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A Holocaust museum is launching in Fortnite. Can video games fight antisemitism?
(JTA) — There’s no way to win “The Light in the Darkness,” a new video game where the characters are members of a French-Jewish family in the years before and during the Holocaust.
No matter what choices the player makes, they will be murdered by Nazis — a dark end that the game’s creator says is essential to its success as an educational tool.
“I didn’t want to make it seem like people in the Holocaust had a choice,” said Luc Bernard, a 37-year-old British-French video game designer who has spent his entire adult life developing “The Light in the Darkness.” “It was all pure luck, the people who managed to live.”
Bernard’s vision for the game is only one prong in his expansive, enduring and at times quixotic mission to bring Holocaust education to the video game landscape. This week, a virtual Holocaust museum called Voices of the Forgotten opened inside Fortnite, one of the most widely played games in the world, as the result of his efforts.
The museum includes general information about the Holocaust as well as plaques on lesser-known stories like the Tripolitania riots and Dutch resistance fighter Willem Arondéus; some of its information was pulled directly from Wikipedia. Still, Bernard is hopeful that it will lead to a better understanding of the Holocaust among gamers.
“The reality is, video games are the number-one-used platform now,” Bernard said. “They’re bigger than movies, they’re bigger than music. Video games are the future of storytelling. So that’s why I also saw this as kind of a perfect platform to educate about the Holocaust.”
Yet Bernard’s single-minded quest to use the medium to teach about the Holocaust continues to elicit deep skepticism — including among groups like the Anti-Defamation League that have identified antisemitism among gamers as an increasing problem.
“I think this is obviously a tough, probably impossible, educational piece to gamify,” said Brian Soileau, the chief business officer of Lost Tribe, an organization that uses video games such as Fortnite and Minecraft to engage Jewish teens.
For Bernard, the path to a Fortnite Holocaust museum began when he was a teenager and learned about his own family’s Holocaust story. Raised without a Jewish identity in what he called “a rural, poor area of France,” Bernard was in high school when he discovered that his grandmother had been a British Jew who had helped rescue Jewish children on the Kindertransport, which granted thousands of children safe passage to the United Kingdom from Nazi-occupied territory during the Holocaust.
“Everyone hid it, pretty much,” Bernard said about the family history. His grandmother had changed her name several times and that the family’s Judaism only emerged after a long-lost family member reappeared.
Soon after, he was shown “Schindler’s List” in school. The immersive story transported him to another time and place, one where the horrors of what happened to the Jews of Europe were presented in stark detail.
A gamer himself, he immediately realized that video games could offer a similarly immersive experience — and that games didn’t have to be “fun” to be illuminating.
In 2008, when he was 21, Bernard first shared blueprints for his planned venture: a Nintendo DS game called Imagination Is The Only Escape, which he envisioned as a surreal storybook journey into the fanciful mind of a Jewish child being rounded up by the Nazis. Players would experience horrors as illustrated metaphors, before suddenly being yanked back into “reality” — although no violence would be shown on screen.
From the game’s earliest stages of development, Bernard was quick to publicize it. But media attention about his efforts stirred up considerable backlash from people who he said misunderstood the project and thought he was being insensitive. Jewish and Holocaust memory organizations were insulted at what they believed was a desecration of the victims’ memories. Nintendo issued a statement saying it would not distribute the game in North America.
“People are thinking, ‘Oh my God, a video game about the Holocaust,’” he recalled. “So it was quite divisive. You had some organizations be like, ‘What the f–k is he doing?’”
Bernard abandoned that game, blaming the backlash — though he briefly tried to resurrect the idea in 2013, launching a new crowdfunding campaign that proved unsuccessful. But even as he busied himself with work designing other games, he still couldn’t shake the idea of bringing Holocaust education to the games space, especially as online gaming communities boomed in recent years and antisemitism boomed alongside, and inside, them.
The gaming industry, which had already been growing steadily, exploded during the pandemic, generating more than $200 billion in revenue in 2022 — more than twice the value of the industry in 2016, and a number substantially bigger than movies and sports combined. There are around 3 billion active video game players worldwide, a number that includes players of so-called “casual” games on mobile devices; studies suggest that between 70 and 99% of all American teenagers play games.
The multi-billion-dollar games industry boasts a global user base that heavily skews young and male, and online multiplayer games have become a fertile recruiting ground for white nationalists and antisemites. In addition, popular game streamers and YouTubers, like PewDiePie, began dabbling in antisemitic rhetoric laced with heavy doses of irony, an approach that courted controversy and followers. The ADL found that 15% of young gamers and 20% of adults said they were exposed to white supremacist ideologies in video games last year — a proportion that the organization says is on the rise.
Casual antisemitism, including Holocaust jokes, is so prevalent that some gamers say it can almost stop being noticeable. Jake Offenheim, Lost Tribe’s director of influencer marketing, said he has encountered so much antisemitism within gaming that it doesn’t faze him anymore.
“I’m an avid Jewish gamer. I’ve been playing video games my entire life, and I’ve been the victim of many Jewish slurs,” he said. “There’s definitely a subset of these people that are 13-year-old kids that think the funniest thing to say is, ‘You should have died in the gas chamber.’”
Decades of education initiatives have proceeded from the idea that learning about the Holocaust would make young adults less likely to joke about it or, in more extreme cases, less likely to adopt hateful ideologies. While that idea has faced challenges more recently, Bernard couldn’t shake it and decided to try again with a new Holocaust game built for a new generation of gamers.
By 2021, when he started on “The Light in the Darkness,” his efforts had been dormant for so long that the Nintendo DS had become obsolete. So he turned instead to newer platforms, overhauling his core idea to fit. Instead of fantasy and surrealism, his new game would be rooted in cold, hard reality — that of how the collaborationist Vichy government worked with the Nazis to round up Jews in his own country.
The game would incorporate authentic documents from the time period to show the bureaucracy the Nazis used to suppress the Jews. Its plot would be based on real survivor testimony, and its digital renderings of occupied France would hew as close to actual history as possible.
“The project hasn’t changed, but the intent behind it has,” he said of his vision, noting that his original idea of a “more artistic” approach to the Holocaust no longer seemed relevant as, in his eyes, the severity of antisemitism in gaming spaces increased. “Now it’s turned into something where I feel like it has to be done because things are getting so bad,” he said, speaking to his desire to make the game “100% accurate because you don’t want anyone to say, ‘This is inaccurate and then the Holocaust didn’t happen.’”
Most significantly, every character would die. (The outcome is similar to that of a Holocaust video game that serves as a plot point in the 2022 bestseller “Tomorrow and Tomorrow and Tomorrow,” by Jewish Korean-American novelist Gabrielle Zevin. “Everyone loses,” the 19-year-old who develops the game says, to plaudits from her professors.)
Over the last few months, Bernard has been rolling out the game’s release on PC, Xbox One and PlayStation 5. He’s giving it away for free — “I’m insane,” he said, laughing, about this decision. “I’m absolutely bonkers” — and accompanying its release with museum exhibits, public talks and, most visibly, the Fortnite installation. More than 500,000 people have so far played and finished “The Light in the Darkness,” Bernard said.
Bernard’s game and approach have drawn mixed responses — including about whether it can be pulled off respectfully enough to still be engaging.
Andrew Denning, director of the museum studies program at the University of Kansas, who has published papers on video games and history, said efforts to bring Holocaust education to the games space are “incredibly important.” But he said he thought building a game without traditional game elements, like winning, was liable to turn players off.
“People still play games to have this sense of agency, to solve problems, to ‘win,’” Denning said. “Recognizing the incredibly narrow set of choices that individuals who were targeted during the Holocaust had, that doesn’t make for a compelling game.”
The choice not to allow anyone to win, Denning noted, has implications beyond what it’s like to play the game. “The experience of victims of the Holocaust, and even those who survive, is [of] being almost entirely stripped of agency,” he said. (The vast majority of French Jews did survive the Holocaust, making it an outlier in Nazi-occupied Europe.)
Offenheim, too, says he sees potential in using video games to teach the Holocaust. “I think what he’s trying to do is a super noble cause,” he said about Bernard. “I think bringing accessible Holocaust education on the Internet has to be the way of the future.”
But Bernard’s approach could have drawbacks, Offenheim said. Lost Tribe has recreated several Israeli locations in Minecraft for its community and is developing a game to be hosted within Fortnite to teach about the siege of Masada during the Jewish-Roman Wars of the 1st century. So he knows that these games’ restrictions on religious and violent imagery can be a limitation.
“Doing it through Fortnite might bring its own host of challenges, in terms of respect and in terms of what you can and can’t show,” Offenheim said, noting that Lost Tribe was not allowed to include a Star of David in its virtual Jewish summer camp. (He got his job after recreating Camp Ramah in Canada inside Minecraft as a pandemic activity.)
Lost Tribe is working with the ADL on broader strategies for combating the kind of antisemitism young people often encounter online, including in games. The group reports instances of antisemitism on its Discord channel through the ADL, adding to its data collection about hatred against Jews in online spaces, and it also provides guidance on how to think about antisemitism on platforms like TikTok.
“They know that there’s an area they’re leaning into as far as antisemitism in online spaces, and we’re able to give a lot of feedback on that,” Soileau said.
Bernard, on the other hand, has harsh words for establishment Jewish groups who, he says, haven’t taken video games seriously enough. His request to partner with the ADL on his game have been met with “total silence,” he says, accusing the Jewish civil-rights group and its ilk of being more focused on surveys than solutions.
“‘Sign a petition to make Activision change things,’” he said, invoking the blockbuster publisher of the “Call of Duty” series to mock the approach the ADL takes in addressing antisemitism concerns that pop up in video games. “You really think a big, billion-dollar company is going to give a s–t about your thing?”
An ADL spokesperson would not comment on Bernard’s characterization of the group. But in a statement, its CEO Jonathan Greenblatt called Bernard’s Fortnite museum “potentially worthwhile.”
Greenblatt said he was encouraged by the fact that virtual visitors to the Fortnite museum will have their onscreen communication tools disabled and will be unable to manipulate the environment. “We commend the creators of this ‘Fortnite’ experience for utilizing one of the most influential mediums of our time — online games — to build a new kind of Holocaust museum,” he said.
An ADL spokesperson added that the group isn’t focusing on projects like the museum because its interest in the games space is primarily focused on how online multiplayer games function as “social platforms.”
In a subsequent statement to The New York Times, Greenblatt took a harsher view of the Fortnite museum’s utility, saying, “Until the game industry can change the norms of hate and abuse in online multiplayer games, we cannot view experiences like these as a true alternative to more traditional forms of Holocaust education.”
Over the course of the 15 years that Bernard has been trying to bring Holocaust education into the games space, one consistent anxiety from establishment Jewish groups has been around whether the setting allows for proper respect to be paid to the subject matter. That worry helped doom his first game attempt, and it has been a theme of the early responses to the Fortnite museum, as well. But Soileau thinks such concerns are missing the point of an endeavor like this, which is to reach players where they are most likely to pay attention.
“Is it disrespectful for you to be in a Spider-Man avatar costume while reading some of the plaques in the Holocaust Museum on Fortnite?” he asked. “That’s the part we have to get over. This is not meant to be like going to Yad Vashem, right? … We’re all about meeting kids where they are, and that’s meeting them where they are. They are online, in a Spider-Man costume, and that’s OK, let’s teach.”
How much can one well-intentioned game turn the tide of antisemitism in the games space? Bernard likes to point to another game he developed, in between his Holocaust projects: a free-to-play online game sponsored by People for the Ethical Treatment of Animals, the animal-rights group. He saw firsthand how even players skeptical of the group’s mission found themselves playing, and enjoying, the game.
“It was very interesting to see them on YouTube, because they were like, ‘F–k PETA, I’m gonna eat a cow or something,’” Bernard recalled. “They started out with that. But towards the end, they started [saying], ‘Yeah, animal rights are a thing. We should be nice to animals.’”
“That’s pretty much what I think will happen,” he said, going so far as to predict that even people who hate Jews will want to play his game “and might get emotional from the story.”
“I’m not saying I’m going to solve the Nazi, white supremacist problem,” he said. “But I think it will help in reducing it.”
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The post A Holocaust museum is launching in Fortnite. Can video games fight antisemitism? appeared first on Jewish Telegraphic Agency.
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Rabbinical Council of America Slams Canada’s Trudeau for Agreeing to Comply With ICC Arrest Warrant for Netanyahu
The Rabbinical Council of America, one of the world’s largest organizations of Orthodox rabbis, has penned a letter to Canadian Prime Minister Justin Trudeau, slamming the leader over his promise to comply with the International Criminal Court’s decision to issue arrest warrants for Israel Prime Minister Benjamin Netanyahu and his former defense chief, Yoav Gallant.
In the letter dated Monday, the council expressed “profound outrage and disappointment regarding your recent statement that Canada will comply with the ICC indictment of democratically elected leaders of Israel, who stand accused of crimes against humanity.”
“This decision reflects a deeply troubling moral inversion, legitimizing a politicized institution increasingly marked by bias rather than a commitment to impartial justice,” the letter continued.
The council added that Trudeau’s backing of the ICC decision “tarnishes [Canada’s] reputation as a nation committed to human rights and democracy,” stating that support for the “antisemitic” ruling represents a “betrayal” to Jews within Canada and across the world.
The Hague-based ICC issued arrest warrants last week for Netanyahu, Gallant, and a Hamas leader, Ibrahim Al-Masri (better known as Mohammad Deif) for alleged war crimes and crimes against humanity in the Gaza conflict.
Israeli leaders have lambasted the ICC’s decision to issue warrants for Netanyahu and Gallant as “antisemitic” and politically motivated, calling the allegations false and absurd. US lawmakers have said they intend to push legislation to sanction the ICC over its move.
This week’s letter from the rabbinical council said that its members were “deeply alarmed” by recent anti-Israel protests in Montreal, which included an “effigy” of Netanyahu” being set on fire. Though Trudeau condemned the demonstration, the council claimed that the Canadian government has exhibited a pattern of “selective enforcement” regarding hate speech laws. The group also urged the Canadian leader to take decisive action against Iran, citing the Iranian regime’s recent attempted assassination of former Justice Minister Irwin Cotler.
Following the ICC ruling, Trudeau confirmed that Canada would comply with the decision and arrest Netanyahu if he arrived on Canadian soil.
“We stand up for international law, and we will abide by all the regulations and rulings of the international courts,” Trudeau said during a press conference last week. “This is just who we are as Canadians.”
The ICC has no jurisdiction over Israel as it is not a signatory to the Rome Statute, which established the court. Other countries including the US have similarly not signed the ICC charter. However, the ICC has asserted jurisdiction by accepting “Palestine” as a signatory in 2015, despite no such state being recognized under international law.
In the year following the Palestinian terrorist group Hamas’s massacre across southern Israel last Oct. 7, Canada has been rocked with protests condemning the Jewish state. Last Thursday, for example, more than 85,000 Quebec students participated in a “strike for Gaza” to demand their universities divest from Israel. The demonstration quickly escalated into violence, with students engaging in vandalism. Trudeau issued a statement condemning the protests as “acts of antisemitism, intimidation, and violence.”
Though Trudeau has repeatedly condemned the Oct. 7 slaughters and reaffirmed Israel’s right to defend itself, he has also implemented arms restrictions on the Jewish state. Earlier this year, Canada canceled 30 arms exports permits for Israel.
Meanwhile, over the past year, Jews have endured a rising tide of antisemitism and targeted violence in Canada. In 2023, Jews were the victims of 78 percent of religious-based hate crimes in Toronto, according to police-reported data.Overall in Canada, Jewish Canadians were the most frequently targeted group for hate crimes, with a 71 percent increase from the prior year.
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Israeli Foreign Minister Looks to Washington to Punish the ICC
Israeli Foreign Minister Gideon Saar said on Thursday he believed the United States would punish the International Criminal Court for having issued arrest warrants for Prime Minister Benjamin Netanyahu and his former defense minister.
Israel has said it will appeal the ICC decision to move against Netanyahu and Yoav Gallant for alleged war crimes and crimes against humanity in the Gaza conflict.
But during a visit to the Czech Republic, Saar said other countries were also dismayed by the decision, including the United States.
“I tend to believe that in Washington, legislation is going to take place very shortly against the ICC and whoever cooperates with it,” Saar told a joint press conference with Czech Foreign Minister Jan Lipavsky.
Saar added that Israel would finish the 14-month-old war in Gaza when it “achieves its objectives” of returning hostages being held by Hamas and ensuring the Islamist terror group no longer controls the Palestinian enclave.
Saar said Israel did not intend to control civilian life in Gaza, adding that peace was “inevitable,” but couldn’t be based on “illusions.”
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US Enovy Hochstein: Delinking Lebanon, Gaza Conflicts ‘Key’ to Securing Ceasefire Deal
JNS.org — US presidential envoy Amos Hochstein, who played a pivotal role in brokering this week’s ceasefire between Israel and Lebanon, on Wednesday emphasized the importance of delinking Israel’s conflict with Hezbollah from the war against Hamas in Gaza.
In an interview with Channel 12 News, Hochstein said that “the real issue was the linkage that Hezbollah had made between Lebanon and Gaza, and being able to break that linkage, delinking the two conflicts, was the key to solving this one.”
However, in a Wednesday briefing for the American Jewish community, Hochstein said that the Lebanon deal could pave the way to a deal to release the hostages still being held by Hamas.
“The Lebanese deal here opens an opportunity on the hostage deal,” he said. “They [Hamas] wake up this morning at 4 am with Hezbollah, that used to be actively supportive of Hamas in the northern front, cutting a deal and ending that conflict.”
Hochstein in the Channel 12 interview also addressed reports that he had told Jerusalem and Beirut that it was “now or never” to get the deal done, denying that he used that language.
“I did say that there is a window of opportunity to do this now and either we did it — and I thought that all the conditions were there — and that if they did not want to do it now, they would have to wait for a new president to come in, which probably meant March or April, as a new administration doesn’t do things right away and that could come as an opportunity loss. So it was a moment of opportunity here,” he said.
He also addressed concerns about the agreement’s implementation, given the failures of UN Resolution 1701, which ended the 2006 Second Lebanon War and was supposed to disarm Hezbollah and force it north of the Litani River.
“I’ve been openly critical of Resolution 1701 […] because I thought it was very nice words but there was nothing that was set in place to enforce it, frankly, on either side […] so we were determined to be able to bring about a change in that, and created a mechanism here that will be chaired by the United States together with France and others, and bring in other allies who will support the LAF [Lebanese Armed Forces],” he said.
While the United Nations Interim Force in Lebanon (UNIFIL) will be “part of” the enforcement mechanism, complaints of violations will not be going to UNIFIL for review, he said.
“The United States will have, one, the ability to share information quite immediately [regarding] a suspected violation on either side with the other party, being able to work with the LAF […] and other security services in Lebanon to investigate it, monitor it, dismantle it if necessary, discontinue it, and those are all things that we are now putting together, literally in these hours and day, to put this effort together,” he said.
“And we’re not going to stop; it’s not a temporary effort. It’s an enduring mechanism that will look at these violations and address them immediately,” he added.
He addressed former Israeli prime minister Naftali Bennett’s criticism that the agreement doesn’t go far enough in terms of establishing a buffer zone to prevent Hezbollah from rebuilding its terrorist infrastructure and forces along the border, and also concerns that the Iranian terror proxy has not been weakened enough.
“Hezbollah is weakened. It is degraded. And at some point, you have to say, what’s the point of degrading it [more],” he said.
He went on to say that a buffer zone and a ceasefire agreement were mutually exclusive.
“There are fantasy deals, that are utopia, where you get a ceasefire agreement with a security zone, etc…. but those won’t ever happen,” he said. “There will never be an agreement that also has Israel as an occupying force in another country. That country will not sign that deal. You have to choose. If you choose to have a dead zone or a demilitarized zone, then you’re there as an occupier and you are not there in agreement, which means that while you may have two, three kilometers inside Lebanon, or maybe even four or five, there is no agreement to stop shooting at Israel from longer ranges,” he added.
The US envoy also denied reports that the Biden administration had threatened not to veto a UN Security Council resolution if the deal wasn’t signed.
He said he had briefed President-elect Donald Trump’s senior national security advisers about the details of the ceasefire deal “because it’s very important for them to understand and support it, because they are going to have to carry it going forward and implement it as they take office in just a few weeks.”
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