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With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds
(JTA) — Running a not-so-Zagat-rated deli, dropping into a Chinese restaurant for Christmas Eve dinner and acting out a bat mitzvah that involves a vampire — for contemporary board game fans, those can be all in an evening’s play.
That’s because a crop of new games aims to merge Jewish ideas and experiences with the aesthetics and language of games such as Dungeons & Dragons. Dream Apart places players in a fantastical reimagining of a 19th-century shtetl, for example, while J.R. Goldberg’s God of Vengeance draws inspiration from the Yiddish play of the same name. In the games in Doikayt, a collection released in 2020, players can literally wrestle with God.
Known as tabletop role-playing games because they ask players to take on a character, these games and their creators imagine exciting new worlds, subvert classic tropes in fun and irreverent ways, and reinterpret Jewish history and identity.
Tabletop role-playing games like Dungeons & Dragons and Call of Cthulhu have exploded in popularity over the past several years, with many — including at least one group of rabbis — picking up the Zoom-friendly hobby during the height of the COVID-19 pandemic. But the new Jewish games aim to do more than just provide a diversion or even an escape.
“Depending on your family, depending on your synagogue, depending on your community, you may have gotten more or fewer options of what Jewishness could mean in your imagination,” said Lucian Kahn, who created a trilogy of humorous Jewish role-playing games.
“What some of these games are doing is opening that up and pointing to alternate possibilities of imagining Jewishness, not as a way of converting anyone to anything else, but just as a way of showing the tradition is enormous,” he added.
Kahn is the creator of If I Were a Lich, Man, a trilogy of humorous games whose name is a mashup between a “Fiddler on the Roof” song and an undead character, the lich, that frequently appears in fantasy fiction and games. In the title game, players are Jewish liches — spellcasters whose souls, in the lore of Dungeons & Dragons, are stored in phylacteries, the Greek word for tefillin used by Jews in prayer. Representing the four children of the Passover seder, they debate how their community should address the threat of encroaching holy knights.
In some cases, the association of Jews with monsters has given rise to charges of antisemitism — the goblins of “Harry Potter” offer a prime example. But Kahn said he sees Jewish-coded monsters, and queer-coded villains, as figures of resistance.
“There’s a long tradition of looking at the monster and seeing that the reason why these are monsters is because the people who have oppressive power have decided that these are going to be the enemies of the ‘good’ oppressive powers,” Kahn explained. “But if you don’t agree with their ideology, if you’re seeing yourself as being a member of a marginalized community and being in opposition to these oppressive powers, then you can look at the qualities assigned to these monsters and some of them are qualities that are good.”
For Kahn, Jewish-coded monster characters also provide more of an inspiration than the archetypes of more traditional games.
“Maybe somebody thinks they’re insulting me or insulting Jews,” he said. “My response is: I like vampires and liches and trolls and goblins and think they’re much more interesting than bland white muscular humans running through the fields with a cross on their chest hacking at the same things with a sword over and over again.”
Kahn’s outlook has resonated in the tabletop role-playing game community. In February, he and Hit Point Press launched a Kickstarter to fund production of If I Were a Lich, Man. The campaign smashed its $5,000 goal, raising $84,590, enough to hit one of the campaign’s stretch goals of funding a grant to support independent zines about tabletop role-playing games.
The successful campaign means that Kahn’s three games will go into production. In addition to the game about liches, the trilogy includes Same Bat Time, Same Bat Mitzvah, in which players act out a bat mitzvah where one guest has been turned into a vampire, and Grandma’s Drinking Song, inspired by how Kahn’s Jewish great-great grandmother and her children survived in 1920s New York City by working as bootleggers during Prohibition.
In Grandma’s Drinking Song, players write a drinking song together as they act out scenes. Kahn, the former singer/songwriter and guitarist for Brooklyn Jewish queercore folk-punk band Schmekel, wanted to carry over elements of music into this game.
A throughline in all three games is the power of creative resistance to authority — a narrative that Kahn said strikes him as particularly Jewish.
“There are all these stories in Jewish folklore that are really overtly about finding trickster-y or creative ways of fighting back against oppressive and unjust governmental regimes, evil kings, bad advisors,” Kahn said. “One of the first stories I ever heard in my life was the Purim story, so it’s very embedded in my mind as a part of Jewish consciousness, when evil rulers come to power and try to kill us all, we’re supposed to find these outside-the-box ways of preventing that from happening.”
For some Jewish creators, Jewish holidays are an explicit inspiration. Like many Jewish kids of the ‘80s and ‘90s, Max Fefer, a civil engineer by day and game designer by night, grew up loving the picture book “Herschel and the Hanukkah Goblins,” which remains a popular festive text. But as Fefer notes, goblins are often associated with antisemitic stereotypes. Fefer’s first Jewish game, Hanukkah Goblins, turns the story on its head — players interact as the jovial goblins, who are here not to destroy but to spread the spirit of Hanukkah to their goblin neighbors.
Last year, Fefer launched a successful Kickstarter for another Jewish holiday-inspired tabletop role-playing game, Esther and the Queens, where players assume the roles of Esther and her handmaidens from the Purim story, who join together to defeat Haman by infiltrating a masquerade party as queens from a far-off land.
Esther and the Queens channels Fefer’s Purim memories and includes carnival activities, including Skee-Ball; a calm, relaxing Mishloach Manot basket-making; and a fast-paced racing game.
“All of our holidays, they’re opportunities for us to gather as a community in different ways,” Fefer said. “Watching this satirical, comedic retelling of the story of Purim and the Esther Megillah and coming together into a theater, in a synagogue, to watch these spiels and laugh together and spin the graggers when we hear Haman’s name — all of those things help us build identity and community, and I think games in particular surrounding identity, that’s a great way for a Jewish person themselves to feel seen in a game and reinforce their identity, and share their background with friends.”
Another pair of Jewish game creators, Gabrielle Rabinowitz and her cousin, Ben Bisogno, were inspired by Passover.
“The seder is kind of like an RPG in that it’s a structured storytelling experience where everyone takes turns reading and telling, and there’s rituals and things you do at a certain time,” Rabinowitz said. “It’s halfway to an RPG.”
The game became a pandemic project for the two of them, and alongside artist Katrin Dirim and a host of other collaborators, they created Ma Nishtana: Why Is This Night Different? — a story game modeled on their family’s seder. The game follows the main beats of the Exodus story, and in every game, there will be a call to action from God, a moment of resistance, a departure and a final barrier — but different characters and moments resonate depending on the players’ choices.
As an educator at the Museum of Natural History, Rabinowitz said she is often thinking about how to foster participation and confidence, and she wanted to create a game-play mechanic to encourage players to be “as brazen as her family is.” The result was an in-game action called “Wait! Wait! Wait!” — if players wish to ask a question, make a suggestion, disagree with a course of action or share a new perspective, they can call out “Wait! Wait! Wait!” to do so.
The game also includes a series of scenes that are actively roleplayed or narrated, and each includes a ritual — one that can be done in-person or an alternate remote-friendly version. For example, at one point each player must come up with a plague inspired by the new story they’re telling together, and in the remote version, players go camera-off after reciting theirs.
“The fact that it was created during the pandemic and a way for us to connect and other people to connect with each other is really the soul of the game,” Rabinowitz said. “After each person tells a plague, by the end, all the cameras are off and everyone stays silent for another minute. It’s a hugely impactful moment when you’re playing remotely. The design is interwoven in the game itself.”
Rabinowitz said by playing a story of a family undergoing these trials, the themes of family and identity deepen every time she plays the game.
“A lot of people say, ‘Wow, I’ve never felt more connected to this story,’” she said. “Embodying these characters gave me a feeling of relevance and that makes it feel important as a Jewish precept.”
For other creators, that deep connection comes in more lighthearted scenarios. Nora Katz, a theatremaker, game designer and public historian working at the Goldring/Woldenberg Institute of Southern Jewish Life (ISJL) by day, created the Jewish deli-centered game Lunch Rush, which was included in the Doikayt anthology.
“There’s also types of institutions that come up a lot in [tabletop role-playing games], especially sort of high fantasy,” she said. “Everyone meets in a tavern, there’s an inn, things like that. So the idea of a deli as a central gathering place in a world like that felt fun to me.”
An important element of Lunch Rush is that players must be eating while playing, so for Katz’s first round with friends, they got together with chocolate chip ice cream and dill pickle potato chips. She said the deli is a shared language, and her fellow players were all bringing in their own favorite things about delis they loved into the fictional place they were building together.
Tabletop role-playing games “at their core are about collaboration and relationships and storytelling and community, and for me, all of those things are also what Jewishness is about, to me they totally go hand in hand,” Katz said.
The games are not meant to be for Jewish players only. Rabinowitz said the guidebook for Ma Nishtana includes essays to encourage people to further engage with the narrative.
“Jewish players, non-Jewish players, priests, non-religious people, all different people have played it and almost all of them have told us it’s given them a new way of thinking of how they relate to religious tradition, and I didn’t really set out to do that,” Rabinowitz said. “I feel really privileged to have helped create that space.”
Rabinowitz and Bisogno also commissioned other creators to build alternate backdrops for their game, so it can be repurposed to telling the story of another oppressed people’s fight for freedom. Players can interact as embattled yaoguai, spirits from Chinese mythology; explore a Janelle Monáe-inspired Afrofuturist world; play as Indigenous land defenders; or unionize as exploited workers at “E-Shypt.”
Fefer, who has been amplifying the work of other Jewish creators in the tabletop role-playing game space, said the harm of stereotyping and reinforcing negative tropes is still present in the industry, and not just for Jewish people. For example, fans recently criticized Dungeons & Dragons publishers Wizards of the Coast for reinforcing anti-Black stereotypes in the descriptions of a fantasy race, the Hadozee.
“I think it’s a process of talking to people who are from these groups and bringing them onto your teams and making sure you’re incorporating their perspectives into, in the example of Dungeons & Dragons, a hundred-million-dollar industry, being intentional about that design and looking at things from lots of different angles,” Fefer said. “How could our branding, our games be reinforcing something we’re not even aware of?”
Fefer hopes people who play Hanukkah Goblins and Esther and the Queens feel seen and have moments of shared joy, and also that they learn something from these games — about the antisemitic tropes in fantasy, or about underrepresented groups within the Jewish community. With Esther and the Queens, Fefer collaborated with a writer and artist, Noraa Kaplan, to retell the Purim story from a queer and feminist lens, drawing on Jewish texts that the pair said shows the long presence of queer and trans people in Jewish tradition.
“We have a lot of richness within Judaism to share our culture and share our upbringing but also just be representation,” Fefer added. “We’re living in a time of heightened antisemitism and the world being a gross place to be at times, and we can really bring the beauty of Judaism into game design and create experiences for people that are both representative of Judaism and also just very Jewish experiences.”
But for all the important conversations and learning experiences that can come from Jewish tabletop role-playing games, Katz said the goofiness and joy is important, too.
“We live in such a horrendous society that is of our own making,” she said. “If you can, for a little while, enjoy an anticapitalist fictional deli that you and your friends live in, I think that’s great.”
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The post With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds appeared first on Jewish Telegraphic Agency.
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Billie Eilish and the Erasure of Antisemitism After Australia’s Terror Attack
Police officers stand guard following the attack on a Jewish holiday celebration at Sydney’s Bondi Beach, in Sydney, Australia, Dec. 15, 2025. Photo: REUTERS/Flavio Brancaleone
On Sunday, December 14, the Australian Jewish community was shattered by a horrific terrorist attack that claimed the lives of 15 people, including a Holocaust survivor, a rabbi, and a 10-year-old girl.
This was not random violence. The attackers did not open fire indiscriminately on beachgoers or people passing by, nor was this an abstract failure of gun control or public safety.
The shooters deliberately targeted Jews gathered for a Hanukkah event, firing toward a clearly identifiable Jewish celebration. The intent was unmistakable. This was a targeted, ideologically motivated antisemitic terror attack.
They didn’t shoot the surfers or swimmers, bathers running for their lives or the brave lifeguards at Bondi.
They just shot the Jews.
Only the Jews.That’s the issue. Everything else is spin and gaslighting
— Brian Carlton (@Spoonyman) December 15, 2025
Yet some public figures rushed to reframe it as something else.
Musician Billie Eilish, for example, described the attack as “devastating” while emphasizing the need for stricter gun control in the United States and Australia — a response that sidestepped both who was targeted and why.
That framing is difficult to separate from Eilish’s own record. She has publicly accused Israel of committing “genocide” and proudly worn the Artists4Ceasefire pin featuring a red hand, an image uncomfortably reminiscent of the blood-stained hands displayed by terrorists after the lynching of Israelis in Ramallah during the Second Intifada.
Australia already has some of the strictest gun laws in the world; its last mass shooting occurred in 1996.
In the wake of last week’s attack, the Australian government again pledged to enforce even tighter restrictions. Whether Eilish was aware of this context is ultimately beside the point. What matters is her refusal to acknowledge the antisemitic motivation of the attack and the Jewish community it targeted.
A similar omission appeared in Australian Prime Minister Anthony Albanese’s initial statement following the attack, which made no mention of Jews as the intended victims, despite the well-known presence of a large Hanukkah event nearby. Although Albanese later corrected course, that first statement helped set the framework through which much of the public understood the attack, blurring its antisemitic nature at the outset.
This instinct to default to safe political talking points while avoiding uncomfortable truths about antisemitic violence is increasingly common among celebrities and politicians alike. But the terror attack in Australia did not occur in a vacuum. It followed more than two years of escalating antisemitic incidents across the country, during which Jews have been physically threatened, verbally abused, and spiritually targeted.
Synagogues have been firebombed. and Jewish-owned businesses vandalized. Crowds openly chanted calls to “gas the Jews.”
Notably, some public figures did acknowledge this context. Film star Ashton Kutcher warned that antisemitic rhetoric “carries a cost.” Actor Josh Gad observed that the tragedy occurred because antisemitism has become “acceptable and cheered.” Their responses recognized a reality others chose to obscure.
Those who removed antisemitism from their condemnation of the attack did not merely omit context; they distorted it. By refusing to name the motive, they minimize the danger facing Jewish communities and help sustain a climate in which hatred can continue unchecked.
Naming the problem is not divisive. Refusing to do so is.
The author is a contributor to HonestReporting, a Jerusalem-based media watchdog with a focus on antisemitism and anti-Israel bias — where a version of this article first appeared.
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‘Furious but Not Surprised’: UK Jewish Groups React After Bob Vylan Not Charged for ‘Death to the IDF’ Chant
Bob Vylan lead singer Bobby Vylan. Photo: BANG Showbiz via Reuters Connect
The Embassy of Israel in London as well as British Jewish groups have lambasted the decision by the UK’s Avon and Somerset Police on Tuesday to conclude its investigation into “death to the IDF” chants made during a Bob Vylan performance at the Glastonbury Festival and to take no further action against the British punk rap duo.
The police force decided not to bring charges against the London-based band after its lead singer Pascal Robinson-Foster, known by his stage name Bobby Vylan, led the audience in repeatedly chanting “death, death to the IDF” during their set at Glastonbury on June 28. The set was broadcast live on BBC.
“We have concluded, after reviewing all the evidence, that it does not meet the criminal threshold outlined by the CPS [Crown Prosecution Service] for any person to be prosecuted,” Avon and Somerset Police said in a statement. The force added that every potential criminal offense “was thoroughly considered,” police “sought all the advice [it] could to ensure we made an informed decision,” and “no further action will be taken on the basis there is insufficient evidential for there to be a realistic prospect of conviction.”
In a statement posted to X, the Embassy of Israel in London said it was “deeply disappointing that vile calls for violence, repeated openly and without remorse, continue to fall on deaf ears.”
“Especially in the wake of the terror attacks in Manchester and Bondi, when will such calls finally be recognized for what they are: a real and dangerous instigator of bloodshed?” the embassy continued. “Pascal Robinson-Foster of Bob Vylan should have been held accountable for his bigotry and racism. Failing to act only emboldens those who seek to harm Jews.”
The British charity Campaign Against Antisemitism (CAA) also lamented the police’s decision in a statement, describing it as another blow to the Jewish community in the UK.
“British Jews will be furious but not in the least surprised,” a CAA spokesperson said.
“Over the last two years, trust in the authorities has collapsed,” the spokesperson added. “With most British Jews now considering whether they have a future in the UK at all, over and over again it falls to us to explore all legal avenues to take action because the authorities will not.”
The Community Security Trust (CST), which aims to provide safety for Jewish communities in the UK, said the decision is “incredibly disappointing” and “sends completely the wrong message at the worst possible time,” as reported by The Guardian.
Avon and Somerset Police said that as part of their investigation into the anti-IDF chants, they conducted “a voluntary police interview under caution” with a man in his mid-30s in November. Officers also spoke to “approximately 200” members of the public to see if they “may be a victim of a criminal offense.” In an effort to gain “an understanding of any legal precedents,” police additionally contacted other police forces in the UK who have investigated similar incidents and sought advice from the National Police Chiefs’ Council hate crime leads, the CPS, and an “independent barrister” before concluding its investigation.
“We sought specific consideration around the words stated, in terms of the intent behind them, the wider context of how people heard what was said, case law, and anything else potentially relevant, including freedom of speech,” the statement continued. “Every case must be treated on its own merits. Consistently the advice we have received has highlighted fundamental evidential difficulties that cannot be ignored,” police said.
“We believe it is right this matter was comprehensively investigated, every potential criminal offense was thoroughly considered, and we sought all the advice we could to ensure we made an informed decision,” authorities added. “We are committed to working positively with all our communities across Avon and Somerset in relation any matters that may arise in the future, because there is no place in society for hate of any kind.”
Bob Vylan commented on the police decision in a lengthy Instagram post on Tuesday. The band claimed the investigation was “never warranted in the first place” because the anti-IDF chant during their Glastonbury set was “evidently not hateful,” but rather “a display of solidarity with the Palestinian people.” They also falsely accused the IDF of wantonly murdering Palestinians.
“Over the past six months, the media and politicians have consistently attacked us for using our art and platform to take a stand against the actions of Israel and its illegal occupying military force,” they wrote. “We hope that this news inspires others in the UK and around the world to speak up, and continue speaking up, in support of the Palestinian people, without fear. We have had our shows cancelled, visas revoked, our names tarnished and our lives upended, but what we have lost in peace and security, we have gained tenfold in spirit and camaraderie. And that is unbreakable.”
The band concluded in part by declaring “Free Palestine” and saying that they hope “all oppressed people the world over, resist the boot of tyranny on the neck of freedom.”
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Netanyahu: Israel to Spend $110 Billion to Develop Independent Arms Industry in Next Decade
Israeli Prime Minister Benjamin Netanyahu speaks during a joint press conference with Cypriot President Nikos Christodoulides and Greek Prime Minister Kyriakos Mitsotakis (not pictured) after a trilateral meeting at the Citadel of David Hotel, in Jerusalem, Dec. 22, 2025. Photo: ABIR SULTAN/Pool via REUTERS
Israeli Prime Minister Benjamin Netanyahu said on Wednesday that Israel would spend 350 billion shekels ($110 billion) on developing an independent arms industry to reduce dependency on other countries.
“We will continue to acquire essential supplies while independently arming ourselves,” Netanyahu said at a ceremony for new pilots.
“I don’t know if a country can be completely independent, but we will strive … to ensure our arms are produced as much as possible in Israel,” he said. “Our goal is to build an independent arms industry for the State of Israel and reduce the dependency on any party, including allies.”
Netanyahu’s comments came about a month after he denied reports that his country was seeking a new 20-year military aid deal with the US, insisting that Israel was working to wean itself off American assistance.
“I don’t know what they’re talking about. My direction is the exact opposite,” Netanyahu said on “The Erin Molan Show” last month when asked by the Australian journalist about a new Axios report saying Israel was pursuing the security agreement.
According to Axios, the deal under discussion would include “America First” provisions to win the Trump administration’s support. The current 10-year memorandum of understanding between the two countries — the third such agreement signed — expires in 2028. It includes around $3.8 billion of annual military aid to Israel, which spends nearly all the assistance in the US to purchase American-made weapons and equipment.
Netanyahu’s latest comments come amid growing criticism in the US among progressives and, increasingly, some conservatives over American military support for Israel, especially among younger Americans.
“Now, I want to make our arms industry independent, totally as independent as possible,” Netanyahu said last month. “I think that it is time to ensure that Israel is independent.”
Netanyahu added that US defense aid to Israel is a “tiny fraction” of what Washington spends in the Middle East.
“We have a very strong economy, a very strong arms industry, and even though we get what we get, which we appreciate, 80 percent of that is spent in the US and produces jobs in the US,” he continued, saying he wants to see “an even more independent Israeli defense industry.”
The Israeli premier went on to stress that his country has never asked a single American solider to fight for Israel.
“Israel does not ask others to fight for us,” he said. “Israel is the one American ally in the world that says, ‘We don’t need boots on the ground, we don’t need American servicemen fighting on the ground for Israel or around Israel. We’re fine.’ We fight our own battles, but in doing so, we serve important American interests, like preventing countries that chant ‘Death to America’ from having nuclear bombs to throw at America.”
