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With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds

(JTA) — Running a not-so-Zagat-rated deli, dropping into a Chinese restaurant for Christmas Eve dinner and acting out a bat mitzvah that involves a vampire — for contemporary board game fans, those can be all in an evening’s play.

That’s because a crop of new games aims to merge Jewish ideas and experiences with the aesthetics and language of games such as Dungeons & Dragons. Dream Apart places players in a fantastical reimagining of a 19th-century shtetl, for example, while J.R. Goldberg’s God of Vengeance draws inspiration from the Yiddish play of the same name. In the games in Doikayt, a collection released in 2020, players can literally wrestle with God.

Known as tabletop role-playing games because they ask players to take on a character, these games and their creators imagine exciting new worlds, subvert classic tropes in fun and irreverent ways, and reinterpret Jewish history and identity.

Tabletop role-playing games like Dungeons & Dragons and Call of Cthulhu have exploded in popularity over the past several years, with many — including at least one group of rabbis — picking up the Zoom-friendly hobby during the height of the COVID-19 pandemic. But the new Jewish games aim to do more than just provide a diversion or even an escape.

“Depending on your family, depending on your synagogue, depending on your community, you may have gotten more or fewer options of what Jewishness could mean in your imagination,” said Lucian Kahn, who created a trilogy of humorous Jewish role-playing games. 

“What some of these games are doing is opening that up and pointing to alternate possibilities of imagining Jewishness, not as a way of converting anyone to anything else, but just as a way of showing the tradition is enormous,” he added.

Kahn is the creator of If I Were a Lich, Man, a trilogy of humorous games whose name is a mashup between a “Fiddler on the Roof” song and an undead character, the lich, that frequently appears in fantasy fiction and games. In the title game, players are Jewish liches — spellcasters whose souls, in the lore of Dungeons & Dragons, are stored in phylacteries, the Greek word for tefillin used by Jews in prayer. Representing the four children of the Passover seder, they debate how their community should address the threat of encroaching holy knights.

In some cases, the association of Jews with monsters has given rise to charges of antisemitism — the goblins of “Harry Potter” offer a prime example. But Kahn said he sees Jewish-coded monsters, and queer-coded villains, as figures of resistance.

“There’s a long tradition of looking at the monster and seeing that the reason why these are monsters is because the people who have oppressive power have decided that these are going to be the enemies of the ‘good’ oppressive powers,” Kahn explained. “But if you don’t agree with their ideology, if you’re seeing yourself as being a member of a marginalized community and being in opposition to these oppressive powers, then you can look at the qualities assigned to these monsters and some of them are qualities that are good.”

For Kahn, Jewish-coded monster characters also provide more of an inspiration than the archetypes of more traditional games.

“Maybe somebody thinks they’re insulting me or insulting Jews,” he said. “My response is: I like vampires and liches and trolls and goblins and think they’re much more interesting than bland white muscular humans running through the fields with a cross on their chest hacking at the same things with a sword over and over again.”

Kahn’s outlook has resonated in the tabletop role-playing game community. In February, he and Hit Point Press launched a Kickstarter to fund production of If I Were a Lich, Man. The campaign smashed its $5,000 goal, raising $84,590, enough to hit one of the campaign’s stretch goals of funding a grant to support independent zines about tabletop role-playing games.

The successful campaign means that Kahn’s three games will go into production. In addition to the game about liches, the trilogy includes Same Bat Time, Same Bat Mitzvah, in which players act out a bat mitzvah where one guest has been turned into a vampire, and Grandma’s Drinking Song, inspired by how Kahn’s Jewish great-great grandmother and her children survived in 1920s New York City by working as bootleggers during Prohibition. 

In Grandma’s Drinking Song, players write a drinking song together as they act out scenes. Kahn, the former singer/songwriter and guitarist for Brooklyn Jewish queercore folk-punk band Schmekel, wanted to carry over elements of music into this game.

A throughline in all three games is the power of creative resistance to authority — a narrative that Kahn said strikes him as particularly Jewish.

“There are all these stories in Jewish folklore that are really overtly about finding trickster-y or creative ways of fighting back against oppressive and unjust governmental regimes, evil kings, bad advisors,” Kahn said. “One of the first stories I ever heard in my life was the Purim story, so it’s very embedded in my mind as a part of Jewish consciousness, when evil rulers come to power and try to kill us all, we’re supposed to find these outside-the-box ways of preventing that from happening.”

For some Jewish creators, Jewish holidays are an explicit inspiration. Like many Jewish kids of the ‘80s and ‘90s, Max Fefer, a civil engineer by day and game designer by night, grew up loving the picture book “Herschel and the Hanukkah Goblins,” which remains a popular festive text. But as Fefer notes, goblins are often associated with antisemitic stereotypes. Fefer’s first Jewish game, Hanukkah Goblins, turns the story on its head — players interact as the jovial goblins, who are here not to destroy but to spread the spirit of Hanukkah to their goblin neighbors.

Last year, Fefer launched a successful Kickstarter for another Jewish holiday-inspired tabletop role-playing game, Esther and the Queens, where players assume the roles of Esther and her handmaidens from the Purim story, who join together to defeat Haman by infiltrating a masquerade party as queens from a far-off land.

Esther and the Queens channels Fefer’s Purim memories and includes carnival activities, including Skee-Ball; a calm, relaxing Mishloach Manot basket-making; and a fast-paced racing game. 

“All of our holidays, they’re opportunities for us to gather as a community in different ways,” Fefer said. “Watching this satirical, comedic retelling of the story of Purim and the Esther Megillah and coming together into a theater, in a synagogue, to watch these spiels and laugh together and spin the graggers when we hear Haman’s name — all of those things help us build identity and community, and I think games in particular surrounding identity, that’s a great way for a Jewish person themselves to feel seen in a game and reinforce their identity, and share their background with friends.” 

Another pair of Jewish game creators, Gabrielle Rabinowitz and her cousin, Ben Bisogno, were inspired by Passover. 

“The seder is kind of like an RPG in that it’s a structured storytelling experience where everyone takes turns reading and telling, and there’s rituals and things you do at a certain time,” Rabinowitz said. “It’s halfway to an RPG.”

The game became a pandemic project for the two of them, and alongside artist Katrin Dirim and a host of other collaborators, they created Ma Nishtana: Why Is This Night Different? — a story game modeled on their family’s seder. The game follows the main beats of the Exodus story, and in every game, there will be a call to action from God, a moment of resistance, a departure and a final barrier — but different characters and moments resonate depending on the players’ choices. 

As an educator at the Museum of Natural History, Rabinowitz said she is often thinking about how to foster participation and confidence, and she wanted to create a game-play mechanic to encourage players to be “as brazen as her family is.” The result was an in-game action called “Wait! Wait! Wait!” — if players wish to ask a question, make a suggestion, disagree with a course of action or share a new perspective, they can call out “Wait! Wait! Wait!” to do so.

The game also includes a series of scenes that are actively roleplayed or narrated, and each includes a ritual — one that can be done in-person or an alternate remote-friendly version. For example, at one point each player must come up with a plague inspired by the new story they’re telling together, and in the remote version, players go camera-off after reciting theirs. 

“The fact that it was created during the pandemic and a way for us to connect and other people to connect with each other is really the soul of the game,” Rabinowitz said. “After each person tells a plague, by the end, all the cameras are off and everyone stays silent for another minute. It’s a hugely impactful moment when you’re playing remotely. The design is interwoven in the game itself.”

Rabinowitz said by playing a story of a family undergoing these trials, the themes of family and identity deepen every time she plays the game. 

“A lot of people say, ‘Wow, I’ve never felt more connected to this story,’” she said. “Embodying these characters gave me a feeling of relevance and that makes it feel important as a Jewish precept.”  

For other creators, that deep connection comes in more lighthearted scenarios. Nora Katz, a theatremaker, game designer and public historian working at the Goldring/Woldenberg Institute of Southern Jewish Life (ISJL) by day, created the Jewish deli-centered game Lunch Rush, which was included in the Doikayt anthology.

“There’s also types of institutions that come up a lot in [tabletop role-playing games], especially sort of high fantasy,” she said. “Everyone meets in a tavern, there’s an inn, things like that. So the idea of a deli as a central gathering place in a world like that felt fun to me.”

An important element of Lunch Rush is that players must be eating while playing, so for Katz’s first round with friends, they got together with chocolate chip ice cream and dill pickle potato chips. She said the deli is a shared language, and her fellow players were all bringing in their own favorite things about delis they loved into the fictional place they were building together. 

Tabletop role-playing games “at their core are about collaboration and relationships and storytelling and community, and for me, all of those things are also what Jewishness is about, to me they totally go hand in hand,” Katz said.

The games are not meant to be for Jewish players only. Rabinowitz said the guidebook for Ma Nishtana includes essays to encourage people to further engage with the narrative. 

“Jewish players, non-Jewish players, priests, non-religious people, all different people have played it and almost all of them have told us it’s given them a new way of thinking of how they relate to religious tradition, and I didn’t really set out to do that,” Rabinowitz said. “I feel really privileged to have helped create that space.”

Rabinowitz and Bisogno also commissioned other creators to build alternate backdrops for their game, so it can be repurposed to telling the story of another oppressed people’s fight for freedom. Players can interact as embattled yaoguai, spirits from Chinese mythology; explore a Janelle Monáe-inspired Afrofuturist world; play as Indigenous land defenders; or unionize as exploited workers at “E-Shypt.”

Fefer, who has been amplifying the work of other Jewish creators in the tabletop role-playing game space, said the harm of stereotyping and reinforcing negative tropes is still present in the industry, and not just for Jewish people. For example, fans recently criticized Dungeons & Dragons publishers Wizards of the Coast for reinforcing anti-Black stereotypes in the descriptions of a fantasy race, the Hadozee. 

“I think it’s a process of talking to people who are from these groups and bringing them onto your teams and making sure you’re incorporating their perspectives into, in the example of Dungeons & Dragons, a hundred-million-dollar industry, being intentional about that design and looking at things from lots of different angles,” Fefer said. “How could our branding, our games be reinforcing something we’re not even aware of?”

Fefer hopes people who play Hanukkah Goblins and Esther and the Queens feel seen and have moments of shared joy, and also that they learn something from these games — about the antisemitic tropes in fantasy, or about underrepresented groups within the Jewish community. With Esther and the Queens, Fefer collaborated with a writer and artist, Noraa Kaplan, to retell the Purim story from a queer and feminist lens, drawing on Jewish texts that the pair said shows the long presence of queer and trans people in Jewish tradition.

“We have a lot of richness within Judaism to share our culture and share our upbringing but also just be representation,” Fefer added. “We’re living in a time of heightened antisemitism and the world being a gross place to be at times, and we can really bring the beauty of Judaism into game design and create experiences for people that are both representative of Judaism and also just very Jewish experiences.”

But for all the important conversations and learning experiences that can come from Jewish tabletop role-playing games, Katz said the goofiness and joy is important, too.

“We live in such a horrendous society that is of our own making,” she said. “If you can, for a little while, enjoy an anticapitalist fictional deli that you and your friends live in, I think that’s great.”


The post With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds appeared first on Jewish Telegraphic Agency.

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Pope Leo: Palestinian State ‘Only’ Solution to Israeli Conflict

Pope Leo XIV is welcomed by Lebanese President Joseph Aoun and officials upon arrival at Rafic Hariri International Airport, during his first apostolic journey, in Beirut, Lebanon, November 30, 2025. Photo: REUTERS/Mohammed Yassin

Pope Leo said on Sunday that the only solution in the decades-long conflict between Israel and the Palestinian people must include a Palestinian state, reaffirming the Vatican’s position.

“We all know that at this time Israel still does not accept that solution, but we see it as the only solution,” Leo, the first US pope, told journalists on a flight from Turkey to Lebanon during his first in-flight press conference.

“We are also friends with Israel and we are seeking to be a mediating voice between the two parties that might help them close in on a solution with justice for everyone,” added the pope, speaking in Italian.

Israel‘s Prime Minister Benjamin Netanyahu has reaffirmed opposition to a Palestinian state after even its biggest ally the US indicated support for Palestinian independence.

Leo spoke in a brief eight-minute press conference focused on his visit to Turkey, which he visited from Thursday to Sunday on his first overseas trip since election in May as leader of the 1.4 billion-member Catholic Church.

The pope said he and Turkish President Tayyip Erdogan discussed both the Israel-Palestinian and Ukraine-Russia conflicts. Turkey has an important role to play helping end both wars, Leo said.

During his visit to Turkey, the pope warned that humanity’s future was at risk because of the world’s unusual number of bloody conflicts and condemned violence in the name of religion.

CRITICAL OF ISRAELI MILITARY IN GAZA

Leo, who usually prefers using careful, diplomatic language, ramped up criticism earlier this year of Israel‘s military campaign in Gaza.

Turkey is predominantly Muslim but is also home to Ecumenical Patriarch Bartholomew, spiritual leader of the world’s 260 million Orthodox Christians.

Leo praised Turkey as an example of religious co-existence.

“People of different religions are able to live in peace,” said the pope. “That is one example of what I think we all would be looking for throughout the world.”

Leo is visiting Lebanon until Tuesday, when he returns to Rome.

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Cairo Begins Training Program for Future Gaza Police Force

Egypt’s Foreign Minister Badr Abdelatty attends a joint press conference with Palestinian Prime Minister Mohammad Mustafa in Cairo, Egypt March 1, 2025. Photo: REUTERS/Mohamed Abd El Ghany

i24 NewsCairo has launched a major initiative to train Palestinian police officers who are expected to join a future security force in Gaza once the ongoing conflict concludes.

The program was first announced last summer by Egyptian Foreign Minister Badr Abdelatty during a meeting with Palestinian Prime Minister Mohammad Mustafa.

The training began with an initial cohort of more than 500 officers in March, and resumed in September with new groups. The program aims to prepare a total of 5,000 police officers, all from Gaza, with funding provided by the Palestinian Authority.

“We aspire to a definitive end to the fighting and hope to serve our homeland and fellow citizens,” said a 26-year-old trainee, expressing satisfaction with the program. He added that the goal is to establish a security force “autonomous, loyal only to Palestine, and free from external influence.”

An anonymous Palestinian lieutenant, who left Gaza with his family in 2024, described the program as offering “high-level operational training, with modern equipment for border control.” The curriculum also covers the aftermath of the October 7, 2023 Hamas offensive and its implications for the Palestinian cause.

The training emphasizes the Palestine Liberation Organization (PLO) as the sole legitimate representative of the Palestinian people and reinforces the aim of building an independent Palestinian state.

A senior Palestinian Authority official confirmed that President Mahmoud Abbas instructed Interior Minister Ziad Hab al-Reeh to coordinate with Egypt in establishing these security units for Gaza.

As part of broader reconciliation efforts, Palestinian factions—including Hamas and Fatah, agreed in late 2024 under Egyptian mediation to create a 10,000-strong police force. Half of the officers will be trained by Egypt, and the other half drawn from Gaza’s police ranks, which have been under Hamas control since 2007.

The force is planned to operate under a technocratic committee approved by all Palestinian movements, tasked with administering Gaza post-conflict. A Hamas official told AFP that the organization supports the security and governance arrangements agreed upon during the talks.

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Israel’s Netanyahu Seeks Pardon in Years-Long Corruption Trial

Israeli Prime Minister Benjamin Netanyahu speaks at the plenum of the Knesset, Israel’s parliament, in Jerusalem, November 10, 2025. REUTERS/Ronen Zvulun

Israeli Prime Minister Benjamin Netanyahu asked the country’s president on Sunday for a pardon in his long-running corruption trial, arguing that criminal proceedings were hindering his ability to govern and a pardon would be good for Israel.

Netanyahu, the country’s longest-serving prime minister, denies the bribery, fraud, and breach of trust charges. His lawyers said in a letter to the president’s office that the prime minister still believes the legal proceedings would result in a complete acquittal.

“My lawyers sent a request for pardon to the president of the country today. I expect that anyone who wishes for the good of the country support this step,” Netanyahu said in a brief video statement released by his political party, the Likud.

Neither the prime minister, who has been on trial for five years, nor his lawyers made any admission of guilt.

Opposition leader Yair Lapid said Netanyahu should not be pardoned without admitting guilt, expressing remorse, and immediately retiring from political life.

Pardons in Israel have typically been granted only after legal proceedings have concluded and the accused has been convicted. Netanyahu’s lawyers argued that the president can intervene when public interest is at stake, as in this case, with a view to healing divisions and strengthening national unity.

President Isaac Herzog’s office described the request as “extraordinary” with “significant implications.” The president “will responsibly and sincerely consider the request” after receiving relevant opinions, his office said.

US President Donald Trump wrote to Herzog this month, urging him to consider granting the prime minister a pardon, saying the case against him was “a political, unjustified prosecution.”

Herzog’s office said the request would be forwarded to the pardons department in the justice ministry, as is standard practice, to collect opinions, which would be submitted to the president’s legal adviser, who will formulate a recommendation for the president.

Israel’s Justice Minister, Yariv Levin, is a member of Netanyahu’s Likud party and a close ally of the prime minister.

In the letter, Netanyahu’s lawyers argued that criminal proceedings against him had deepened societal divisions and that ending the trial was necessary for national reconciliation. They also wrote that increasingly frequent court hearings were burdensome while the prime minister was attempting to govern.

“I am required to testify three times a week … That is an impossible demand that is not made of any other citizen,” Netanyahu said in the video statement, emphasizing that he had received the public’s trust by repeatedly winning elections.

Netanyahu was indicted in 2019 in three separate but related cases that center around accusations that he granted favors to prominent business figures in exchange for gifts and sympathetic media coverage.

The prime minister has repeatedly denied any wrongdoing.

Coalition allies issued statements supporting Netanyahu’s request for a pardon, including National Security Minister Itamar Ben-Gvir and Finance Minister Bezalel Smotrich.

Opposition politician Yair Golan, a former deputy chief of the military, called on the prime minister to resign, urging the president not to grant a pardon.

Netanyahu is one of the country’s most polarizing political figures, who was first elected prime minister in 1996. He has since served in government and opposition and returned to the prime minister’s office following the 2022 election.

The next election is due by October 2026, and many polls indicate that his coalition, the most right-wing in Israel’s history, would struggle to win enough seats to form a government.

Throughout his career, Netanyahu has cultivated a reputation for prioritizing security and economic issues, but he has also been dogged by the corruption charges. He was prime minister on October 7, 2023, when Hamas launched its attack on Israel, widely regarded as the most traumatic event in the country’s history and the deadliest assault on Jews since the Holocaust.

Since then, he has overseen the devastating war in Gaza, which has killed tens of thousands of Palestinians and leveled much of the territory, drawing broad international criticism and condemnation. Israel has severely weakened Hamas and also Lebanese terrorist group Hezbollah and this year launched a war against Iran that destroyed critical military infrastructure.

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