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A Holocaust museum is launching in Fortnite. Can video games fight antisemitism?

(JTA) — There’s no way to win “The Light in the Darkness,” a new video game where the characters are members of a French-Jewish family in the years before and during the Holocaust.

No matter what choices the player makes, they will be murdered by Nazis — a dark end that the game’s creator says is essential to its success as an educational tool.

“I didn’t want to make it seem like people in the Holocaust had a choice,” said Luc Bernard, a 37-year-old British-French video game designer who has spent his entire adult life developing “The Light in the Darkness.” “It was all pure luck, the people who managed to live.”

Bernard’s vision for the game is only one prong in his expansive, enduring and at times quixotic mission to bring Holocaust education to the video game landscape. This week, a virtual Holocaust museum called Voices of the Forgotten opened inside Fortnite, one of the most widely played games in the world, as the result of his efforts.

The museum includes general information about the Holocaust as well as plaques on lesser-known stories like the Tripolitania riots and Dutch resistance fighter Willem Arondéus; some of its information was pulled directly from Wikipedia. Still, Bernard is hopeful that it will lead to a better understanding of the Holocaust among gamers.

“The reality is, video games are the number-one-used platform now,” Bernard said. “They’re bigger than movies, they’re bigger than music. Video games are the future of storytelling. So that’s why I also saw this as kind of a perfect platform to educate about the Holocaust.”

Yet Bernard’s single-minded quest to use the medium to teach about the Holocaust continues to elicit deep skepticism — including among groups like the Anti-Defamation League that have identified antisemitism among gamers as an increasing problem.

“I think this is obviously a tough, probably impossible, educational piece to gamify,” said Brian Soileau, the chief business officer of Lost Tribe, an organization that uses video games such as Fortnite and Minecraft to engage Jewish teens.

An image from Voices of the Forgotten, a virtual Holocaust museum built inside the popular video game Fortnite. Players could access the museum starting in August 2023. (Courtesy of Voices of the Forgotten)

For Bernard, the path to a Fortnite Holocaust museum began when he was a teenager and learned about his own family’s Holocaust story. Raised without a Jewish identity in what he called “a rural, poor area of France,” Bernard was in high school when he discovered that his grandmother had been a British Jew who had helped rescue Jewish children on the Kindertransport, which granted thousands of children safe passage to the United Kingdom from Nazi-occupied territory during the Holocaust.

“Everyone hid it, pretty much,” Bernard said about the family history. His grandmother had changed her name several times and that the family’s Judaism only emerged after a long-lost family member reappeared.

Soon after, he was shown “Schindler’s List” in school. The immersive story transported him to another time and place, one where the horrors of what happened to the Jews of Europe were presented in stark detail.

A gamer himself, he immediately realized that video games could offer a similarly immersive experience — and that games didn’t have to be “fun” to be illuminating.

In 2008, when he was 21, Bernard first shared blueprints for his planned venture: a Nintendo DS game called Imagination Is The Only Escape, which he envisioned as a surreal storybook journey into the fanciful mind of a Jewish child being rounded up by the Nazis. Players would experience horrors as illustrated metaphors, before suddenly being yanked back into “reality” — although no violence would be shown on screen.

From the game’s earliest stages of development, Bernard was quick to publicize it. But media attention about his efforts stirred up considerable backlash from people who he said misunderstood the project and thought he was being insensitive. Jewish and Holocaust memory organizations were insulted at what they believed was a desecration of the victims’ memories. Nintendo issued a statement saying it would not distribute the game in North America.

“People are thinking, ‘Oh my God, a video game about the Holocaust,’” he recalled. “So it was quite divisive. You had some organizations be like, ‘What the f–k is he doing?’”

Bernard abandoned that game, blaming the backlash — though he briefly tried to resurrect the idea in 2013, launching a new crowdfunding campaign that proved unsuccessful. But even as he busied himself with work designing other games, he still couldn’t shake the idea of bringing Holocaust education to the games space, especially as online gaming communities boomed in recent years and antisemitism boomed alongside, and inside, them.

The gaming industry, which had already been growing steadily, exploded during the pandemic, generating more than $200 billion in revenue in 2022 — more than twice the value of the industry in 2016, and a number substantially bigger than movies and sports combined. There are around 3 billion active video game players worldwide, a number that includes players of so-called “casual” games on mobile devices; studies suggest that between 70 and 99% of all American teenagers play games.

The multi-billion-dollar games industry boasts a global user base that heavily skews young and male, and online multiplayer games have become a fertile recruiting ground for white nationalists and antisemites. In addition, popular game streamers and YouTubers, like PewDiePie, began dabbling in antisemitic rhetoric laced with heavy doses of irony, an approach that courted controversy and followers. The ADL found that 15% of young gamers and 20% of adults said they were exposed to white supremacist ideologies in video games last year — a proportion that the organization says is on the rise.

Casual antisemitism, including Holocaust jokes, is so prevalent that some gamers say it can almost stop being noticeable. Jake Offenheim, Lost Tribe’s director of influencer marketing, said he has encountered so much antisemitism within gaming that it doesn’t faze him anymore.

“I’m an avid Jewish gamer. I’ve been playing video games my entire life, and I’ve been the victim of many Jewish slurs,” he said. “There’s definitely a subset of these people that are 13-year-old kids that think the funniest thing to say is, ‘You should have died in the gas chamber.’”

Decades of education initiatives have proceeded from the idea that learning about the Holocaust would make young adults less likely to joke about it or, in more extreme cases, less likely to adopt hateful ideologies. While that idea has faced challenges more recently, Bernard couldn’t shake it and decided to try again with a new Holocaust game built for a new generation of gamers.

By 2021, when he started on “The Light in the Darkness,” his efforts had been dormant for so long that the Nintendo DS had become obsolete. So he turned instead to newer platforms, overhauling his core idea to fit. Instead of fantasy and surrealism, his new game would be rooted in cold, hard reality — that of how the collaborationist Vichy government worked with the Nazis to round up Jews in his own country.

The game would incorporate authentic documents from the time period to show the bureaucracy the Nazis used to suppress the Jews. Its plot would be based on real survivor testimony, and its digital renderings of occupied France would hew as close to actual history as possible.

“The project hasn’t changed, but the intent behind it has,” he said of his vision, noting that his original idea of a “more artistic” approach to the Holocaust no longer seemed relevant as, in his eyes, the severity of antisemitism in gaming spaces increased. “Now it’s turned into something where I feel like it has to be done because things are getting so bad,” he said, speaking to his desire to make the game “100% accurate because you don’t want anyone to say, ‘This is inaccurate and then the Holocaust didn’t happen.’”

An image from “The Light in the Darkness,” a video game designed by Luc Bernard to teach players about the Holocaust. Bernard released the game in 2023 after 15 years of development. (Voices of the Forgotten via YouTube)

Most significantly, every character would die. (The outcome is similar to that of a Holocaust video game that serves as a plot point in the 2022 bestseller “Tomorrow and Tomorrow and Tomorrow,” by Jewish Korean-American novelist Gabrielle Zevin. “Everyone loses,” the 19-year-old who develops the game says, to plaudits from her professors.)

Over the last few months, Bernard has been rolling out the game’s release on PC, Xbox One and PlayStation 5. He’s giving it away for free — “I’m insane,” he said, laughing, about this decision. “I’m absolutely bonkers” — and accompanying its release with museum exhibits, public talks and, most visibly, the Fortnite installation. More than 500,000 people have so far played and finished “The Light in the Darkness,” Bernard said.

Bernard’s game and approach have drawn mixed responses — including about whether it can be pulled off respectfully enough to still be engaging.

Andrew Denning, director of the museum studies program at the University of Kansas, who has published papers on video games and history, said efforts to bring Holocaust education to the games space are “incredibly important.” But he said he thought building a game without traditional game elements, like winning, was liable to turn players off.

“People still play games to have this sense of agency, to solve problems, to ‘win,’” Denning said. “Recognizing the incredibly narrow set of choices that individuals who were targeted during the Holocaust had, that doesn’t make for a compelling game.”

The choice not to allow anyone to win, Denning noted, has implications beyond what it’s like to play the game. “The experience of victims of the Holocaust, and even those who survive, is [of] being almost entirely stripped of agency,” he said. (The vast majority of French Jews did survive the Holocaust, making it an outlier in Nazi-occupied Europe.)

Offenheim, too, says he sees potential in using video games to teach the Holocaust. “I think what he’s trying to do is a super noble cause,” he said about Bernard. “I think bringing accessible Holocaust education on the Internet has to be the way of the future.”

But Bernard’s approach could have drawbacks, Offenheim said. Lost Tribe has recreated several Israeli locations in Minecraft for its community and is developing a game to be hosted within Fortnite to teach about the siege of Masada during the Jewish-Roman Wars of the 1st century. So he knows that these games’ restrictions on religious and violent imagery can be a limitation.

“Doing it through Fortnite might bring its own host of challenges, in terms of respect and in terms of what you can and can’t show,” Offenheim said, noting that Lost Tribe was not allowed to include a Star of David in its virtual Jewish summer camp. (He got his job after recreating Camp Ramah in Canada inside Minecraft as a pandemic activity.)

A rendition of a shuk, or Israeli market, built inside the video game Minecraft by the organization Lost Tribe, which works to build Jewish community among young people in online spaces. (Courtesy of Lost Tribe)

Lost Tribe is working with the ADL on broader strategies for combating the kind of antisemitism young people often encounter online, including in games. The group reports instances of antisemitism on its Discord channel through the ADL, adding to its data collection about hatred against Jews in online spaces, and it also provides guidance on how to think about antisemitism on platforms like TikTok.

“They know that there’s an area they’re leaning into as far as antisemitism in online spaces, and we’re able to give a lot of feedback on that,” Soileau said.

Bernard, on the other hand, has harsh words for establishment Jewish groups who, he says, haven’t taken video games seriously enough. His request to partner with the ADL on his game have been met with “total silence,” he says, accusing the Jewish civil-rights group and its ilk of being more focused on surveys than solutions.

“‘Sign a petition to make Activision change things,’” he said, invoking the blockbuster publisher of the “Call of Duty” series to mock the approach the ADL takes in addressing antisemitism concerns that pop up in video games. “You really think a big, billion-dollar company is going to give a s–t about your thing?”

An ADL spokesperson would not comment on Bernard’s characterization of the group. But in a statement, its CEO Jonathan Greenblatt called Bernard’s Fortnite museum “potentially worthwhile.”

Greenblatt said he was encouraged by the fact that virtual visitors to the Fortnite museum will have their onscreen communication tools disabled and will be unable to manipulate the environment. “We commend the creators of this ‘Fortnite’ experience for utilizing one of the most influential mediums of our time — online games — to build a new kind of Holocaust museum,” he said.

An ADL spokesperson added that the group isn’t focusing on projects like the museum because its interest in the games space is primarily focused on how online multiplayer games function as “social platforms.”

In a subsequent statement to The New York Times, Greenblatt took a harsher view of the Fortnite museum’s utility, saying, “Until the game industry can change the norms of hate and abuse in online multiplayer games, we cannot view experiences like these as a true alternative to more traditional forms of Holocaust education.”

Over the course of the 15 years that Bernard has been trying to bring Holocaust education into the games space, one consistent anxiety from establishment Jewish groups has been around whether the setting allows for proper respect to be paid to the subject matter. That worry helped doom his first game attempt, and it has been a theme of the early responses to the Fortnite museum, as well. But Soileau thinks such concerns are missing the point of an endeavor like this, which is to reach players where they are most likely to pay attention.

“Is it disrespectful for you to be in a Spider-Man avatar costume while reading some of the plaques in the Holocaust Museum on Fortnite?” he asked. “That’s the part we have to get over. This is not meant to be like going to Yad Vashem, right? … We’re all about meeting kids where they are, and that’s meeting them where they are. They are online, in a Spider-Man costume, and that’s OK, let’s teach.”

How much can one well-intentioned game turn the tide of antisemitism in the games space? Bernard likes to point to another game he developed, in between his Holocaust projects: a free-to-play online game sponsored by People for the Ethical Treatment of Animals, the animal-rights group. He saw firsthand how even players skeptical of the group’s mission found themselves playing, and enjoying, the game.

“It was very interesting to see them on YouTube, because they were like, ‘F–k PETA, I’m gonna eat a cow or something,’” Bernard recalled. “They started out with that. But towards the end, they started [saying], ‘Yeah, animal rights are a thing. We should be nice to animals.’”

“That’s pretty much what I think will happen,” he said, going so far as to predict that even people who hate Jews will want to play his game “and might get emotional from the story.”

“I’m not saying I’m going to solve the Nazi, white supremacist problem,” he said. “But I think it will help in reducing it.”


The post A Holocaust museum is launching in Fortnite. Can video games fight antisemitism? appeared first on Jewish Telegraphic Agency.

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Treasure Trove explores the curious case of a stamp from an imaginary land

This 1 V. postage revenue stamp from West Refaim was postmarked in Virikoso in South Giantsland 100 years ago. Problem is—none of these places ever existed.  There is a second […]

The post Treasure Trove explores the curious case of a stamp from an imaginary land appeared first on The Canadian Jewish News.

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Israel Has Told ICC It Will Contest Arrest Warrants, Netanyahu Says

Israeli Prime Minister Benjamin Netanyahu and then-Defense Minister Yoav Gallant during a press conference in the Kirya military base in Tel Aviv, Israel, Oct. 28, 2023. Photo: ABIR SULTAN POOL/Pool via REUTERS

Israel has informed the International Criminal Court that it will contest arrest warrants for Prime Minister Benjamin Netanyahu and his former defense minister Yoav Gallant over their conduct of the Gaza war, Netanyahu’s office said on Wednesday.

The office also said that US Republican Senator Lindsey Graham had updated Netanyahu “on a series of measures he is promoting in the US Congress against the International Criminal Court and against countries that would cooperate with it.”

The ICC issued arrest warrants last Thursday for Netanyahu, Gallant, and Hamas leader Ibrahim Al-Masri, known as Mohammed Deif, for alleged war crimes and crimes against humanity in the Gaza conflict.

The move comes after the ICC prosecutor Karim Khan announced on May 20 that he was seeking arrest warrants for alleged crimes connected to the Oct. 7 attacks on Israel by Hamas and the Israeli military response in Gaza.

Israel has rejected the jurisdiction of the Hague-based court and denies war crimes in Gaza.

Israel today submitted a notice to the International Criminal Court of its intention to appeal to the court, along with a demand to delay the execution of the arrest warrants,” Netanyahu’s office said.

Court spokesperson Fadi El Abdallah told journalists that if requests for an appeal were submitted it would be up to the judges to decide

The court’s rules allow for the UN Security Council to adopt a resolution that would pause or defer an investigation or a prosecution for a year, with the possibility of renewing that annually.

After a warrant is issued the country involved or a person named in an arrest warrant can also issue a challenge to the jurisdiction of the court or the admissibility of the case.

The post Israel Has Told ICC It Will Contest Arrest Warrants, Netanyahu Says first appeared on Algemeiner.com.

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Jewish Girls Attacked in London With Glass Bottles in Antisemitic Outrage

Shomrim officers at the scene of a hate crime in London in which Jewish girls were struck with glass bottles. Photo: Shomrim Stamford Hill/Screenshot

A group of young Jewish girls were the victims of an “abhorrent hate crime” when a man hurled glass bottles at them from a balcony as they were walking through the Stamford Hill section of London on Monday evening.

One of the girls was struck in the head and rushed to the hospital with serious but non-life threatening injuries, according to local law enforcement.

A spokesperson for London’s Metropolitan Police said officers were called to the Woodberry Down Estate in the city’s borough of Hackney following reports of an assault on Monday evening at 7:44 pm local time.

“A group of schoolgirls had been walking through the estate when a bottle was thrown from the upper floor of a building,” the spokesperson said. “A 16-year-old girl was struck on the head and was taken to hospital. Her injuries have since been assessed as non-life changing.”

Police noted they were unable to locate the suspect and an investigation is ongoing before adding, “The incident is being treated as a potential antisemitic hate crime.”

Following the incident, Shomrim, a Jewish organization that monitors antisemitism and serves as a neighborhood watch group, reported that the girls were en route to a rehearsal for an upcoming event. The community, the group added, was “shocked” by the attack on “innocent young Jewish girls,” calling it an “abhorrent hate crime.”

Since then, another Jewish girl, age 14, has reported being pelted with a hard object which caused her to be “knocked unconscious, and left feeling dizzy and with a bump on her head,” according to Shomrim.

Monday’s crime was one among many which have targeted London Jews in recent years, an issue The Algemeiner has reported on extensively.

Last December, an Orthodox Jewish man was assaulted by a man riding a bicycle on the sidewalk, two attackers brutally mauled a Jewish woman, and a group of Jewish children was berated by a woman who screamed “I’ll kill all of you Jews. You are murderers!” A similar incident occurred when a man confronted a Jewish shopper and shouted, “You f—king Jew, I will kill you!”

Months prior, a perpetrator stalked and assaulted an Orthodox Jewish woman. He followed her, shouting “dirty Jew” before snatching her shopping bag and “spilling her shopping onto the pavement whilst laughing.” That incident followed a woman wielding a wooden stick approaching a Jewish woman near the Seven Sisters area and declaring “I am doing it because you are Jew,” while striking her over the head and pouring liquid on her. The next day, the same woman — described by an eyewitness as a “serial racist” — chased a mother and her baby with a wooden stick after spraying liquid on the baby. That same week, three people accosted a Jewish teenager and knocked his hat off his head while yelling “f—king Jew.”

According to an Algemeiner review of Metropolitan Police Service data, 2,383 antisemitic hate crimes occurred in London between October 2023 and October 2024, eclipsing the full-year totals of 550 in 2022 and 845 in 2021. The problem is so serious that city officials created a new bus route to help Jewish residents “feel safe” when they travel.

“Jewish Londoners have felt scared to leave their homes,” London Mayor Sadiq Khan told The Jewish Chronicle in a statement about the policy decision earlier this year. “So, this direct bus link between these two significant communities [Stamford Hill in Hackney and Golders Green in Barnet, areas with two of the biggest Jewish communities in London] means you can travel on the 310, not need to change, and be safe and feel safer. I hope that will lead to more Londoners from these communities using public transport safely.”

Khan added that the route “connects communities, connects congregations” and would reassure Jewish Londoners they would be “safe when they travel between these two communities.”

However, it doesn’t solve the problem at hand — an explosion of antisemitism unlike anything seen in the Western world since World War II. Just this week, according to a story by GB News, an unknown group scattered leaflets across the streets of London which threatened that “every Zionist needs to leave Britain or be slaughtered.”

Responding to this latest incident, the director of the Jewish civil rights group StandWithUs UK Isaaz Zarfati told GB News that the comments should be taken “seriously.”

“We are witnessing a troubling trend of red lines being repeatedly crossed,” he said. “This is not just another wave that will pass if we remain passive. We must take those threats and statement seriously because they will one day turn into actions, and decisive steps are needed to combat this alarming phenomenon.”

Follow Dion J. Pierre @DionJPierre.

The post Jewish Girls Attacked in London With Glass Bottles in Antisemitic Outrage first appeared on Algemeiner.com.

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