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A Holocaust museum is launching in Fortnite. Can video games fight antisemitism?

(JTA) — There’s no way to win “The Light in the Darkness,” a new video game where the characters are members of a French-Jewish family in the years before and during the Holocaust.

No matter what choices the player makes, they will be murdered by Nazis — a dark end that the game’s creator says is essential to its success as an educational tool.

“I didn’t want to make it seem like people in the Holocaust had a choice,” said Luc Bernard, a 37-year-old British-French video game designer who has spent his entire adult life developing “The Light in the Darkness.” “It was all pure luck, the people who managed to live.”

Bernard’s vision for the game is only one prong in his expansive, enduring and at times quixotic mission to bring Holocaust education to the video game landscape. This week, a virtual Holocaust museum called Voices of the Forgotten opened inside Fortnite, one of the most widely played games in the world, as the result of his efforts.

The museum includes general information about the Holocaust as well as plaques on lesser-known stories like the Tripolitania riots and Dutch resistance fighter Willem Arondéus; some of its information was pulled directly from Wikipedia. Still, Bernard is hopeful that it will lead to a better understanding of the Holocaust among gamers.

“The reality is, video games are the number-one-used platform now,” Bernard said. “They’re bigger than movies, they’re bigger than music. Video games are the future of storytelling. So that’s why I also saw this as kind of a perfect platform to educate about the Holocaust.”

Yet Bernard’s single-minded quest to use the medium to teach about the Holocaust continues to elicit deep skepticism — including among groups like the Anti-Defamation League that have identified antisemitism among gamers as an increasing problem.

“I think this is obviously a tough, probably impossible, educational piece to gamify,” said Brian Soileau, the chief business officer of Lost Tribe, an organization that uses video games such as Fortnite and Minecraft to engage Jewish teens.

An image from Voices of the Forgotten, a virtual Holocaust museum built inside the popular video game Fortnite. Players could access the museum starting in August 2023. (Courtesy of Voices of the Forgotten)

For Bernard, the path to a Fortnite Holocaust museum began when he was a teenager and learned about his own family’s Holocaust story. Raised without a Jewish identity in what he called “a rural, poor area of France,” Bernard was in high school when he discovered that his grandmother had been a British Jew who had helped rescue Jewish children on the Kindertransport, which granted thousands of children safe passage to the United Kingdom from Nazi-occupied territory during the Holocaust.

“Everyone hid it, pretty much,” Bernard said about the family history. His grandmother had changed her name several times and that the family’s Judaism only emerged after a long-lost family member reappeared.

Soon after, he was shown “Schindler’s List” in school. The immersive story transported him to another time and place, one where the horrors of what happened to the Jews of Europe were presented in stark detail.

A gamer himself, he immediately realized that video games could offer a similarly immersive experience — and that games didn’t have to be “fun” to be illuminating.

In 2008, when he was 21, Bernard first shared blueprints for his planned venture: a Nintendo DS game called Imagination Is The Only Escape, which he envisioned as a surreal storybook journey into the fanciful mind of a Jewish child being rounded up by the Nazis. Players would experience horrors as illustrated metaphors, before suddenly being yanked back into “reality” — although no violence would be shown on screen.

From the game’s earliest stages of development, Bernard was quick to publicize it. But media attention about his efforts stirred up considerable backlash from people who he said misunderstood the project and thought he was being insensitive. Jewish and Holocaust memory organizations were insulted at what they believed was a desecration of the victims’ memories. Nintendo issued a statement saying it would not distribute the game in North America.

“People are thinking, ‘Oh my God, a video game about the Holocaust,’” he recalled. “So it was quite divisive. You had some organizations be like, ‘What the f–k is he doing?’”

Bernard abandoned that game, blaming the backlash — though he briefly tried to resurrect the idea in 2013, launching a new crowdfunding campaign that proved unsuccessful. But even as he busied himself with work designing other games, he still couldn’t shake the idea of bringing Holocaust education to the games space, especially as online gaming communities boomed in recent years and antisemitism boomed alongside, and inside, them.

The gaming industry, which had already been growing steadily, exploded during the pandemic, generating more than $200 billion in revenue in 2022 — more than twice the value of the industry in 2016, and a number substantially bigger than movies and sports combined. There are around 3 billion active video game players worldwide, a number that includes players of so-called “casual” games on mobile devices; studies suggest that between 70 and 99% of all American teenagers play games.

The multi-billion-dollar games industry boasts a global user base that heavily skews young and male, and online multiplayer games have become a fertile recruiting ground for white nationalists and antisemites. In addition, popular game streamers and YouTubers, like PewDiePie, began dabbling in antisemitic rhetoric laced with heavy doses of irony, an approach that courted controversy and followers. The ADL found that 15% of young gamers and 20% of adults said they were exposed to white supremacist ideologies in video games last year — a proportion that the organization says is on the rise.

Casual antisemitism, including Holocaust jokes, is so prevalent that some gamers say it can almost stop being noticeable. Jake Offenheim, Lost Tribe’s director of influencer marketing, said he has encountered so much antisemitism within gaming that it doesn’t faze him anymore.

“I’m an avid Jewish gamer. I’ve been playing video games my entire life, and I’ve been the victim of many Jewish slurs,” he said. “There’s definitely a subset of these people that are 13-year-old kids that think the funniest thing to say is, ‘You should have died in the gas chamber.’”

Decades of education initiatives have proceeded from the idea that learning about the Holocaust would make young adults less likely to joke about it or, in more extreme cases, less likely to adopt hateful ideologies. While that idea has faced challenges more recently, Bernard couldn’t shake it and decided to try again with a new Holocaust game built for a new generation of gamers.

By 2021, when he started on “The Light in the Darkness,” his efforts had been dormant for so long that the Nintendo DS had become obsolete. So he turned instead to newer platforms, overhauling his core idea to fit. Instead of fantasy and surrealism, his new game would be rooted in cold, hard reality — that of how the collaborationist Vichy government worked with the Nazis to round up Jews in his own country.

The game would incorporate authentic documents from the time period to show the bureaucracy the Nazis used to suppress the Jews. Its plot would be based on real survivor testimony, and its digital renderings of occupied France would hew as close to actual history as possible.

“The project hasn’t changed, but the intent behind it has,” he said of his vision, noting that his original idea of a “more artistic” approach to the Holocaust no longer seemed relevant as, in his eyes, the severity of antisemitism in gaming spaces increased. “Now it’s turned into something where I feel like it has to be done because things are getting so bad,” he said, speaking to his desire to make the game “100% accurate because you don’t want anyone to say, ‘This is inaccurate and then the Holocaust didn’t happen.’”

An image from “The Light in the Darkness,” a video game designed by Luc Bernard to teach players about the Holocaust. Bernard released the game in 2023 after 15 years of development. (Voices of the Forgotten via YouTube)

Most significantly, every character would die. (The outcome is similar to that of a Holocaust video game that serves as a plot point in the 2022 bestseller “Tomorrow and Tomorrow and Tomorrow,” by Jewish Korean-American novelist Gabrielle Zevin. “Everyone loses,” the 19-year-old who develops the game says, to plaudits from her professors.)

Over the last few months, Bernard has been rolling out the game’s release on PC, Xbox One and PlayStation 5. He’s giving it away for free — “I’m insane,” he said, laughing, about this decision. “I’m absolutely bonkers” — and accompanying its release with museum exhibits, public talks and, most visibly, the Fortnite installation. More than 500,000 people have so far played and finished “The Light in the Darkness,” Bernard said.

Bernard’s game and approach have drawn mixed responses — including about whether it can be pulled off respectfully enough to still be engaging.

Andrew Denning, director of the museum studies program at the University of Kansas, who has published papers on video games and history, said efforts to bring Holocaust education to the games space are “incredibly important.” But he said he thought building a game without traditional game elements, like winning, was liable to turn players off.

“People still play games to have this sense of agency, to solve problems, to ‘win,’” Denning said. “Recognizing the incredibly narrow set of choices that individuals who were targeted during the Holocaust had, that doesn’t make for a compelling game.”

The choice not to allow anyone to win, Denning noted, has implications beyond what it’s like to play the game. “The experience of victims of the Holocaust, and even those who survive, is [of] being almost entirely stripped of agency,” he said. (The vast majority of French Jews did survive the Holocaust, making it an outlier in Nazi-occupied Europe.)

Offenheim, too, says he sees potential in using video games to teach the Holocaust. “I think what he’s trying to do is a super noble cause,” he said about Bernard. “I think bringing accessible Holocaust education on the Internet has to be the way of the future.”

But Bernard’s approach could have drawbacks, Offenheim said. Lost Tribe has recreated several Israeli locations in Minecraft for its community and is developing a game to be hosted within Fortnite to teach about the siege of Masada during the Jewish-Roman Wars of the 1st century. So he knows that these games’ restrictions on religious and violent imagery can be a limitation.

“Doing it through Fortnite might bring its own host of challenges, in terms of respect and in terms of what you can and can’t show,” Offenheim said, noting that Lost Tribe was not allowed to include a Star of David in its virtual Jewish summer camp. (He got his job after recreating Camp Ramah in Canada inside Minecraft as a pandemic activity.)

A rendition of a shuk, or Israeli market, built inside the video game Minecraft by the organization Lost Tribe, which works to build Jewish community among young people in online spaces. (Courtesy of Lost Tribe)

Lost Tribe is working with the ADL on broader strategies for combating the kind of antisemitism young people often encounter online, including in games. The group reports instances of antisemitism on its Discord channel through the ADL, adding to its data collection about hatred against Jews in online spaces, and it also provides guidance on how to think about antisemitism on platforms like TikTok.

“They know that there’s an area they’re leaning into as far as antisemitism in online spaces, and we’re able to give a lot of feedback on that,” Soileau said.

Bernard, on the other hand, has harsh words for establishment Jewish groups who, he says, haven’t taken video games seriously enough. His request to partner with the ADL on his game have been met with “total silence,” he says, accusing the Jewish civil-rights group and its ilk of being more focused on surveys than solutions.

“‘Sign a petition to make Activision change things,’” he said, invoking the blockbuster publisher of the “Call of Duty” series to mock the approach the ADL takes in addressing antisemitism concerns that pop up in video games. “You really think a big, billion-dollar company is going to give a s–t about your thing?”

An ADL spokesperson would not comment on Bernard’s characterization of the group. But in a statement, its CEO Jonathan Greenblatt called Bernard’s Fortnite museum “potentially worthwhile.”

Greenblatt said he was encouraged by the fact that virtual visitors to the Fortnite museum will have their onscreen communication tools disabled and will be unable to manipulate the environment. “We commend the creators of this ‘Fortnite’ experience for utilizing one of the most influential mediums of our time — online games — to build a new kind of Holocaust museum,” he said.

An ADL spokesperson added that the group isn’t focusing on projects like the museum because its interest in the games space is primarily focused on how online multiplayer games function as “social platforms.”

In a subsequent statement to The New York Times, Greenblatt took a harsher view of the Fortnite museum’s utility, saying, “Until the game industry can change the norms of hate and abuse in online multiplayer games, we cannot view experiences like these as a true alternative to more traditional forms of Holocaust education.”

Over the course of the 15 years that Bernard has been trying to bring Holocaust education into the games space, one consistent anxiety from establishment Jewish groups has been around whether the setting allows for proper respect to be paid to the subject matter. That worry helped doom his first game attempt, and it has been a theme of the early responses to the Fortnite museum, as well. But Soileau thinks such concerns are missing the point of an endeavor like this, which is to reach players where they are most likely to pay attention.

“Is it disrespectful for you to be in a Spider-Man avatar costume while reading some of the plaques in the Holocaust Museum on Fortnite?” he asked. “That’s the part we have to get over. This is not meant to be like going to Yad Vashem, right? … We’re all about meeting kids where they are, and that’s meeting them where they are. They are online, in a Spider-Man costume, and that’s OK, let’s teach.”

How much can one well-intentioned game turn the tide of antisemitism in the games space? Bernard likes to point to another game he developed, in between his Holocaust projects: a free-to-play online game sponsored by People for the Ethical Treatment of Animals, the animal-rights group. He saw firsthand how even players skeptical of the group’s mission found themselves playing, and enjoying, the game.

“It was very interesting to see them on YouTube, because they were like, ‘F–k PETA, I’m gonna eat a cow or something,’” Bernard recalled. “They started out with that. But towards the end, they started [saying], ‘Yeah, animal rights are a thing. We should be nice to animals.’”

“That’s pretty much what I think will happen,” he said, going so far as to predict that even people who hate Jews will want to play his game “and might get emotional from the story.”

“I’m not saying I’m going to solve the Nazi, white supremacist problem,” he said. “But I think it will help in reducing it.”


The post A Holocaust museum is launching in Fortnite. Can video games fight antisemitism? appeared first on Jewish Telegraphic Agency.

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ADL Research: 24% of Americans Believe Recent Violence Against Jews Is ‘Understandable’

Yaron Lischinsky and Sarah Lynn Milgrim who were shot and killed as they left an event at the Capital Jewish Museum, pose for a picture at an unknown location, in this handout image released by Embassy of Israel to the US on May 22, 2025. Photo: Embassy of Israel to the USA via X/Handout via REUTERS

The Anti-Defamation League (ADL) released a report on Friday revealing American attitudes about antisemitic violence following the targeted attacks earlier this year against Jews in Boulder, Colo., Harrisburg, Pa., and Washington, D.C. The watchdog group found a sizable minority (24 percent) found the attacks “understandable” while 13 percent regarded them as “justified.”

The ADL surveyed a representative sample of 1000 Americans on Thursday, ensuring the group matched accurate proportions of the country’s demography. The findings showed disparate views across age groups and partisan affiliations while also a clear, majority consensus on many questions.

The survey showed that 87 percent of respondents believed the three recent antisemitic attacks to be unjustifiable while 85 percent called them morally wrong and 77 percent assessed them as antisemitic. Eighty-six percent regarded the violence against Jews as hate crimes.  However, nearly a quarter of respondents said the attacks were “understandable.”

More Republicans (15 percent) than Democrats (11 percent) regarded the attacks as justified, while more Republicans (79 percent) than Democrats (77 percent) saw the attacks as antisemitic. Partisan differences also manifested in support for increased government action against antisemitism with 74 percent of Republicans in favor compared to 81 percent of Democrats.

In presenting their research findings, the ADL emphasized the broad agreement in American opposition to antisemitic violence and conspiracist tropes before noting the presence of a distinct minority of “millions of people who excuse or endorse violence against Jews—an alarming sign of how anti-Jewish narratives are spreading.” For example, 67 percent of Democrats and 58 percent of Republicans agree that antisemitism is a serious problem.

Smaller numbers among the Democrats (25 percent) and Republicans (23 percent) will acknowledge antisemitism as a concern in their own party. The ADL poll suggests the legitimacy of such suspicions, finding that “28 percent of Republicans and 30 percent of Democrats agreed with tropes such as Jews have too much influence in politics and media.”

Partisan affiliations correlated with where respondents saw the most significant antisemitic threats. Republicans expressed a 3.6 times greater likelihood of worries about left-wing antisemitism compared to Democrats who were 4.4 times as likely to focus on right-wing antisemitism.

The pollsters found that attitudes toward the severity of the antisemitic threat differed according to age.

While 80 percent of silent generation respondents saw antisemitism as a serious problem, that number fell to 65 percent for baby boomers and members of Generation X. The rates dropped again for millennials (52 percent) and Gen-Zers (55 percent).

Perceptions of antisemitism in local communities also differed by generation. While 19 percent of Americans overall report having witnessed antisemitism in their communities, that figure jumps to 33 percent for Gen-Zers and 20 percent for millennials. Among the boomers it drops to 10 percent and for Silent Generation respondents it reaches 17 percent.

Large numbers saw the threat of popular protest slogans “globalize the intifada” and “from the river to the sea” with 68 percent seeing the phrases as potentially fueling violence, a view held even among 54 percent of those who favor protests against Israel.

Researchers also observed a correlation between Israel support and perceiving the seriousness of antisemitism in America. While 74 percent of those favorable to Israel saw domestic antisemitism as significant, only 57 percent of those with negative views of the Jewish state agreed.

Nearly a quarter of those polled—24 percent—expressed the conspiratorial view that some group had staged the attacks to provoke sympathy for Israel. A second report also released by the ADL on Friday showed the rise in discussions of “false flag” attacks on the Reddit website in response to the antisemitic violence.

The ADL warned that “these beliefs are especially dangerous because they justify holding Jewish Americans responsible for the actions of the State of Israel, effectively viewing them as collectively responsible for international politics—making them greater targets.”

The post ADL Research: 24% of Americans Believe Recent Violence Against Jews Is ‘Understandable’ first appeared on Algemeiner.com.

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Sen. Bernie Sanders Calls on Democrats to Stop Accepting Money From AIPAC

US Sen. Bernie Sanders (I-VT) speaks to the media following a meeting with US President Joe Biden at the White House in Washington, US, July 17, 2023. Photo: REUTERS/Evelyn Hockstein

Sen. Bernie Sanders (I-VT), took to X/Twitter on Monday to call on all Democrats to stop accepting political donations from the American Israel Public Affairs Committee (AIPAC), the influential pro‑Israel lobbying entity.

In his tweet, Sanders wrote that AIPAC has aided Israeli Prime Minister Benjamin Netanyahu in waging an “illegal and immoral war being waged against the Palestinian people.” Sanders continued, claiming that “NO Democrat should accept money from AIPAC” while asserting that the organization helped “deliver the presidency to Donald Trump.”

Sanders’s post came in response to comments by former Obama administration foreign policy advisor Ben Rhodes, in which Rhodes urged Democrats to reject all future donations from AIPAC. Rhodes argued that AIPAC has influenced Democrats to take immoral stances on the Israel-Palestine conflict. 

“AIPAC is part of the constellation of forces that has delivered this country into the hands of Donald Trump and Stephen Miller, and you cannot give them a carve out,” Rhodes said on an episode of the podcast Pod Save the World. “We need to have this fight as a party, because these are the wrong people to have under your tent.”

Tommy Vietor, another former Obama administration official and podcast co-host, agreed, accusing AIPAC of “funneling money to front organizations that primary progressive Democrats.” 

AIPAC, the foremost pro-Israel lobbying firm in the US, has historically backed pro-Israel candidates from both parties. The organization does not specifically lobby against progressive candidates. AIPAC has aided the campaigns of pro-Israel progressives such as Ritchie Torres. 

Sanders has long held an acrimonious relationship with AIPAC. In November 2023, he repudiated the group for supposedly having”supported dozens of GOP extremists who are undermining our democracy,” and urged his fellow Democrats to stand together in the fight for a world of peace, economic and social justice and climate sanity.”

Rhodes, a former deputy national security adviser under President Obama, has emerged as a vocal critic of Israeli policy, particularly under Prime Minister Benjamin Netanyahu. His skepticism is rooted in years of diplomatic frustration during the Obama administration, especially surrounding failed peace negotiations and Israel’s settlement expansions in the West Bank. Rhodes has often framed Israel’s hardline stance as a major obstacle to a two-state solution, and he has been critical of what he sees as unconditional U.S. support that enables right-wing Israeli policies. His stance reflects a broader shift among some American progressives who advocate for a more balanced U.S. approach to the Israeli-Palestinian conflict.

Sanders has long been a staunch critic of the Jewish state. Sanders has repeatedly accused Israel of committing “collective punishment” and “apartheid” against the Palestinian people. Although the senator initially condemned the Oct. 7 slaughters of roughly 1200 people throughout southern Israel by Hamas, he subsequently pushed for a “ceasefire” between the Jewish state and the terrorist group. Sanders also spearheaded an unsuccessful campaign to implement a partial arms embargo on Israel in 2024.

In the 20 months following the Hamas-led attacks on Israel, relations between the Democratic party and the Jewish state have deteriorated. Democratic lawmakers have grown more vocally critical of Israel’s military conduct in Gaza, sometimes arguing that the Jewish state has recklessly endangered lives of Palestinian civilians. Moreover, polls indicate that Democratic voters have largely turned against Israel, intensifying pressure on liberal lawmakers to shift their tone regarding the war in Gaza.

The post Sen. Bernie Sanders Calls on Democrats to Stop Accepting Money From AIPAC first appeared on Algemeiner.com.

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Iranian National Charged in Plot to Subvert US Sanctions Against Islamic Republic

Iranians participating in a memorial ceremony for IRGC commanders and nuclear scientists in downtown Tehran, Iran, on July 2, 2025. Photo: Morteza Nikoubazl via Reuters Connect.

Federal law enforcement officials have arrested an Iranian national after uncovering his alleged conspiracy to export US technology to Tehran in violation of a slew of economic sanctions imposed on the Islamic Republic, the US Department of Justice announced on Friday.

For May 2018 to July 2025, Bahram Mohammad Ostovari, 66, allegedly amassed “railway signaling and telecommunications systems” for transport to the Iranian government by using “two front companies” located in the United Arab Emirates. After filing fake orders for them with US vendors at Ostovari’s direction, the companies shipped the materials — which included “sophisticated computer processors” — to Tehran, having duped the US businesses into believing that they “were the end users.”

The Justice Department continued, “After he became a lawful permanent resident of the United States in May 2020, Ostovari continued to export, sell, and supply electronics and electrical components to [his company] in Iran,” noting that the technology became components of infrastructure projects commissioned by the Islamic Republic.

Ostovari has been charged with four criminal counts for allegedly violating the International Emergency Economic Powers Act (IEEPA) and the Iranian Transactions and Sanctions Regulations (ITSR), under which conducting business with Iran is proscribed due to the country’s human rights abuses, material support for terrorism, and efforts to build a larger-scale nuclear program in violation of international non-proliferation obligations. Each count carries a 20-year maximum sentence in federal prison.

Ostovari is one of several Iranian nationals to become the subject of criminal proceedings involving crimes against the US this year.

In April, a resident of Great Falls, Virginia — Abouzar Rahmati, 42 — pleaded guilty to collecting intelligence on US infrastructure and providing it to the Islamic Republic of Iran.

“From at least December 2017 through June 2024, Rahmati worked with Iranian government officials and intelligence operatives to act on their behalf in the United States, including by meeting with Iranian intelligence officers and government officials using a cover story to hide his conduct,” the Justice Department said at the time, noting that Rahmati even infiltrated a contractor for the Federal Aviation Administration (FAA) that possesses “sensitive non-public information about the US aviation sector.”

Throughout the duration of his cover, Rahmati amassed “open-source and non-public materials about the US solar energy industry,” which he delivered to “Iranian intelligence officers.”

The government found that the operation began in August 2017, after Rahmati “offered his services” to a high-ranking Iranian government official who had once been employed by the country’s Ministry of Intelligence and Security, according to the Justice Department. Months later, he traveled to Iran, where Iranian agents assigned to him the espionage activity to which he pleaded guilty to perpetrating.

“Rahmati sent additional material relating to solar energy, solar panels, the FAA, US airports, and US air traffic control towers to his brother, who lived in Iran, so that he would provide those files to Iranian intelligence on Rahmati’s behalf,” the Justice Department continued. Rahmati also, it said, delivered 172 gigabytes worth of information related to the National Aerospace System (NAS) — which monitors US airspace, ensuring its safety for aircraft — and NAS Airport Surveillance to Iran during a trip he took there.

Rahmati faces up to 10 years in prison. He will be sentenced in August.

In November, three Iranian intelligence assets were charged with contriving a conspiracy to assassinate critics of the Islamic Republic of Iran, as well as then US President-elect Donald Trump.

According to the Justice Department, Farhad Shakeri, 51; Carlisle Rivera, 49; and Jonathan Loadholt, 36, acted at the direction of and with help from Iran’s Islamic Revolutionary Guard Corps (IRGC), an internationally designated terrorist organization, to plot to murder a US citizen of Iranian origin in New York. Shakeri, who remains at large and is believed to reside in Iran, was allegedly the principal agent who managed the two other men, both residents of New York City who appeared in court.

Their broader purpose, prosecutors said, was to target nationals of the United States and its allies for attacks, including “assaults, kidnapping, and murder, both to repress and silence critical dissidents” and to exact revenge for the 2020 killing of then-IRGC Quds Force chief Qasem Soleimani in a US drone strike in Iraq. Trump was president of the US at the time of the operation.

All three men are now charged with murder-for-hire, conspiracy, and money laundering. Shakeri faces additional charges, including violating sanctions against Iran, providing support to a terrorist organization, and conspiring to violate the International Emergency Powers Act, offenses for which he could serve up to six decades in federal prison.

Follow Dion J. Pierre @DionJPierre.

The post Iranian National Charged in Plot to Subvert US Sanctions Against Islamic Republic first appeared on Algemeiner.com.

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