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A Holocaust museum is launching in Fortnite. Can video games fight antisemitism?

(JTA) — There’s no way to win “The Light in the Darkness,” a new video game where the characters are members of a French-Jewish family in the years before and during the Holocaust.

No matter what choices the player makes, they will be murdered by Nazis — a dark end that the game’s creator says is essential to its success as an educational tool.

“I didn’t want to make it seem like people in the Holocaust had a choice,” said Luc Bernard, a 37-year-old British-French video game designer who has spent his entire adult life developing “The Light in the Darkness.” “It was all pure luck, the people who managed to live.”

Bernard’s vision for the game is only one prong in his expansive, enduring and at times quixotic mission to bring Holocaust education to the video game landscape. This week, a virtual Holocaust museum called Voices of the Forgotten opened inside Fortnite, one of the most widely played games in the world, as the result of his efforts.

The museum includes general information about the Holocaust as well as plaques on lesser-known stories like the Tripolitania riots and Dutch resistance fighter Willem Arondéus; some of its information was pulled directly from Wikipedia. Still, Bernard is hopeful that it will lead to a better understanding of the Holocaust among gamers.

“The reality is, video games are the number-one-used platform now,” Bernard said. “They’re bigger than movies, they’re bigger than music. Video games are the future of storytelling. So that’s why I also saw this as kind of a perfect platform to educate about the Holocaust.”

Yet Bernard’s single-minded quest to use the medium to teach about the Holocaust continues to elicit deep skepticism — including among groups like the Anti-Defamation League that have identified antisemitism among gamers as an increasing problem.

“I think this is obviously a tough, probably impossible, educational piece to gamify,” said Brian Soileau, the chief business officer of Lost Tribe, an organization that uses video games such as Fortnite and Minecraft to engage Jewish teens.

An image from Voices of the Forgotten, a virtual Holocaust museum built inside the popular video game Fortnite. Players could access the museum starting in August 2023. (Courtesy of Voices of the Forgotten)

For Bernard, the path to a Fortnite Holocaust museum began when he was a teenager and learned about his own family’s Holocaust story. Raised without a Jewish identity in what he called “a rural, poor area of France,” Bernard was in high school when he discovered that his grandmother had been a British Jew who had helped rescue Jewish children on the Kindertransport, which granted thousands of children safe passage to the United Kingdom from Nazi-occupied territory during the Holocaust.

“Everyone hid it, pretty much,” Bernard said about the family history. His grandmother had changed her name several times and that the family’s Judaism only emerged after a long-lost family member reappeared.

Soon after, he was shown “Schindler’s List” in school. The immersive story transported him to another time and place, one where the horrors of what happened to the Jews of Europe were presented in stark detail.

A gamer himself, he immediately realized that video games could offer a similarly immersive experience — and that games didn’t have to be “fun” to be illuminating.

In 2008, when he was 21, Bernard first shared blueprints for his planned venture: a Nintendo DS game called Imagination Is The Only Escape, which he envisioned as a surreal storybook journey into the fanciful mind of a Jewish child being rounded up by the Nazis. Players would experience horrors as illustrated metaphors, before suddenly being yanked back into “reality” — although no violence would be shown on screen.

From the game’s earliest stages of development, Bernard was quick to publicize it. But media attention about his efforts stirred up considerable backlash from people who he said misunderstood the project and thought he was being insensitive. Jewish and Holocaust memory organizations were insulted at what they believed was a desecration of the victims’ memories. Nintendo issued a statement saying it would not distribute the game in North America.

“People are thinking, ‘Oh my God, a video game about the Holocaust,’” he recalled. “So it was quite divisive. You had some organizations be like, ‘What the f–k is he doing?’”

Bernard abandoned that game, blaming the backlash — though he briefly tried to resurrect the idea in 2013, launching a new crowdfunding campaign that proved unsuccessful. But even as he busied himself with work designing other games, he still couldn’t shake the idea of bringing Holocaust education to the games space, especially as online gaming communities boomed in recent years and antisemitism boomed alongside, and inside, them.

The gaming industry, which had already been growing steadily, exploded during the pandemic, generating more than $200 billion in revenue in 2022 — more than twice the value of the industry in 2016, and a number substantially bigger than movies and sports combined. There are around 3 billion active video game players worldwide, a number that includes players of so-called “casual” games on mobile devices; studies suggest that between 70 and 99% of all American teenagers play games.

The multi-billion-dollar games industry boasts a global user base that heavily skews young and male, and online multiplayer games have become a fertile recruiting ground for white nationalists and antisemites. In addition, popular game streamers and YouTubers, like PewDiePie, began dabbling in antisemitic rhetoric laced with heavy doses of irony, an approach that courted controversy and followers. The ADL found that 15% of young gamers and 20% of adults said they were exposed to white supremacist ideologies in video games last year — a proportion that the organization says is on the rise.

Casual antisemitism, including Holocaust jokes, is so prevalent that some gamers say it can almost stop being noticeable. Jake Offenheim, Lost Tribe’s director of influencer marketing, said he has encountered so much antisemitism within gaming that it doesn’t faze him anymore.

“I’m an avid Jewish gamer. I’ve been playing video games my entire life, and I’ve been the victim of many Jewish slurs,” he said. “There’s definitely a subset of these people that are 13-year-old kids that think the funniest thing to say is, ‘You should have died in the gas chamber.’”

Decades of education initiatives have proceeded from the idea that learning about the Holocaust would make young adults less likely to joke about it or, in more extreme cases, less likely to adopt hateful ideologies. While that idea has faced challenges more recently, Bernard couldn’t shake it and decided to try again with a new Holocaust game built for a new generation of gamers.

By 2021, when he started on “The Light in the Darkness,” his efforts had been dormant for so long that the Nintendo DS had become obsolete. So he turned instead to newer platforms, overhauling his core idea to fit. Instead of fantasy and surrealism, his new game would be rooted in cold, hard reality — that of how the collaborationist Vichy government worked with the Nazis to round up Jews in his own country.

The game would incorporate authentic documents from the time period to show the bureaucracy the Nazis used to suppress the Jews. Its plot would be based on real survivor testimony, and its digital renderings of occupied France would hew as close to actual history as possible.

“The project hasn’t changed, but the intent behind it has,” he said of his vision, noting that his original idea of a “more artistic” approach to the Holocaust no longer seemed relevant as, in his eyes, the severity of antisemitism in gaming spaces increased. “Now it’s turned into something where I feel like it has to be done because things are getting so bad,” he said, speaking to his desire to make the game “100% accurate because you don’t want anyone to say, ‘This is inaccurate and then the Holocaust didn’t happen.’”

An image from “The Light in the Darkness,” a video game designed by Luc Bernard to teach players about the Holocaust. Bernard released the game in 2023 after 15 years of development. (Voices of the Forgotten via YouTube)

Most significantly, every character would die. (The outcome is similar to that of a Holocaust video game that serves as a plot point in the 2022 bestseller “Tomorrow and Tomorrow and Tomorrow,” by Jewish Korean-American novelist Gabrielle Zevin. “Everyone loses,” the 19-year-old who develops the game says, to plaudits from her professors.)

Over the last few months, Bernard has been rolling out the game’s release on PC, Xbox One and PlayStation 5. He’s giving it away for free — “I’m insane,” he said, laughing, about this decision. “I’m absolutely bonkers” — and accompanying its release with museum exhibits, public talks and, most visibly, the Fortnite installation. More than 500,000 people have so far played and finished “The Light in the Darkness,” Bernard said.

Bernard’s game and approach have drawn mixed responses — including about whether it can be pulled off respectfully enough to still be engaging.

Andrew Denning, director of the museum studies program at the University of Kansas, who has published papers on video games and history, said efforts to bring Holocaust education to the games space are “incredibly important.” But he said he thought building a game without traditional game elements, like winning, was liable to turn players off.

“People still play games to have this sense of agency, to solve problems, to ‘win,’” Denning said. “Recognizing the incredibly narrow set of choices that individuals who were targeted during the Holocaust had, that doesn’t make for a compelling game.”

The choice not to allow anyone to win, Denning noted, has implications beyond what it’s like to play the game. “The experience of victims of the Holocaust, and even those who survive, is [of] being almost entirely stripped of agency,” he said. (The vast majority of French Jews did survive the Holocaust, making it an outlier in Nazi-occupied Europe.)

Offenheim, too, says he sees potential in using video games to teach the Holocaust. “I think what he’s trying to do is a super noble cause,” he said about Bernard. “I think bringing accessible Holocaust education on the Internet has to be the way of the future.”

But Bernard’s approach could have drawbacks, Offenheim said. Lost Tribe has recreated several Israeli locations in Minecraft for its community and is developing a game to be hosted within Fortnite to teach about the siege of Masada during the Jewish-Roman Wars of the 1st century. So he knows that these games’ restrictions on religious and violent imagery can be a limitation.

“Doing it through Fortnite might bring its own host of challenges, in terms of respect and in terms of what you can and can’t show,” Offenheim said, noting that Lost Tribe was not allowed to include a Star of David in its virtual Jewish summer camp. (He got his job after recreating Camp Ramah in Canada inside Minecraft as a pandemic activity.)

A rendition of a shuk, or Israeli market, built inside the video game Minecraft by the organization Lost Tribe, which works to build Jewish community among young people in online spaces. (Courtesy of Lost Tribe)

Lost Tribe is working with the ADL on broader strategies for combating the kind of antisemitism young people often encounter online, including in games. The group reports instances of antisemitism on its Discord channel through the ADL, adding to its data collection about hatred against Jews in online spaces, and it also provides guidance on how to think about antisemitism on platforms like TikTok.

“They know that there’s an area they’re leaning into as far as antisemitism in online spaces, and we’re able to give a lot of feedback on that,” Soileau said.

Bernard, on the other hand, has harsh words for establishment Jewish groups who, he says, haven’t taken video games seriously enough. His request to partner with the ADL on his game have been met with “total silence,” he says, accusing the Jewish civil-rights group and its ilk of being more focused on surveys than solutions.

“‘Sign a petition to make Activision change things,’” he said, invoking the blockbuster publisher of the “Call of Duty” series to mock the approach the ADL takes in addressing antisemitism concerns that pop up in video games. “You really think a big, billion-dollar company is going to give a s–t about your thing?”

An ADL spokesperson would not comment on Bernard’s characterization of the group. But in a statement, its CEO Jonathan Greenblatt called Bernard’s Fortnite museum “potentially worthwhile.”

Greenblatt said he was encouraged by the fact that virtual visitors to the Fortnite museum will have their onscreen communication tools disabled and will be unable to manipulate the environment. “We commend the creators of this ‘Fortnite’ experience for utilizing one of the most influential mediums of our time — online games — to build a new kind of Holocaust museum,” he said.

An ADL spokesperson added that the group isn’t focusing on projects like the museum because its interest in the games space is primarily focused on how online multiplayer games function as “social platforms.”

In a subsequent statement to The New York Times, Greenblatt took a harsher view of the Fortnite museum’s utility, saying, “Until the game industry can change the norms of hate and abuse in online multiplayer games, we cannot view experiences like these as a true alternative to more traditional forms of Holocaust education.”

Over the course of the 15 years that Bernard has been trying to bring Holocaust education into the games space, one consistent anxiety from establishment Jewish groups has been around whether the setting allows for proper respect to be paid to the subject matter. That worry helped doom his first game attempt, and it has been a theme of the early responses to the Fortnite museum, as well. But Soileau thinks such concerns are missing the point of an endeavor like this, which is to reach players where they are most likely to pay attention.

“Is it disrespectful for you to be in a Spider-Man avatar costume while reading some of the plaques in the Holocaust Museum on Fortnite?” he asked. “That’s the part we have to get over. This is not meant to be like going to Yad Vashem, right? … We’re all about meeting kids where they are, and that’s meeting them where they are. They are online, in a Spider-Man costume, and that’s OK, let’s teach.”

How much can one well-intentioned game turn the tide of antisemitism in the games space? Bernard likes to point to another game he developed, in between his Holocaust projects: a free-to-play online game sponsored by People for the Ethical Treatment of Animals, the animal-rights group. He saw firsthand how even players skeptical of the group’s mission found themselves playing, and enjoying, the game.

“It was very interesting to see them on YouTube, because they were like, ‘F–k PETA, I’m gonna eat a cow or something,’” Bernard recalled. “They started out with that. But towards the end, they started [saying], ‘Yeah, animal rights are a thing. We should be nice to animals.’”

“That’s pretty much what I think will happen,” he said, going so far as to predict that even people who hate Jews will want to play his game “and might get emotional from the story.”

“I’m not saying I’m going to solve the Nazi, white supremacist problem,” he said. “But I think it will help in reducing it.”


The post A Holocaust museum is launching in Fortnite. Can video games fight antisemitism? appeared first on Jewish Telegraphic Agency.

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Hamas Says No Interim Hostage Deal Possible Without Work Toward Permanent Ceasefire

Explosions send smoke into the air in Gaza, as seen from the Israeli side of the border, July 17, 2025. Photo: REUTERS/Amir Cohen

The spokesperson for Hamas’s armed wing said on Friday that while the Palestinian terrorist group favors reaching an interim truce in the Gaza war, if such an agreement is not reached in current negotiations it could revert to insisting on a full package deal to end the conflict.

Hamas has previously offered to release all the hostages held in Gaza and conclude a permanent ceasefire agreement, and Israel has refused, Abu Ubaida added in a televised speech.

Arab mediators Qatar and Egypt, backed by the United States, have hosted more than 10 days of talks on a US-backed proposal for a 60-day truce in the war.

Israeli officials were not immediately available for comment on the eve of the Jewish Sabbath.

Israeli Prime Minister Benjamin Netanyahu’s office said in a statement on a call he had with Pope Leo on Friday that Israel‘s efforts to secure a hostage release deal and 60-day ceasefire “have so far not been reciprocated by Hamas.”

As part of the potential deal, 10 hostages held in Gaza would be returned along with the bodies of 18 others, spread out over 60 days. In exchange, Israel would release a number of detained Palestinians.

“If the enemy remains obstinate and evades this round as it has done every time before, we cannot guarantee a return to partial deals or the proposal of the 10 captives,” said Abu Ubaida.

Disputes remain over maps of Israeli army withdrawals, aid delivery mechanisms into Gaza, and guarantees that any eventual truce would lead to ending the war, said two Hamas officials who spoke to Reuters on Friday.

The officials said the talks have not reached a breakthrough on the issues under discussion.

Hamas says any agreement must lead to ending the war, while Netanyahu says the war will only end once Hamas is disarmed and its leaders expelled from Gaza.

Almost 1,650 Israelis and foreign nationals have been killed as a result of the conflict, including 1,200 killed in the Oct. 7, 2023, Hamas attack on southern Israel, according to Israeli tallies. Over 250 hostages were kidnapped during Hamas’s Oct. 7 onslaught.

Israel responded with an ongoing military campaign aimed at freeing the hostages and dismantling Hamas’s military and governing capabilities in neighboring Gaza.

The post Hamas Says No Interim Hostage Deal Possible Without Work Toward Permanent Ceasefire first appeared on Algemeiner.com.

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Iran Marks 31st Anniversary of AMIA Bombing by Slamming Argentina’s ‘Baseless’ Accusations, Blaming Israel

People hold images of the victims of the 1994 bombing attack on the Argentine Israeli Mutual Association (AMIA) community center, marking the 30th anniversary of the attack, in Buenos Aires, Argentina, July 18, 2024. Photo: REUTERS/Irina Dambrauskas

Iran on Friday marked the 31st anniversary of the 1994 bombing of the Argentine Israelite Mutual Association (AMIA) Jewish community center in Buenos Aires by slamming Argentina for what it called “baseless” accusations over Tehran’s alleged role in the terrorist attack and accusing Israel of politicizing the atrocity to influence the investigation and judicial process.

The Iranian Foreign Ministry issued a statement on the anniversary of Argentina’s deadliest terrorist attack, which killed 85 people and wounded more than 300.

“While completely rejecting the accusations against Iranian citizens, the Islamic Republic of Iran condemns attempts by certain Argentine factions to pressure the judiciary into issuing baseless charges and politically motivated rulings,” the statement read.

“Reaffirming that the charges against its citizens are unfounded, the Islamic Republic of Iran insists on restoring their reputation and calls for an end to this staged legal proceeding,” it continued.

Last month, a federal judge in Argentina ordered the trial in absentia of 10 Iranian and Lebanese nationals suspected of orchestrating the attack in Buenos Aires.

The ten suspects set to stand trial include former Iranian and Lebanese ministers and diplomats, all of whom are subject to international arrest warrants issued by Argentina for their alleged roles in the terrorist attack.

In its statement on Friday, Iran also accused Israel of influencing the investigation to advance a political campaign against the Islamist regime in Tehran, claiming the case has been used to serve Israeli interests and hinder efforts to uncover the truth.

“From the outset, elements and entities linked to the Zionist regime [Israel] exploited this suspicious explosion, pushing the investigation down a false and misleading path, among whose consequences was to disrupt the long‑standing relations between the people of Iran and Argentina,” the Iranian Foreign Ministry said.

“Clear, undeniable evidence now shows the Zionist regime and its affiliates exerting influence on the Argentine judiciary to frame Iranian nationals,” the statement continued.

In April, lead prosecutor Sebastián Basso — who took over the case after the 2015 murder of his predecessor, Alberto Nisman — requested that federal Judge Daniel Rafecas issue national and international arrest warrants for Iran’s Supreme Leader Ayatollah Ali Khamenei over his alleged involvement in the attack.

Since 2006, Argentine authorities have sought the arrest of eight Iranians — including former president Ali Akbar Hashemi Rafsanjani, who died in 2017 — yet more than three decades after the deadly bombing, all suspects remain still at large.

In a post on X, the Delegation of Argentine Israelite Associations (DAIA), the country’s Jewish umbrella organization, released a statement commemorating the 31st anniversary of the bombing.

“It was a brutal attack on Argentina, its democracy, and its rule of law,” the group said. “At DAIA, we continue to demand truth and justice — because impunity is painful, and memory is a commitment to both the present and the future.”

Despite Argentina’s longstanding belief that Lebanon’s Shiite Hezbollah terrorist group carried out the devastating attack at Iran’s request, the 1994 bombing has never been claimed or officially solved.

Meanwhile, Tehran has consistently denied any involvement and refused to arrest or extradite any suspects.

To this day, the decades-long investigation into the terrorist attack has been plagued by allegations of witness tampering, evidence manipulation, cover-ups, and annulled trials.

In 2006, former prosecutor Nisman formally charged Iran for orchestrating the attack and Hezbollah for carrying it out.

Nine years later, he accused former Argentine President Cristina Fernández de Kirchner — currently under house arrest on corruption charges — of attempting to cover up the crime and block efforts to extradite the suspects behind the AMIA atrocity in return for Iranian oil.

Nisman was killed later that year, and to this day, both his case and murder remain unresolved and under ongoing investigation.

The alleged cover-up was reportedly formalized through the memorandum of understanding signed in 2013 between Kirchner’s government and Iranian authorities, with the stated goal of cooperating to investigate the AMIA bombing.

The post Iran Marks 31st Anniversary of AMIA Bombing by Slamming Argentina’s ‘Baseless’ Accusations, Blaming Israel first appeared on Algemeiner.com.

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Jordan Reveals Muslim Brotherhood Operating Vast Illegal Funding Network Tied to Gaza Donations, Political Campaigns

Murad Adailah, the head of Jordan’s Muslim Brotherhood, attends an interview with Reuters in Amman, Jordan, Sept. 7, 2024. Photo: REUTERS/Jehad Shelbak

The Muslim Brotherhood, one of the Arab world’s oldest and most influential Islamist movements, has been implicated in a wide-ranging network of illegal financial activities in Jordan and abroad, according to a new investigative report.

Investigations conducted by Jordanian authorities — along with evidence gathered from seized materials — revealed that the Muslim Brotherhood raised tens of millions of Jordanian dinars through various illegal activities, the Jordan news agency (Petra) reported this week.

With operations intensifying over the past eight years, the report showed that the group’s complex financial network was funded through various sources, including illegal donations, profits from investments in Jordan and abroad, and monthly fees paid by members inside and outside the country.

The report also indicated that the Muslim Brotherhood has taken advantage of the war in Gaza to raise donations illegally.

Out of all donations meant for Gaza, the group provided no information on where the funds came from, how much was collected, or how they were distributed, and failed to work with any international or relief organizations to manage the transfers properly.

Rather, the investigations revealed that the Islamist network used illicit financial mechanisms to transfer funds abroad.

According to Jordanian authorities, the group gathered more than JD 30 million (around $42 million) over recent years.

With funds transferred to several Arab, regional, and foreign countries, part of the money was allegedly used to finance domestic political campaigns in 2024, as well as illegal activities and cells.

In April, Jordan outlawed the Muslim Brotherhood, the country’s most vocal opposition group, and confiscated its assets after members of the Islamist movement were found to be linked to a sabotage plot.

The movement’s political arm in Jordan, the Islamic Action Front, became the largest political grouping in parliament after elections last September, although most seats are still held by supporters of the government.

Opponents of the group, which is banned in most Arab countries, label it a terrorist organization. However, the movement claims it renounced violence decades ago and now promotes its Islamist agenda through peaceful means.

The post Jordan Reveals Muslim Brotherhood Operating Vast Illegal Funding Network Tied to Gaza Donations, Political Campaigns first appeared on Algemeiner.com.

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