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A Holocaust museum is launching in Fortnite. Can video games fight antisemitism?

(JTA) — There’s no way to win “The Light in the Darkness,” a new video game where the characters are members of a French-Jewish family in the years before and during the Holocaust.
No matter what choices the player makes, they will be murdered by Nazis — a dark end that the game’s creator says is essential to its success as an educational tool.
“I didn’t want to make it seem like people in the Holocaust had a choice,” said Luc Bernard, a 37-year-old British-French video game designer who has spent his entire adult life developing “The Light in the Darkness.” “It was all pure luck, the people who managed to live.”
Bernard’s vision for the game is only one prong in his expansive, enduring and at times quixotic mission to bring Holocaust education to the video game landscape. This week, a virtual Holocaust museum called Voices of the Forgotten opened inside Fortnite, one of the most widely played games in the world, as the result of his efforts.
The museum includes general information about the Holocaust as well as plaques on lesser-known stories like the Tripolitania riots and Dutch resistance fighter Willem Arondéus; some of its information was pulled directly from Wikipedia. Still, Bernard is hopeful that it will lead to a better understanding of the Holocaust among gamers.
“The reality is, video games are the number-one-used platform now,” Bernard said. “They’re bigger than movies, they’re bigger than music. Video games are the future of storytelling. So that’s why I also saw this as kind of a perfect platform to educate about the Holocaust.”
Yet Bernard’s single-minded quest to use the medium to teach about the Holocaust continues to elicit deep skepticism — including among groups like the Anti-Defamation League that have identified antisemitism among gamers as an increasing problem.
“I think this is obviously a tough, probably impossible, educational piece to gamify,” said Brian Soileau, the chief business officer of Lost Tribe, an organization that uses video games such as Fortnite and Minecraft to engage Jewish teens.
An image from Voices of the Forgotten, a virtual Holocaust museum built inside the popular video game Fortnite. Players could access the museum starting in August 2023. (Courtesy of Voices of the Forgotten)
For Bernard, the path to a Fortnite Holocaust museum began when he was a teenager and learned about his own family’s Holocaust story. Raised without a Jewish identity in what he called “a rural, poor area of France,” Bernard was in high school when he discovered that his grandmother had been a British Jew who had helped rescue Jewish children on the Kindertransport, which granted thousands of children safe passage to the United Kingdom from Nazi-occupied territory during the Holocaust.
“Everyone hid it, pretty much,” Bernard said about the family history. His grandmother had changed her name several times and that the family’s Judaism only emerged after a long-lost family member reappeared.
Soon after, he was shown “Schindler’s List” in school. The immersive story transported him to another time and place, one where the horrors of what happened to the Jews of Europe were presented in stark detail.
A gamer himself, he immediately realized that video games could offer a similarly immersive experience — and that games didn’t have to be “fun” to be illuminating.
In 2008, when he was 21, Bernard first shared blueprints for his planned venture: a Nintendo DS game called Imagination Is The Only Escape, which he envisioned as a surreal storybook journey into the fanciful mind of a Jewish child being rounded up by the Nazis. Players would experience horrors as illustrated metaphors, before suddenly being yanked back into “reality” — although no violence would be shown on screen.
From the game’s earliest stages of development, Bernard was quick to publicize it. But media attention about his efforts stirred up considerable backlash from people who he said misunderstood the project and thought he was being insensitive. Jewish and Holocaust memory organizations were insulted at what they believed was a desecration of the victims’ memories. Nintendo issued a statement saying it would not distribute the game in North America.
“People are thinking, ‘Oh my God, a video game about the Holocaust,’” he recalled. “So it was quite divisive. You had some organizations be like, ‘What the f–k is he doing?’”
Bernard abandoned that game, blaming the backlash — though he briefly tried to resurrect the idea in 2013, launching a new crowdfunding campaign that proved unsuccessful. But even as he busied himself with work designing other games, he still couldn’t shake the idea of bringing Holocaust education to the games space, especially as online gaming communities boomed in recent years and antisemitism boomed alongside, and inside, them.
The gaming industry, which had already been growing steadily, exploded during the pandemic, generating more than $200 billion in revenue in 2022 — more than twice the value of the industry in 2016, and a number substantially bigger than movies and sports combined. There are around 3 billion active video game players worldwide, a number that includes players of so-called “casual” games on mobile devices; studies suggest that between 70 and 99% of all American teenagers play games.
The multi-billion-dollar games industry boasts a global user base that heavily skews young and male, and online multiplayer games have become a fertile recruiting ground for white nationalists and antisemites. In addition, popular game streamers and YouTubers, like PewDiePie, began dabbling in antisemitic rhetoric laced with heavy doses of irony, an approach that courted controversy and followers. The ADL found that 15% of young gamers and 20% of adults said they were exposed to white supremacist ideologies in video games last year — a proportion that the organization says is on the rise.
Casual antisemitism, including Holocaust jokes, is so prevalent that some gamers say it can almost stop being noticeable. Jake Offenheim, Lost Tribe’s director of influencer marketing, said he has encountered so much antisemitism within gaming that it doesn’t faze him anymore.
“I’m an avid Jewish gamer. I’ve been playing video games my entire life, and I’ve been the victim of many Jewish slurs,” he said. “There’s definitely a subset of these people that are 13-year-old kids that think the funniest thing to say is, ‘You should have died in the gas chamber.’”
Decades of education initiatives have proceeded from the idea that learning about the Holocaust would make young adults less likely to joke about it or, in more extreme cases, less likely to adopt hateful ideologies. While that idea has faced challenges more recently, Bernard couldn’t shake it and decided to try again with a new Holocaust game built for a new generation of gamers.
By 2021, when he started on “The Light in the Darkness,” his efforts had been dormant for so long that the Nintendo DS had become obsolete. So he turned instead to newer platforms, overhauling his core idea to fit. Instead of fantasy and surrealism, his new game would be rooted in cold, hard reality — that of how the collaborationist Vichy government worked with the Nazis to round up Jews in his own country.
The game would incorporate authentic documents from the time period to show the bureaucracy the Nazis used to suppress the Jews. Its plot would be based on real survivor testimony, and its digital renderings of occupied France would hew as close to actual history as possible.
“The project hasn’t changed, but the intent behind it has,” he said of his vision, noting that his original idea of a “more artistic” approach to the Holocaust no longer seemed relevant as, in his eyes, the severity of antisemitism in gaming spaces increased. “Now it’s turned into something where I feel like it has to be done because things are getting so bad,” he said, speaking to his desire to make the game “100% accurate because you don’t want anyone to say, ‘This is inaccurate and then the Holocaust didn’t happen.’”
An image from “The Light in the Darkness,” a video game designed by Luc Bernard to teach players about the Holocaust. Bernard released the game in 2023 after 15 years of development. (Voices of the Forgotten via YouTube)
Most significantly, every character would die. (The outcome is similar to that of a Holocaust video game that serves as a plot point in the 2022 bestseller “Tomorrow and Tomorrow and Tomorrow,” by Jewish Korean-American novelist Gabrielle Zevin. “Everyone loses,” the 19-year-old who develops the game says, to plaudits from her professors.)
Over the last few months, Bernard has been rolling out the game’s release on PC, Xbox One and PlayStation 5. He’s giving it away for free — “I’m insane,” he said, laughing, about this decision. “I’m absolutely bonkers” — and accompanying its release with museum exhibits, public talks and, most visibly, the Fortnite installation. More than 500,000 people have so far played and finished “The Light in the Darkness,” Bernard said.
Bernard’s game and approach have drawn mixed responses — including about whether it can be pulled off respectfully enough to still be engaging.
Andrew Denning, director of the museum studies program at the University of Kansas, who has published papers on video games and history, said efforts to bring Holocaust education to the games space are “incredibly important.” But he said he thought building a game without traditional game elements, like winning, was liable to turn players off.
“People still play games to have this sense of agency, to solve problems, to ‘win,’” Denning said. “Recognizing the incredibly narrow set of choices that individuals who were targeted during the Holocaust had, that doesn’t make for a compelling game.”
The choice not to allow anyone to win, Denning noted, has implications beyond what it’s like to play the game. “The experience of victims of the Holocaust, and even those who survive, is [of] being almost entirely stripped of agency,” he said. (The vast majority of French Jews did survive the Holocaust, making it an outlier in Nazi-occupied Europe.)
Offenheim, too, says he sees potential in using video games to teach the Holocaust. “I think what he’s trying to do is a super noble cause,” he said about Bernard. “I think bringing accessible Holocaust education on the Internet has to be the way of the future.”
But Bernard’s approach could have drawbacks, Offenheim said. Lost Tribe has recreated several Israeli locations in Minecraft for its community and is developing a game to be hosted within Fortnite to teach about the siege of Masada during the Jewish-Roman Wars of the 1st century. So he knows that these games’ restrictions on religious and violent imagery can be a limitation.
“Doing it through Fortnite might bring its own host of challenges, in terms of respect and in terms of what you can and can’t show,” Offenheim said, noting that Lost Tribe was not allowed to include a Star of David in its virtual Jewish summer camp. (He got his job after recreating Camp Ramah in Canada inside Minecraft as a pandemic activity.)
A rendition of a shuk, or Israeli market, built inside the video game Minecraft by the organization Lost Tribe, which works to build Jewish community among young people in online spaces. (Courtesy of Lost Tribe)
Lost Tribe is working with the ADL on broader strategies for combating the kind of antisemitism young people often encounter online, including in games. The group reports instances of antisemitism on its Discord channel through the ADL, adding to its data collection about hatred against Jews in online spaces, and it also provides guidance on how to think about antisemitism on platforms like TikTok.
“They know that there’s an area they’re leaning into as far as antisemitism in online spaces, and we’re able to give a lot of feedback on that,” Soileau said.
Bernard, on the other hand, has harsh words for establishment Jewish groups who, he says, haven’t taken video games seriously enough. His request to partner with the ADL on his game have been met with “total silence,” he says, accusing the Jewish civil-rights group and its ilk of being more focused on surveys than solutions.
“‘Sign a petition to make Activision change things,’” he said, invoking the blockbuster publisher of the “Call of Duty” series to mock the approach the ADL takes in addressing antisemitism concerns that pop up in video games. “You really think a big, billion-dollar company is going to give a s–t about your thing?”
An ADL spokesperson would not comment on Bernard’s characterization of the group. But in a statement, its CEO Jonathan Greenblatt called Bernard’s Fortnite museum “potentially worthwhile.”
Greenblatt said he was encouraged by the fact that virtual visitors to the Fortnite museum will have their onscreen communication tools disabled and will be unable to manipulate the environment. “We commend the creators of this ‘Fortnite’ experience for utilizing one of the most influential mediums of our time — online games — to build a new kind of Holocaust museum,” he said.
An ADL spokesperson added that the group isn’t focusing on projects like the museum because its interest in the games space is primarily focused on how online multiplayer games function as “social platforms.”
In a subsequent statement to The New York Times, Greenblatt took a harsher view of the Fortnite museum’s utility, saying, “Until the game industry can change the norms of hate and abuse in online multiplayer games, we cannot view experiences like these as a true alternative to more traditional forms of Holocaust education.”
Over the course of the 15 years that Bernard has been trying to bring Holocaust education into the games space, one consistent anxiety from establishment Jewish groups has been around whether the setting allows for proper respect to be paid to the subject matter. That worry helped doom his first game attempt, and it has been a theme of the early responses to the Fortnite museum, as well. But Soileau thinks such concerns are missing the point of an endeavor like this, which is to reach players where they are most likely to pay attention.
“Is it disrespectful for you to be in a Spider-Man avatar costume while reading some of the plaques in the Holocaust Museum on Fortnite?” he asked. “That’s the part we have to get over. This is not meant to be like going to Yad Vashem, right? … We’re all about meeting kids where they are, and that’s meeting them where they are. They are online, in a Spider-Man costume, and that’s OK, let’s teach.”
How much can one well-intentioned game turn the tide of antisemitism in the games space? Bernard likes to point to another game he developed, in between his Holocaust projects: a free-to-play online game sponsored by People for the Ethical Treatment of Animals, the animal-rights group. He saw firsthand how even players skeptical of the group’s mission found themselves playing, and enjoying, the game.
“It was very interesting to see them on YouTube, because they were like, ‘F–k PETA, I’m gonna eat a cow or something,’” Bernard recalled. “They started out with that. But towards the end, they started [saying], ‘Yeah, animal rights are a thing. We should be nice to animals.’”
“That’s pretty much what I think will happen,” he said, going so far as to predict that even people who hate Jews will want to play his game “and might get emotional from the story.”
“I’m not saying I’m going to solve the Nazi, white supremacist problem,” he said. “But I think it will help in reducing it.”
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The post A Holocaust museum is launching in Fortnite. Can video games fight antisemitism? appeared first on Jewish Telegraphic Agency.
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Rafael Lemkin’s Family Fights to Have Anti-Israel Group Stop Using Name of Famed Zionist Who Coined Term ‘Genocide’

Raphael Lemkin being interviewed on Feb. 13, 1949. Photo: Screenshot
The family of Raphael Lemkin — the Polish-born Jewish lawyer who coined the term “genocide” and helped draft the Genocide Convention after World War II — is taking legal action against a stridently anti-Israel group based in the US, accusing the nonprofit organization of corrupting his family name and legacy.
Joseph Lemkin, the cousin of Raphael Lemkin and closest living relative, confirmed to The Algemeiner that his family is initiating legal proceedings against the Pennsylvania-based Lemkin Institute for Genocide Prevention, with the support of the European Jewish Association (EJA), to stop the misuse of his family name.
“From our perspective, the Lemkin Institute has no right to use his name. Their actions are completely opposed to what he stood for,” Lemkin told The Algemeiner, referring to his cousin. “He was a passionate Zionist who dedicated all his efforts and resources to one cause: the adoption of the Genocide Convention.”
Lemkin’s father was Raphael Lemkin’s first cousin, and he said the two men had a close relationship.
First reported by The Algemeiner, the institute has used the Lemkin name to advance an agenda of extreme anti-Israel activism, which Lemkin’s family called a “shameful betrayal” of their legacy.
Initially registered in Pennsylvania as a nonprofit organization in 2021, the institute received US federal tax-exempt status two years later.
Since the Hamas-led invasion of and massacre across southern Israel on Oct. 7, 2023, the organization has shifted toward aggressive anti-Israel political advocacy, backing pro-Hamas campus protests and reaching millions on social media with posts that falsely accuse Israel of genocide.
Less than a week after the Oct. 7 atrocities, for example, the institute released a “genocide alert” calling the Palestinian terrorist group’s onslaught an “unprecedented military operation against Israel.”
Comparing Israel’s defensive military actions against Hamas to the Holocaust, the institute accused the Jewish state of carrying out a “genocide” against Palestinians — the very term Raphael Lemkin coined in 1943. Israel had not even launched its ground offensive in Gaza at the time of the social media posts.
Days later, the Lemkin Institute called on the International Criminal Court “to indict Israeli Prime Minister Benjamin Netanyahu for the crime of #genocide in light of the siege and bombardment of #Gaza and the many expressions of genocidal intent.” Israel still had not initiated its ground campaign.
Since then, the organization’s vocal anti-Israel advocacy has continued unabated for the past two years, accusing the Jewish state of genocide and terrorism while largely staying silent about Hamas.
According to the Lemkin family, such statements distort history and undermine their legacy, but even more, they disrespect the memory of six million Jews.
“The institute has used this term to promote an inflammatory, antisemitic stance against Israel — completely contrary to the principles he stood for,” Joseph Lemkin told The Algemeiner, referring to his cousin.
“Astonishingly, they have even expressed support for Hezbollah and Hamas — both internationally designated terrorist organizations — while smearing Israel,” he continued.
Now, legal steps are underway to hold the institute accountable, stop it from exploiting the Lemkin name to raise money, and end its Holocaust comparisons.
After first sending letters demanding that the institute change its name, the Lemkin family is now awaiting a response — and if no voluntary action is taken or Pennsylvania officials fail to intervene, the matter will be taken to court, Lemkin told The Algemeiner.
Beyond its communications with the institute, the EJA legal team also sent letters to Gov. Josh Shapiro and Pennsylvania’s Bureau of Corporations and Charitable Organizations regarding this issue.
“The Lemkin Institute, through its very name, as well as its marketing and other materials, represents itself as an embodiment of Mr. Lemkin’s ideology. In reality, the Lemkin Institute’s policies, positions, activities, and publications are anathema to Mr. Lemkin’s belief system,” the letter reads.
“The Lemkin Institute is not authorized by Raphael Lemkin’s family, his estate, or any custodian of his legacy to rely upon his name for any purpose,” it continues. “The European Jewish Association and Mr. Lemkin’s family are outraged by the Lemkin Institute’s use of Mr. Lemkin’s name, especially in the context of the Lemkin Institute’s anti-Israel agenda.”
EJA Chairman Rabbi Menachem Margolin has sharply condemned the institute’s actions and statements, saying it has “weaponized a sacred legacy against the very people it was meant to protect.”
“The Lemkin Institute was established to prevent genocide — not to distort its definition or fuel antisemitic tropes,” Margolin said in a statement.
Raphael Lemkin was born in Poland in 1900 and eventually escaped the Nazis to the US, where he joined the War Department, documenting Nazi atrocities and preparing for the prosecution of Nazi crimes at the Nuremberg trials. He dedicated much of his life to making the world recognize the horrors of the Holocaust and designating mass murder as a crime which could be prosecuted through international law. Forty-nine members of his family, including his parents, were killed in the Holocaust. He died in 1959.
A 2017 article by James Loeffler, who now teaches at Johns Hopkins University, described what he called “the forgotten Zionism of Raphael Lemkin.” Loeffler noted that while “dead international lawyers rarely become celebrities,” Lemkin “has emerged as a potent symbol for activists and politicians across the world.”
Loeffler traced Lemkin’s work as an editor and columnist of a Jewish publication, Zionist World. “The task of the Jewish people is … [to become] a permanent national majority in its own national home,” Lemkin wrote in one such column.
“It is not enough to know Zionism,” Lemkin wrote in another column quoted by Loeffler. “One must imbibe its spirit, one must make Zionism a part of one’s very own ‘self,’ and be prepared to make sacrifices on its behalf.”
Elisa von Joeden-Forgey, founder and executive director of the Lemkin Institute, told the online news site EJewish Philanthropy that her organization was named after Lemkin to “bring his name back into public discourse” but “there was no clear person to contact” when naming the institute in 2021.
“We don’t want to cause unhappiness for anybody in the Lemkin family. We did ask to know what legal basis exists for the complaint, and we have not received any response to that specific question,” she added.
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China Expands Influence Campaign Targeting Israel as Way to Hurt US, Study Finds

Chinese and US flags flutter outside the building of an American company in Beijing, China, April 8, 2025. Photo: REUTERS/Tingshu Wang
China has increasingly used state media and covert campaigns to spread anti-Israel and antisemitic narratives in the United States, according to a new study.
The Institute for National Security Studies (INSS), an Israeli think tank, has released a report examining how China’s state media portrays Israel and the United States as solely responsible for the war in Gaza, depicting them as destabilizing actors while spreading anti-Israel and antisemitic messages.
“It is evident that China and its proxies play a significant role in the current wave of antisemitism and anti-Israel sentiment in the United States,” Ofir Dayan, a research associate in the Israel-China Policy Center at INSS, writes in the report.
According to Dayan, China’s dissemination of anti-Israel narratives is not intended to directly harm Israel but rather to undermine the US, while preserving its valuable diplomatic and economic ties with Jerusalem.
“Israel is used as a tool to advance Beijing’s claim that Washington destabilizes both the international system and the regions where it operates,” the report says.
While China’s primary aim is to target the United States, Israel ends up suffering “collateral damage” as a result, the study finds.
In advancing these objectives, INSS explains that China covertly conducts influence campaigns across the United States, promoting anti-Israel and antisemitic narratives, including conspiracy theories about “Jewish control” of politics, the economy, and the media.
On Monday, Israeli Prime Minister Benjamin Netanyahu accused China, along with Qatar, of orchestrating a campaign in Western media to “besiege” Israel by undermining its allies’ support.
There is “an effort to besiege — not isolate as much as besiege Israel — that is orchestrated by the same forces that supported Iran,” Netanyahu said, speaking to a delegation of 250 US state legislators at the Foreign Ministry in Jerusalem.
“One is China. And the other is Qatar. They are organizing an attack on Israel … [through] the social media of the Western world and the United States,” the Israeli leader continued. “We will have to counter it, and we will counter it with our own methods.”
According to the INSS report, China’s role in promoting anti-Israel activity in the United States is evident in the narratives it spreads — both publicly, through state-run media, and covertly, through targeted cyber operations.
For example, China Daily — the official news outlet of the Chinese Communist Party — has been openly critical of Israel since the start of the Gaza war, using its coverage to attack Washington and depict it as a destabilizing force fueling conflict worldwide.
The Chinese news outlet has also published articles contending that neither Israel nor the United States care about Gazans or Israeli hostages held by Hamas, accusing the US of instigating wars for domestic political gain, and attempting to create divisions in American society by portraying support for Israel as unpopular.
The study also explains how China exploited the wave of protests across US universities following the Hamas-led invasion of and massacre across southern Israel on Oct. 7, 2023, to deepen divisions within American society.
It portrayed anti-Israel protesters as calm and peaceful defenders of free expression, while depicting pro-Israel demonstrators as violent.
“Posts on heavily censored social media in China were even more blatant, and at times antisemitic, claiming that Israel controls the United States and drawing comparisons between Israel and Nazi Germany,” the report says.
“Some referred to Israel as a ‘terrorist organization,’ while describing Hamas as a resistance organization and spreading unfounded conspiracy theories,” it continues.
In the past, the US State Department has accused China of promoting conspiracy theories and antisemitism within the United States.
China also carries out covert influence campaigns through targeted cyber operations, aimed in part at shaping Israel’s image in the United States and undermining US-Israel relations.
According to the study, China-linked cyber campaigns have used troll networks to spread malicious content about Israel, disseminating antisemitic messages to American audiences that falsely claim Jewish and Israeli control over US politics.
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US Lawmakers Slam Zohran Mamdani Over Pledge to Scrap IHRA Definition of Antisemitism

Candidate Zohran Mamdani speaks during a Democratic New York City mayoral primary debate, June 4, 2025, in New York, US. Photo: Yuki Iwamura/Pool via REUTERS
Two members of the US Congress on Wednesday slammed New York City Democratic mayoral nominee Zohran Mamdani after he pledged to abandon a widely used definition of antisemitism if elected.
Reps. Mike Lawler, a Republican from New York, and Josh Gottheimer, a Democrat from New Jersey, said in a joint statement that Mamdani’s plan to scrap the International Holocaust Remembrance Alliance (IHRA) working definition of antisemitism is “dangerous” and “shameful.” The IHRA definition — adopted by dozens of US states, dozens of countries, and hundreds of governing institutions, including the European Union and United Nations — has been a cornerstone of global efforts to monitor and combat antisemitic hate.
“Walking away from IHRA is not just reckless — it undermines the fight against antisemitism at a time when hate crimes are spiking,” Lawler said in his own statement. Gottheimer echoed that concern, arguing that dismantling the definition “sends exactly the wrong message to Jewish communities who feel under siege.”
The backlash followed Mamdani’s comments last week to Bloomberg News in which he vowed, if elected, to reverse New York City Mayor Eric Adams’ executive order in June adopting the IHRA standard. Mamdani, a democratic socialist and state assemblymember, argued that the IHRA definition blurs the line between antisemitism and political criticism of Israel and risks chilling free speech.
“I am someone who has supported and support BDS [the boycott, divestment, and sanctions movement against Israel] and nonviolent approaches to address Israeli state violence,” he said at the time.
The BDS movement seeks to isolate Israel from the international community as a step toward its eventual elimination. Leaders of the movement have repeatedly stated their goal is to destroy the world’s only Jewish state.
“Let’s be extremely clear: the BDS movement is antisemitic. Efforts to delegitimize Israel’s right to exist are antisemitic. And refusing to outright condemn the violent call to ‘globalize the intifada’ — offering only that you’d discourage its use — is indefensible,” Lawler and Gottheimer said in their joint statement, referring to Mamdani’s recent partial backtracking after his initial defense of the use of the phrase “globalize the intifada.”
“There are no two sides about the meaning of this slogan — it is hate speech, plain and simple,” the lawmakers continued. “Given the sharp spike in antisemitic violence, families across the Tri-State area should be alarmed. Leaders cannot equivocate when it comes to standing against antisemitism and the incitement of violence against Jews.”
IHRA — an intergovernmental organization comprising dozens of countries including the US and Israel — adopted the “working definition” of antisemitism in 2016. Since then, the definition has been widely accepted by Jewish groups and lawmakers across the political spectrum.
According to the definition, antisemitism “is a certain perception of Jews, which may be expressed as hatred toward Jews. Rhetorical and physical manifestations of antisemitism are directed toward Jewish or non-Jewish individuals and/or their property, toward Jewish community institutions and religious facilities.” It provides 11 specific, contemporary examples of antisemitism in public life, the media, schools, the workplace, and in the religious sphere. Beyond classic antisemitic behavior associated with the likes of the medieval period and Nazi Germany, the examples include denial of the Holocaust and newer forms of antisemitism targeting Israel such as demonizing the Jewish state, denying its right to exist, and holding it to standards not expected of any other democratic state.
In a statement, the Mamdani campaign confirmed that the candidate would not use the IHRA definition of antisemitism, which major civil rights groups have said is essential for fighting an epidemic of anti-Jewish hatred sweeping across the US.
“A Mamdani administration will approach antisemitism in line with the Biden administration’s National Strategy to Counter Antisemitism — a strategy that emphasizes education, community engagement, and accountability to reverse the normalization of antisemitism and promote open dialogue,” Mamdani spokesperson Dora Pekec told the New York Post.
Lawler and Gottheimer’s pushback comes as Congress debates the Antisemitism Awareness Act, legislation that would codify IHRA’s definition into federal law. Advocacy groups such as the Anti-Defamation League (ADL) have urged lawmakers to back the measure, warning that antisemitic incidents have surged nationwide over the past two years and having a clear definition will better enable law enforcement and others to combat it.
For Mamdani, the controversy over the IHRA definition adds a new flashpoint to a mayoral campaign already drawing national attention.
A little-known politician before this year’s Democratic primary campaign, Mamdani is an outspoken supporter of the BDS movement. He has also repeatedly refused to recognize Israel’s right to exist as a Jewish state, falsely suggesting the country does not offer “equal rights” for all its citizens, and promised to arrest Israeli Prime Minister Benjamin Netanyahu if he visits New York.
Mamdani especially came under fire during the summer when he initially defended the phrase “globalize the intifada”— which references previous periods of sustained Palestinian terrorism against Jews and Israels and has been widely interpreted as a call to expand political violence — by invoking the Warsaw Ghetto Uprising during World War II. However, Mamdani has since backpedaled on his support for the phrase, saying that he would discourage his supporters from using the slogan.