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With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds
(JTA) — Running a not-so-Zagat-rated deli, dropping into a Chinese restaurant for Christmas Eve dinner and acting out a bat mitzvah that involves a vampire — for contemporary board game fans, those can be all in an evening’s play.
That’s because a crop of new games aims to merge Jewish ideas and experiences with the aesthetics and language of games such as Dungeons & Dragons. Dream Apart places players in a fantastical reimagining of a 19th-century shtetl, for example, while J.R. Goldberg’s God of Vengeance draws inspiration from the Yiddish play of the same name. In the games in Doikayt, a collection released in 2020, players can literally wrestle with God.
Known as tabletop role-playing games because they ask players to take on a character, these games and their creators imagine exciting new worlds, subvert classic tropes in fun and irreverent ways, and reinterpret Jewish history and identity.
Tabletop role-playing games like Dungeons & Dragons and Call of Cthulhu have exploded in popularity over the past several years, with many — including at least one group of rabbis — picking up the Zoom-friendly hobby during the height of the COVID-19 pandemic. But the new Jewish games aim to do more than just provide a diversion or even an escape.
“Depending on your family, depending on your synagogue, depending on your community, you may have gotten more or fewer options of what Jewishness could mean in your imagination,” said Lucian Kahn, who created a trilogy of humorous Jewish role-playing games.
“What some of these games are doing is opening that up and pointing to alternate possibilities of imagining Jewishness, not as a way of converting anyone to anything else, but just as a way of showing the tradition is enormous,” he added.
Kahn is the creator of If I Were a Lich, Man, a trilogy of humorous games whose name is a mashup between a “Fiddler on the Roof” song and an undead character, the lich, that frequently appears in fantasy fiction and games. In the title game, players are Jewish liches — spellcasters whose souls, in the lore of Dungeons & Dragons, are stored in phylacteries, the Greek word for tefillin used by Jews in prayer. Representing the four children of the Passover seder, they debate how their community should address the threat of encroaching holy knights.
In some cases, the association of Jews with monsters has given rise to charges of antisemitism — the goblins of “Harry Potter” offer a prime example. But Kahn said he sees Jewish-coded monsters, and queer-coded villains, as figures of resistance.
“There’s a long tradition of looking at the monster and seeing that the reason why these are monsters is because the people who have oppressive power have decided that these are going to be the enemies of the ‘good’ oppressive powers,” Kahn explained. “But if you don’t agree with their ideology, if you’re seeing yourself as being a member of a marginalized community and being in opposition to these oppressive powers, then you can look at the qualities assigned to these monsters and some of them are qualities that are good.”
For Kahn, Jewish-coded monster characters also provide more of an inspiration than the archetypes of more traditional games.
“Maybe somebody thinks they’re insulting me or insulting Jews,” he said. “My response is: I like vampires and liches and trolls and goblins and think they’re much more interesting than bland white muscular humans running through the fields with a cross on their chest hacking at the same things with a sword over and over again.”
Kahn’s outlook has resonated in the tabletop role-playing game community. In February, he and Hit Point Press launched a Kickstarter to fund production of If I Were a Lich, Man. The campaign smashed its $5,000 goal, raising $84,590, enough to hit one of the campaign’s stretch goals of funding a grant to support independent zines about tabletop role-playing games.
The successful campaign means that Kahn’s three games will go into production. In addition to the game about liches, the trilogy includes Same Bat Time, Same Bat Mitzvah, in which players act out a bat mitzvah where one guest has been turned into a vampire, and Grandma’s Drinking Song, inspired by how Kahn’s Jewish great-great grandmother and her children survived in 1920s New York City by working as bootleggers during Prohibition.
In Grandma’s Drinking Song, players write a drinking song together as they act out scenes. Kahn, the former singer/songwriter and guitarist for Brooklyn Jewish queercore folk-punk band Schmekel, wanted to carry over elements of music into this game.
A throughline in all three games is the power of creative resistance to authority — a narrative that Kahn said strikes him as particularly Jewish.
“There are all these stories in Jewish folklore that are really overtly about finding trickster-y or creative ways of fighting back against oppressive and unjust governmental regimes, evil kings, bad advisors,” Kahn said. “One of the first stories I ever heard in my life was the Purim story, so it’s very embedded in my mind as a part of Jewish consciousness, when evil rulers come to power and try to kill us all, we’re supposed to find these outside-the-box ways of preventing that from happening.”
For some Jewish creators, Jewish holidays are an explicit inspiration. Like many Jewish kids of the ‘80s and ‘90s, Max Fefer, a civil engineer by day and game designer by night, grew up loving the picture book “Herschel and the Hanukkah Goblins,” which remains a popular festive text. But as Fefer notes, goblins are often associated with antisemitic stereotypes. Fefer’s first Jewish game, Hanukkah Goblins, turns the story on its head — players interact as the jovial goblins, who are here not to destroy but to spread the spirit of Hanukkah to their goblin neighbors.
Last year, Fefer launched a successful Kickstarter for another Jewish holiday-inspired tabletop role-playing game, Esther and the Queens, where players assume the roles of Esther and her handmaidens from the Purim story, who join together to defeat Haman by infiltrating a masquerade party as queens from a far-off land.
Esther and the Queens channels Fefer’s Purim memories and includes carnival activities, including Skee-Ball; a calm, relaxing Mishloach Manot basket-making; and a fast-paced racing game.
“All of our holidays, they’re opportunities for us to gather as a community in different ways,” Fefer said. “Watching this satirical, comedic retelling of the story of Purim and the Esther Megillah and coming together into a theater, in a synagogue, to watch these spiels and laugh together and spin the graggers when we hear Haman’s name — all of those things help us build identity and community, and I think games in particular surrounding identity, that’s a great way for a Jewish person themselves to feel seen in a game and reinforce their identity, and share their background with friends.”
Another pair of Jewish game creators, Gabrielle Rabinowitz and her cousin, Ben Bisogno, were inspired by Passover.
“The seder is kind of like an RPG in that it’s a structured storytelling experience where everyone takes turns reading and telling, and there’s rituals and things you do at a certain time,” Rabinowitz said. “It’s halfway to an RPG.”
The game became a pandemic project for the two of them, and alongside artist Katrin Dirim and a host of other collaborators, they created Ma Nishtana: Why Is This Night Different? — a story game modeled on their family’s seder. The game follows the main beats of the Exodus story, and in every game, there will be a call to action from God, a moment of resistance, a departure and a final barrier — but different characters and moments resonate depending on the players’ choices.
As an educator at the Museum of Natural History, Rabinowitz said she is often thinking about how to foster participation and confidence, and she wanted to create a game-play mechanic to encourage players to be “as brazen as her family is.” The result was an in-game action called “Wait! Wait! Wait!” — if players wish to ask a question, make a suggestion, disagree with a course of action or share a new perspective, they can call out “Wait! Wait! Wait!” to do so.
The game also includes a series of scenes that are actively roleplayed or narrated, and each includes a ritual — one that can be done in-person or an alternate remote-friendly version. For example, at one point each player must come up with a plague inspired by the new story they’re telling together, and in the remote version, players go camera-off after reciting theirs.
“The fact that it was created during the pandemic and a way for us to connect and other people to connect with each other is really the soul of the game,” Rabinowitz said. “After each person tells a plague, by the end, all the cameras are off and everyone stays silent for another minute. It’s a hugely impactful moment when you’re playing remotely. The design is interwoven in the game itself.”
Rabinowitz said by playing a story of a family undergoing these trials, the themes of family and identity deepen every time she plays the game.
“A lot of people say, ‘Wow, I’ve never felt more connected to this story,’” she said. “Embodying these characters gave me a feeling of relevance and that makes it feel important as a Jewish precept.”
For other creators, that deep connection comes in more lighthearted scenarios. Nora Katz, a theatremaker, game designer and public historian working at the Goldring/Woldenberg Institute of Southern Jewish Life (ISJL) by day, created the Jewish deli-centered game Lunch Rush, which was included in the Doikayt anthology.
“There’s also types of institutions that come up a lot in [tabletop role-playing games], especially sort of high fantasy,” she said. “Everyone meets in a tavern, there’s an inn, things like that. So the idea of a deli as a central gathering place in a world like that felt fun to me.”
An important element of Lunch Rush is that players must be eating while playing, so for Katz’s first round with friends, they got together with chocolate chip ice cream and dill pickle potato chips. She said the deli is a shared language, and her fellow players were all bringing in their own favorite things about delis they loved into the fictional place they were building together.
Tabletop role-playing games “at their core are about collaboration and relationships and storytelling and community, and for me, all of those things are also what Jewishness is about, to me they totally go hand in hand,” Katz said.
The games are not meant to be for Jewish players only. Rabinowitz said the guidebook for Ma Nishtana includes essays to encourage people to further engage with the narrative.
“Jewish players, non-Jewish players, priests, non-religious people, all different people have played it and almost all of them have told us it’s given them a new way of thinking of how they relate to religious tradition, and I didn’t really set out to do that,” Rabinowitz said. “I feel really privileged to have helped create that space.”
Rabinowitz and Bisogno also commissioned other creators to build alternate backdrops for their game, so it can be repurposed to telling the story of another oppressed people’s fight for freedom. Players can interact as embattled yaoguai, spirits from Chinese mythology; explore a Janelle Monáe-inspired Afrofuturist world; play as Indigenous land defenders; or unionize as exploited workers at “E-Shypt.”
Fefer, who has been amplifying the work of other Jewish creators in the tabletop role-playing game space, said the harm of stereotyping and reinforcing negative tropes is still present in the industry, and not just for Jewish people. For example, fans recently criticized Dungeons & Dragons publishers Wizards of the Coast for reinforcing anti-Black stereotypes in the descriptions of a fantasy race, the Hadozee.
“I think it’s a process of talking to people who are from these groups and bringing them onto your teams and making sure you’re incorporating their perspectives into, in the example of Dungeons & Dragons, a hundred-million-dollar industry, being intentional about that design and looking at things from lots of different angles,” Fefer said. “How could our branding, our games be reinforcing something we’re not even aware of?”
Fefer hopes people who play Hanukkah Goblins and Esther and the Queens feel seen and have moments of shared joy, and also that they learn something from these games — about the antisemitic tropes in fantasy, or about underrepresented groups within the Jewish community. With Esther and the Queens, Fefer collaborated with a writer and artist, Noraa Kaplan, to retell the Purim story from a queer and feminist lens, drawing on Jewish texts that the pair said shows the long presence of queer and trans people in Jewish tradition.
“We have a lot of richness within Judaism to share our culture and share our upbringing but also just be representation,” Fefer added. “We’re living in a time of heightened antisemitism and the world being a gross place to be at times, and we can really bring the beauty of Judaism into game design and create experiences for people that are both representative of Judaism and also just very Jewish experiences.”
But for all the important conversations and learning experiences that can come from Jewish tabletop role-playing games, Katz said the goofiness and joy is important, too.
“We live in such a horrendous society that is of our own making,” she said. “If you can, for a little while, enjoy an anticapitalist fictional deli that you and your friends live in, I think that’s great.”
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The post With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds appeared first on Jewish Telegraphic Agency.
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Iran Was Never Just Israel’s Problem
Iranians take to the streets during nationwide rallies on Nov. 4, 2025, marking the anniversary of the 1979 takeover of the US embassy by waving flags and chanting “death to America” and “death to Israel.” Photo: Screenshot
Some criticism of this war is justified.
If leaders want Americans to support military action against Iran, they must explain clearly why the threat is not merely Israeli, but American. They must define the objectives honestly and explain why the costs are worth bearing.
When they fail to do that, skepticism is not a vice. It is common sense.
But much of the commentary around this war has not been serious skepticism. It has been historical amnesia.
Too many Americans now speak as though Iran were chiefly Israel’s problem, and that the legitimate threat from Tehran was mainly the product of lobbying, hawkish paranoia, or another foreign entanglement sold under false pretenses.
This view appears on parts of the Left and on parts of the Right alike. It is a genuine horseshoe: one side speaks in the language of anti-colonial grievance, the other in the language of “America First” suspicion, but both often arrive at the same lazy conclusion — that Israel is the primary author of the crisis and Iran’s own record is somehow secondary.
That is not realism. It is illiteracy (or anti-Jewish bias) masquerading as restraint.
The Islamic Republic of Iran introduced itself to the United States in 1979 not through diplomacy, but through humiliation and hostage-taking. The seizure of the American embassy in Tehran and the 444-day hostage crisis were not a misunderstanding. They were an opening statement.
From the beginning, the Iranian regime announced that ideological confrontation with America was not incidental to its identity. It was central.
What followed only confirmed this. For decades, the regime paired annihilative rhetoric with action: terrorism, proxy warfare, hostage-taking, intimidation, and subversion across the region and beyond. Iran did not merely talk like a revolutionary power. It behaved like one.
Americans should remember what that looked like in practice. Some of us knew it through Iraq.
I remember the explosively formed penetrators used in catastrophic IED attacks against American forces. Those weapons were not an abstraction. They were part of the same Iranian model of deniable warfare that allowed the regime to bleed its enemies while pretending to stand one step removed from the violence.
Iran is responsible for the deaths of American soldiers in Iraq. That’s not an Israeli “talking point” — it’s something that Americans need to hear.
Nor was Iran’s model of violence confined to one battlefield. Its partnership with Hezbollah, and the operatives who helped turn that relationship into a durable instrument of terror, showed that Iran’s strategy was never simply defensive. It was regional, ideological, and expansionist.
The nuclear issue tells the same story of denial colliding with evidence. Iran has insisted for years that its nuclear program is peaceful and civilian. But enrichment at levels far beyond normal civilian requirements tells a different story. Americans do not need a degree in nuclear physics to understand that.
One need not endorse every tactical choice made in this war to recognize that Tehran’s claims about its intentions have repeatedly collided with the evidence.
The missile issue is similar. For years, Iran presented supposed limits on its missile range as though they reflected meaningful restraint. Yet its actual capabilities and behavior have repeatedly revealed a larger reach and a more aggressive intent than its public narratives suggested.
This is why the old Waltz-Sagan political science debate still matters. Kenneth Waltz argued that nuclear weapons can stabilize rivalries because states fear annihilation and therefore behave more cautiously.
Scott Sagan warned that proliferation can make catastrophe more likely through accidents, weak controls, organizational failures, and the conduct of dangerous regimes.
In the Iranian case, Sagan’s warning is plainly the more relevant one.
The problem is not that Iranian leaders are cartoonishly irrational. The problem is that too many Western analysts assume every regime calculates risk, death, survival, and martyrdom in roughly the same way. They do not.
A revolutionary regime that has spent decades pairing annihilative rhetoric with proxy warfare, terror sponsorship, nuclear deceit, and regional coercion should not be analyzed as though it were simply another status quo state with ordinary preferences and ordinary inhibitions.
That is also why the phrase “regime change” should not be treated as morally disqualifying in itself.
Everything depends on the regime in question. When a government has spent nearly half a century brutalizing its own people, threatening its neighbors, sponsoring terrorism, and lying about capabilities that could turn regional war into mass destruction, its removal is not inherently a dark or reckless aspiration.
There is nothing morally sophisticated about treating the survival of such a regime as the default prudent outcome. This is not merely an external menace. It is a regime that terrorizes its own population as well.
At the same time, serious people should say plainly what force can and cannot do. Decapitation strikes and threat-reduction operations are not a political end state. They are, at most, an opening salvo. They can degrade command structures, reduce immediate dangers, and create opportunities that did not previously exist. They cannot by themselves produce legitimacy, restore sovereignty, or build a stable successor order.
That harder phase, if it ever comes, will depend above all on Iranians themselves — on brave people willing to reclaim their country from a regime that has held it hostage for nearly half a century.
This is the point too many critics still miss. Yes, there has been a communications failure. Americans were not told clearly enough, consistently enough, or persuasively enough why Iran is not just Israel’s problem but America’s problem too. And that failure created space for the horseshoe. On the Left and on the Right, anti-Israel fixation has too often displaced sober analysis of the regime itself. The language differs, but the impulse is similar: minimize Iran’s agency, magnify Israel’s, and collapse strategy into slogans.
But the communications failure does not make the danger unreal.
Nor does the war’s messiness. If the war had gone better — if it had produced a cleaner strategic result, a more visible collapse in regime capacity, or even the early signs of a successful internal uprising — some of today’s criticism would undoubtedly be quieter. That much is true. But it does not follow that the underlying threat was invented. It means only that strategic disappointment always gives selective memory more room to operate.
Iran was never just Israel’s problem. It has been an American problem since 1979. It has been a regional problem for decades. And it remains a wider strategic problem wherever revolutionary terror, nuclear deceit, long-range coercion, and genocidal rhetoric are treated as tolerable, so long as they are aimed at someone else first.
This was not only a failure of statecraft. It was a failure of recognition. Too many Americans looked at the crisis and somehow forgot they were dealing with a regime that has spent decades announcing itself through terror, deceit, and exterminationist intent.
David E. Firester, Ph.D., is the Founder and CEO of TRAC Intelligence, LLC, and the author of Failure to Adapt: How Strategic Blindness Undermines Intelligence, Warfare, and Perception (2025).
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Shabbat HaGadol and the Story of Elijah
A Torah scroll. Photo: Wikimedia Commons.
“Behold I will send you Elijah the prophet before the great awesome Day of God, and he will reconcile fathers to children and children to fathers” (Malachi 3:24).
This is part of the Haftorah for Shabbat HaGadol, the Shabbat before Pesach. But who exactly was Elijah? It is true that in terms of stature and his place in our tradition, he was the greatest of the prophets, even if no book is attributed to him. His public victory over the prophets of Baal during the reign of Ahab and Jezebel was his most famous triumph. But just as significant was the Chariot of Fire that took him up to Heaven when he died, which became the symbol of mysticism with which he was always associated.
In the Talmud, Elijah figures prominently in the debates about messianism and whether he was to be the messiah, or the pathfinder and precursor. Eventually, it was settled that Elijah would pave the way for a messianic era and instruct us what to do and what parts of our tradition would be revived or survive when it came about.
In the Talmud, there are many episodes in which Elijah is said to appear to rabbis and guide them, and he is associated with solving unresolved halachic issues.
Elijah has multiple associations with Pesach. The most obvious being when towards the end of the Seder, we dedicate the fifth cup of wine to Elijah, and we invoke his presence in asking God to remove our enemies.
Why is this fifth cup specifically Eliyahu’s?
Explanations range from the rational to the mystical. According to Maimonides, the coming of the messiah is a time in which oppression and hatred are removed, and we are free to explore our spiritual lives unimpeded. That’s the mystical.
Practically, there is a debate about if we should drink four or five cups of wine at the Seder. Those who advocate for four cups say it is done for the four terms used in the Torah to describe the process that gave us our freedom from slavery — “I freed you, I saved you, I redeemed you, I took you out.” But others believe “I brought you” counts as a fifth.
Are there four or five words, and should there be four or five cups?
The debate is left unanswered. Although we are obliged to have four cups of wine, we add an extra one just in case — and our tradition happened to dedicate that one to Elijah.
This year we have much to be sad about. So many beautiful young and not-so-young lives have been killed by our enemies. So many more lives have been injured or ruined. And yet there have been so many examples of deliverance, self-sacrifice, and heroism.
Is this the year the messiah will come? We can hope. But in the meantime, we have to do our best to reconcile and heal the chasms amongst us, and to come together to go forward united with pride and joy. Thank you, Eliyahu.
The author is a writer and rabbi based in New York.
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Unreported: Palestinian Authority Brags It Killed More Jews in Second Intifada Than Hamas
The Palestinian Authority Security Forces (PASF) had the largest number of terrorists in the Second Intifada, boasted a senior PA official.
PA Tulkarem District Governor Abdallah Kmeil bragged how the number of PASF members killed fighting Israel far exceeded the number killed by other terror organizations combined during the PA-led terror campaign of 2000-2005:
“Tulkarem District Governor Abdallah Kmeil: Let’s speak in a scientific language, in the language of numbers, which is the strongest language. There were 2,089 Martyrs from the [PA] Security Forces in the second Intifada … The Al-Aqsa Martyrs’ Brigades of Fatah had 632 Martyrs, the Al-Quds Brigades of the [Islamic] Jihad had 415 Martyrs, and the [Izz A-Din] Al-Qassam Brigades of Hamas had 378 Martyrs.”
[Tulkarem Governorate, Facebook page, Feb. 13, 2026]
By comparing PASF casualties to those of recognized terror groups, Kmeil showed that the PA Security Forces — who were trained and funded by the West to fight terror — were actually the leaders of Palestinian terror.
The Second Intifada was the PA-directed and controlled terror campaign, during which Palestinians carried out thousands of terror attacks, including suicide bombings on buses, in shopping malls, and on main streets, murdering more than 1,100 Israelis.
Last year, PA TV aired an interview with a PASF member jailed by Israel for terror offenses during the Second Intifada, who explained that the PASF “responded to this call” — to join the terror organizations in fighting Israel:
Released PA Security Forces terrorist prisoner Naji Arar: “I was a member of the Security Forces, of the security establishment. When we responded to the call of the homeland – we responded to this call through the Security Forces.
Do you remember the Al-Aqsa Intifada? The ones who resisted there were the Security Forces members, of course, in cooperation with our people and the factions.
I was arrested in Ramallah and sentenced to 18 years… It was shocking. But for Palestine, everything is insignificant. We were released… and met the security establishment through which we launched [our activity back then]. It welcomed us.”
[Official PA TV, Giants of Endurance, May 30, 2025 and Sept. 20, 2025]
Most importantly, the PASF leadership role in terror continues today unabated, as exposed in the June 2025 report by Palestinian Media Watch (PMW) titled “Terrorists in Uniform.”
In 2023, after calling the killing of 12 Israelis that year “acts of resistance,” Fatah-run Adwah TV reported that “the members of Fatah and the Security Forces form the core and the arms of the resistance [i.e., terror] groups in the West Bank, together with the other Palestinian factions.”
PMW has likewise documented Fatah honoring dead PASF members who were terrorists killed while attacking Israelis.
Therefore, Kmeil’s words were surely no slip of the tongue. They were a public expression of what the PA and Fatah know: that PA Security Forces members take a leading role in Palestinian terror, a role that is a source of pride, to be celebrated.
This is all the more reason why any talk of parts of Gaza being handed over to the PASF to police the Strip is misguided and unacceptable, since it would be simply replacing one terror group, Hamas, with another — PA Security Forces.
Itamar Marcus is the Founder and Director of Palestinian Media Watch (PMW). Ahron Shapiro is a contributor to PMW, where a version of this article first appeared.


