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A Holocaust museum is launching in Fortnite. Can video games fight antisemitism?

(JTA) — There’s no way to win “The Light in the Darkness,” a new video game where the characters are members of a French-Jewish family in the years before and during the Holocaust.
No matter what choices the player makes, they will be murdered by Nazis — a dark end that the game’s creator says is essential to its success as an educational tool.
“I didn’t want to make it seem like people in the Holocaust had a choice,” said Luc Bernard, a 37-year-old British-French video game designer who has spent his entire adult life developing “The Light in the Darkness.” “It was all pure luck, the people who managed to live.”
Bernard’s vision for the game is only one prong in his expansive, enduring and at times quixotic mission to bring Holocaust education to the video game landscape. This week, a virtual Holocaust museum called Voices of the Forgotten opened inside Fortnite, one of the most widely played games in the world, as the result of his efforts.
The museum includes general information about the Holocaust as well as plaques on lesser-known stories like the Tripolitania riots and Dutch resistance fighter Willem Arondéus; some of its information was pulled directly from Wikipedia. Still, Bernard is hopeful that it will lead to a better understanding of the Holocaust among gamers.
“The reality is, video games are the number-one-used platform now,” Bernard said. “They’re bigger than movies, they’re bigger than music. Video games are the future of storytelling. So that’s why I also saw this as kind of a perfect platform to educate about the Holocaust.”
Yet Bernard’s single-minded quest to use the medium to teach about the Holocaust continues to elicit deep skepticism — including among groups like the Anti-Defamation League that have identified antisemitism among gamers as an increasing problem.
“I think this is obviously a tough, probably impossible, educational piece to gamify,” said Brian Soileau, the chief business officer of Lost Tribe, an organization that uses video games such as Fortnite and Minecraft to engage Jewish teens.
An image from Voices of the Forgotten, a virtual Holocaust museum built inside the popular video game Fortnite. Players could access the museum starting in August 2023. (Courtesy of Voices of the Forgotten)
For Bernard, the path to a Fortnite Holocaust museum began when he was a teenager and learned about his own family’s Holocaust story. Raised without a Jewish identity in what he called “a rural, poor area of France,” Bernard was in high school when he discovered that his grandmother had been a British Jew who had helped rescue Jewish children on the Kindertransport, which granted thousands of children safe passage to the United Kingdom from Nazi-occupied territory during the Holocaust.
“Everyone hid it, pretty much,” Bernard said about the family history. His grandmother had changed her name several times and that the family’s Judaism only emerged after a long-lost family member reappeared.
Soon after, he was shown “Schindler’s List” in school. The immersive story transported him to another time and place, one where the horrors of what happened to the Jews of Europe were presented in stark detail.
A gamer himself, he immediately realized that video games could offer a similarly immersive experience — and that games didn’t have to be “fun” to be illuminating.
In 2008, when he was 21, Bernard first shared blueprints for his planned venture: a Nintendo DS game called Imagination Is The Only Escape, which he envisioned as a surreal storybook journey into the fanciful mind of a Jewish child being rounded up by the Nazis. Players would experience horrors as illustrated metaphors, before suddenly being yanked back into “reality” — although no violence would be shown on screen.
From the game’s earliest stages of development, Bernard was quick to publicize it. But media attention about his efforts stirred up considerable backlash from people who he said misunderstood the project and thought he was being insensitive. Jewish and Holocaust memory organizations were insulted at what they believed was a desecration of the victims’ memories. Nintendo issued a statement saying it would not distribute the game in North America.
“People are thinking, ‘Oh my God, a video game about the Holocaust,’” he recalled. “So it was quite divisive. You had some organizations be like, ‘What the f–k is he doing?’”
Bernard abandoned that game, blaming the backlash — though he briefly tried to resurrect the idea in 2013, launching a new crowdfunding campaign that proved unsuccessful. But even as he busied himself with work designing other games, he still couldn’t shake the idea of bringing Holocaust education to the games space, especially as online gaming communities boomed in recent years and antisemitism boomed alongside, and inside, them.
The gaming industry, which had already been growing steadily, exploded during the pandemic, generating more than $200 billion in revenue in 2022 — more than twice the value of the industry in 2016, and a number substantially bigger than movies and sports combined. There are around 3 billion active video game players worldwide, a number that includes players of so-called “casual” games on mobile devices; studies suggest that between 70 and 99% of all American teenagers play games.
The multi-billion-dollar games industry boasts a global user base that heavily skews young and male, and online multiplayer games have become a fertile recruiting ground for white nationalists and antisemites. In addition, popular game streamers and YouTubers, like PewDiePie, began dabbling in antisemitic rhetoric laced with heavy doses of irony, an approach that courted controversy and followers. The ADL found that 15% of young gamers and 20% of adults said they were exposed to white supremacist ideologies in video games last year — a proportion that the organization says is on the rise.
Casual antisemitism, including Holocaust jokes, is so prevalent that some gamers say it can almost stop being noticeable. Jake Offenheim, Lost Tribe’s director of influencer marketing, said he has encountered so much antisemitism within gaming that it doesn’t faze him anymore.
“I’m an avid Jewish gamer. I’ve been playing video games my entire life, and I’ve been the victim of many Jewish slurs,” he said. “There’s definitely a subset of these people that are 13-year-old kids that think the funniest thing to say is, ‘You should have died in the gas chamber.’”
Decades of education initiatives have proceeded from the idea that learning about the Holocaust would make young adults less likely to joke about it or, in more extreme cases, less likely to adopt hateful ideologies. While that idea has faced challenges more recently, Bernard couldn’t shake it and decided to try again with a new Holocaust game built for a new generation of gamers.
By 2021, when he started on “The Light in the Darkness,” his efforts had been dormant for so long that the Nintendo DS had become obsolete. So he turned instead to newer platforms, overhauling his core idea to fit. Instead of fantasy and surrealism, his new game would be rooted in cold, hard reality — that of how the collaborationist Vichy government worked with the Nazis to round up Jews in his own country.
The game would incorporate authentic documents from the time period to show the bureaucracy the Nazis used to suppress the Jews. Its plot would be based on real survivor testimony, and its digital renderings of occupied France would hew as close to actual history as possible.
“The project hasn’t changed, but the intent behind it has,” he said of his vision, noting that his original idea of a “more artistic” approach to the Holocaust no longer seemed relevant as, in his eyes, the severity of antisemitism in gaming spaces increased. “Now it’s turned into something where I feel like it has to be done because things are getting so bad,” he said, speaking to his desire to make the game “100% accurate because you don’t want anyone to say, ‘This is inaccurate and then the Holocaust didn’t happen.’”
An image from “The Light in the Darkness,” a video game designed by Luc Bernard to teach players about the Holocaust. Bernard released the game in 2023 after 15 years of development. (Voices of the Forgotten via YouTube)
Most significantly, every character would die. (The outcome is similar to that of a Holocaust video game that serves as a plot point in the 2022 bestseller “Tomorrow and Tomorrow and Tomorrow,” by Jewish Korean-American novelist Gabrielle Zevin. “Everyone loses,” the 19-year-old who develops the game says, to plaudits from her professors.)
Over the last few months, Bernard has been rolling out the game’s release on PC, Xbox One and PlayStation 5. He’s giving it away for free — “I’m insane,” he said, laughing, about this decision. “I’m absolutely bonkers” — and accompanying its release with museum exhibits, public talks and, most visibly, the Fortnite installation. More than 500,000 people have so far played and finished “The Light in the Darkness,” Bernard said.
Bernard’s game and approach have drawn mixed responses — including about whether it can be pulled off respectfully enough to still be engaging.
Andrew Denning, director of the museum studies program at the University of Kansas, who has published papers on video games and history, said efforts to bring Holocaust education to the games space are “incredibly important.” But he said he thought building a game without traditional game elements, like winning, was liable to turn players off.
“People still play games to have this sense of agency, to solve problems, to ‘win,’” Denning said. “Recognizing the incredibly narrow set of choices that individuals who were targeted during the Holocaust had, that doesn’t make for a compelling game.”
The choice not to allow anyone to win, Denning noted, has implications beyond what it’s like to play the game. “The experience of victims of the Holocaust, and even those who survive, is [of] being almost entirely stripped of agency,” he said. (The vast majority of French Jews did survive the Holocaust, making it an outlier in Nazi-occupied Europe.)
Offenheim, too, says he sees potential in using video games to teach the Holocaust. “I think what he’s trying to do is a super noble cause,” he said about Bernard. “I think bringing accessible Holocaust education on the Internet has to be the way of the future.”
But Bernard’s approach could have drawbacks, Offenheim said. Lost Tribe has recreated several Israeli locations in Minecraft for its community and is developing a game to be hosted within Fortnite to teach about the siege of Masada during the Jewish-Roman Wars of the 1st century. So he knows that these games’ restrictions on religious and violent imagery can be a limitation.
“Doing it through Fortnite might bring its own host of challenges, in terms of respect and in terms of what you can and can’t show,” Offenheim said, noting that Lost Tribe was not allowed to include a Star of David in its virtual Jewish summer camp. (He got his job after recreating Camp Ramah in Canada inside Minecraft as a pandemic activity.)
A rendition of a shuk, or Israeli market, built inside the video game Minecraft by the organization Lost Tribe, which works to build Jewish community among young people in online spaces. (Courtesy of Lost Tribe)
Lost Tribe is working with the ADL on broader strategies for combating the kind of antisemitism young people often encounter online, including in games. The group reports instances of antisemitism on its Discord channel through the ADL, adding to its data collection about hatred against Jews in online spaces, and it also provides guidance on how to think about antisemitism on platforms like TikTok.
“They know that there’s an area they’re leaning into as far as antisemitism in online spaces, and we’re able to give a lot of feedback on that,” Soileau said.
Bernard, on the other hand, has harsh words for establishment Jewish groups who, he says, haven’t taken video games seriously enough. His request to partner with the ADL on his game have been met with “total silence,” he says, accusing the Jewish civil-rights group and its ilk of being more focused on surveys than solutions.
“‘Sign a petition to make Activision change things,’” he said, invoking the blockbuster publisher of the “Call of Duty” series to mock the approach the ADL takes in addressing antisemitism concerns that pop up in video games. “You really think a big, billion-dollar company is going to give a s–t about your thing?”
An ADL spokesperson would not comment on Bernard’s characterization of the group. But in a statement, its CEO Jonathan Greenblatt called Bernard’s Fortnite museum “potentially worthwhile.”
Greenblatt said he was encouraged by the fact that virtual visitors to the Fortnite museum will have their onscreen communication tools disabled and will be unable to manipulate the environment. “We commend the creators of this ‘Fortnite’ experience for utilizing one of the most influential mediums of our time — online games — to build a new kind of Holocaust museum,” he said.
An ADL spokesperson added that the group isn’t focusing on projects like the museum because its interest in the games space is primarily focused on how online multiplayer games function as “social platforms.”
In a subsequent statement to The New York Times, Greenblatt took a harsher view of the Fortnite museum’s utility, saying, “Until the game industry can change the norms of hate and abuse in online multiplayer games, we cannot view experiences like these as a true alternative to more traditional forms of Holocaust education.”
Over the course of the 15 years that Bernard has been trying to bring Holocaust education into the games space, one consistent anxiety from establishment Jewish groups has been around whether the setting allows for proper respect to be paid to the subject matter. That worry helped doom his first game attempt, and it has been a theme of the early responses to the Fortnite museum, as well. But Soileau thinks such concerns are missing the point of an endeavor like this, which is to reach players where they are most likely to pay attention.
“Is it disrespectful for you to be in a Spider-Man avatar costume while reading some of the plaques in the Holocaust Museum on Fortnite?” he asked. “That’s the part we have to get over. This is not meant to be like going to Yad Vashem, right? … We’re all about meeting kids where they are, and that’s meeting them where they are. They are online, in a Spider-Man costume, and that’s OK, let’s teach.”
How much can one well-intentioned game turn the tide of antisemitism in the games space? Bernard likes to point to another game he developed, in between his Holocaust projects: a free-to-play online game sponsored by People for the Ethical Treatment of Animals, the animal-rights group. He saw firsthand how even players skeptical of the group’s mission found themselves playing, and enjoying, the game.
“It was very interesting to see them on YouTube, because they were like, ‘F–k PETA, I’m gonna eat a cow or something,’” Bernard recalled. “They started out with that. But towards the end, they started [saying], ‘Yeah, animal rights are a thing. We should be nice to animals.’”
“That’s pretty much what I think will happen,” he said, going so far as to predict that even people who hate Jews will want to play his game “and might get emotional from the story.”
“I’m not saying I’m going to solve the Nazi, white supremacist problem,” he said. “But I think it will help in reducing it.”
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The post A Holocaust museum is launching in Fortnite. Can video games fight antisemitism? appeared first on Jewish Telegraphic Agency.
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Hamas Warns Against Cooperation with US Relief Efforts In Bid to Restore Grip on Gaza

Hamas terrorists carry grenade launchers at the funeral of Marwan Issa, a senior Hamas deputy military commander who was killed in an Israeli airstrike during the conflict between Israel and Hamas, in the central Gaza Strip, Feb. 7, 2025. Photo: REUTERS/Ramadan Abed
The Hamas-run Interior Ministry in Gaza has warned residents not to cooperate with the US- and Israeli-backed Gaza Humanitarian Foundation, as the terror group seeks to reassert its grip on the enclave amid mounting international pressure to accept a US-brokered ceasefire.
“It is strictly forbidden to deal with, work for, or provide any form of assistance or cover to the American organization (GHF) or its local or foreign agents,” the Interior Ministry said in a statement Thursday.
“Legal action will be taken against anyone proven to be involved in cooperation with this organization, including the imposition of the maximum penalties stipulated in the applicable national laws,” the statement warns.
The GHF released a statement in response to Hamas’ warnings, saying the organization has delivered millions of meals “safely and without interference.”
“This statement from the Hamas-controlled Interior Ministry confirms what we’ve known all along: Hamas is losing control,” the GHF said.
The GHF began distributing food packages in Gaza in late May, implementing a new aid delivery model aimed at preventing the diversion of supplies by Hamas, as Israel continues its defensive military campaign against the Palestinian terrorist group.
The initiative has drawn criticism from the UN and international organizations, some of which have claimed that Jerusalem is causing starvation in the war-torn enclave.
Israel has vehemently denied such accusations, noting that, until its recently imposed blockade, it had provided significant humanitarian aid in the enclave throughout the war.
Israeli officials have also said much of the aid that flows into Gaza is stolen by Hamas, which uses it for terrorist operations and sells the rest at high prices to Gazan civilians.
According to their reports, the organization has delivered over 56 million meals to Palestinians in just one month.
Hamas’s latest threat comes amid growing international pressure to accept a US-backed ceasefire plan proposed by President Donald Trump, which sets a 60-day timeline to finalize the details leading to a full resolution of the conflict.
In a post on Truth Social, Trump announced that Israel has agreed to the “necessary conditions” to finalize a 60-day ceasefire in Gaza, though Israel has not confirmed this claim.
Israeli Prime Minister Benjamin Netanyahu is expected to meet with Trump next week in Washington, DC — his third visit in less than six months — as they work to finalize the terms of the ceasefire agreement.
Even though Trump hasn’t provided details on the proposed truce, he said Washington would “work with all parties to end the war” during the 60-day period.
“I hope, for the good of the Middle East, that Hamas takes this Deal, because it will not get better — IT WILL ONLY GET WORSE,” he wrote in a social media post.
Since the start of the war, ceasefire talks between Jerusalem and Hamas have repeatedly failed to yield enduring results.
Israeli officials have previously said they will only agree to end the war if Hamas surrenders, disarms, and goes into exile — a demand the terror group has firmly rejected.
“I am telling you — there will be no Hamas,” Netanyahu said during a speech Wednesday.
For its part, Hamas has said it is willing to release the remaining 50 hostages — fewer than half of whom are believed to be alive — in exchange for a full Israeli withdrawal from Gaza and an end to the war.
While the terrorist group said it is “ready and serious” to reach a deal that would end the war, it has yet to accept this latest proposal.
In a statement, the group said it aims to reach an agreement that “guarantees an end to the aggression, the withdrawal [of Israeli forces], and urgent relief for our people in the Gaza Strip.”
According to media reports, the proposed 60-day ceasefire would include a partial Israeli withdrawal from Gaza, a surge in humanitarian aid, and the release of the remaining hostages held by Hamas, with US and mediator assurances on advancing talks to end the war — though it remains unclear how many hostages would be freed.
For Israel, the key to any deal is the release of most, if not all, hostages still held in Gaza, as well as the disarmament of Hamas, while the terror group is seeking assurances to end the war as it tries to reassert control over the war-torn enclave.
The post Hamas Warns Against Cooperation with US Relief Efforts In Bid to Restore Grip on Gaza first appeared on Algemeiner.com.
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UK Lawmakers Move to Designate Palestine Action as Terrorist Group Following RAF Vandalism Protest

Police block a street as pro-Palestinian demonstrators gather to protest British Home Secretary Yvette Cooper’s plans to proscribe the “Palestine Action” group in the coming weeks, in London, Britain, June 23, 2025. Photo: REUTERS/Jaimi Joy
British lawmakers voted Wednesday to designate Palestine Action as a terrorist organization, following the group’s recent vandalizing of two military aircraft at a Royal Air Force base in protest of the government’s support for Israel.
Last month, members of the UK-based anti-Israel group Palestine Action broke into RAF Brize Norton in Oxfordshire, a county west of London, and vandalized two Voyager aircraft used for military transport and refueling — the latest in a series of destructive acts carried out by the organization.
Palestine Action has regularly targeted British sites connected to Israeli defense firm Elbit Systems as well as other companies in Britain linked to Israel since the start of the conflict in Gaza in 2023.
Under British law, Home Secretary Yvette Cooper has the authority to ban an organization if it is believed to commit, promote, or otherwise be involved in acts of terrorism.
Passed overwhelmingly by a vote of 385 to 26 in the lower chamber — the House of Commons — the measure is now set to be reviewed by the upper chamber, the House of Lords, on Thursday.
If approved, the ban would take effect within days, making it a crime to belong to or support Palestine Action and placing the group on the same legal footing as Al Qaeda, Hamas, and the Islamic State under UK law.
Palestine Action, which claims that Britain is an “active participant” in the Gaza conflict due to its military support for Israel, condemned the ban as “an unhinged reaction” and announced plans to challenge it in court — similar to the legal challenges currently being mounted by Hamas.
Under the Terrorism Act 2000, belonging to a proscribed group is a criminal offense punishable by up to 14 years in prison or a fine, while wearing clothing or displaying items supporting such a group can lead to up to six months in prison and/or a fine of up to £5,000.
Palestine Action claimed responsibility for the recent attack, in which two of its activists sprayed red paint into the turbine engines of two Airbus Voyager aircraft and used crowbars to inflict additional damage.
According to the group, the red paint — also sprayed across the runway — was meant to symbolize “Palestinian bloodshed.” A Palestine Liberation Organization flag was also left at the scene.
On Thursday, local authorities arrested four members of the group, aged between 22 and 35, who were charged with conspiracy to enter a prohibited place knowingly for a purpose prejudicial to the safety or interests of the UK, as well as conspiracy to commit criminal damage.
Palestine Action said this latest attack was carried out as a protest against the planes’ role in supporting what the group called Israel’s “genocide” in Gaza.
At the time of the attack, Cooper condemned the group’s actions, stating that their behavior had grown increasingly aggressive and resulted in millions of pounds in damages.
“The disgraceful attack on Brize Norton … is the latest in a long history of unacceptable criminal damage committed by Palestine Action,” Cooper said in a written statement.
“The UK’s defense enterprise is vital to the nation’s national security and this government will not tolerate those that put that security at risk,” she continued.
The post UK Lawmakers Move to Designate Palestine Action as Terrorist Group Following RAF Vandalism Protest first appeared on Algemeiner.com.