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With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds

(JTA) — Running a not-so-Zagat-rated deli, dropping into a Chinese restaurant for Christmas Eve dinner and acting out a bat mitzvah that involves a vampire — for contemporary board game fans, those can be all in an evening’s play.

That’s because a crop of new games aims to merge Jewish ideas and experiences with the aesthetics and language of games such as Dungeons & Dragons. Dream Apart places players in a fantastical reimagining of a 19th-century shtetl, for example, while J.R. Goldberg’s God of Vengeance draws inspiration from the Yiddish play of the same name. In the games in Doikayt, a collection released in 2020, players can literally wrestle with God.

Known as tabletop role-playing games because they ask players to take on a character, these games and their creators imagine exciting new worlds, subvert classic tropes in fun and irreverent ways, and reinterpret Jewish history and identity.

Tabletop role-playing games like Dungeons & Dragons and Call of Cthulhu have exploded in popularity over the past several years, with many — including at least one group of rabbis — picking up the Zoom-friendly hobby during the height of the COVID-19 pandemic. But the new Jewish games aim to do more than just provide a diversion or even an escape.

“Depending on your family, depending on your synagogue, depending on your community, you may have gotten more or fewer options of what Jewishness could mean in your imagination,” said Lucian Kahn, who created a trilogy of humorous Jewish role-playing games. 

“What some of these games are doing is opening that up and pointing to alternate possibilities of imagining Jewishness, not as a way of converting anyone to anything else, but just as a way of showing the tradition is enormous,” he added.

Kahn is the creator of If I Were a Lich, Man, a trilogy of humorous games whose name is a mashup between a “Fiddler on the Roof” song and an undead character, the lich, that frequently appears in fantasy fiction and games. In the title game, players are Jewish liches — spellcasters whose souls, in the lore of Dungeons & Dragons, are stored in phylacteries, the Greek word for tefillin used by Jews in prayer. Representing the four children of the Passover seder, they debate how their community should address the threat of encroaching holy knights.

In some cases, the association of Jews with monsters has given rise to charges of antisemitism — the goblins of “Harry Potter” offer a prime example. But Kahn said he sees Jewish-coded monsters, and queer-coded villains, as figures of resistance.

“There’s a long tradition of looking at the monster and seeing that the reason why these are monsters is because the people who have oppressive power have decided that these are going to be the enemies of the ‘good’ oppressive powers,” Kahn explained. “But if you don’t agree with their ideology, if you’re seeing yourself as being a member of a marginalized community and being in opposition to these oppressive powers, then you can look at the qualities assigned to these monsters and some of them are qualities that are good.”

For Kahn, Jewish-coded monster characters also provide more of an inspiration than the archetypes of more traditional games.

“Maybe somebody thinks they’re insulting me or insulting Jews,” he said. “My response is: I like vampires and liches and trolls and goblins and think they’re much more interesting than bland white muscular humans running through the fields with a cross on their chest hacking at the same things with a sword over and over again.”

Kahn’s outlook has resonated in the tabletop role-playing game community. In February, he and Hit Point Press launched a Kickstarter to fund production of If I Were a Lich, Man. The campaign smashed its $5,000 goal, raising $84,590, enough to hit one of the campaign’s stretch goals of funding a grant to support independent zines about tabletop role-playing games.

The successful campaign means that Kahn’s three games will go into production. In addition to the game about liches, the trilogy includes Same Bat Time, Same Bat Mitzvah, in which players act out a bat mitzvah where one guest has been turned into a vampire, and Grandma’s Drinking Song, inspired by how Kahn’s Jewish great-great grandmother and her children survived in 1920s New York City by working as bootleggers during Prohibition. 

In Grandma’s Drinking Song, players write a drinking song together as they act out scenes. Kahn, the former singer/songwriter and guitarist for Brooklyn Jewish queercore folk-punk band Schmekel, wanted to carry over elements of music into this game.

A throughline in all three games is the power of creative resistance to authority — a narrative that Kahn said strikes him as particularly Jewish.

“There are all these stories in Jewish folklore that are really overtly about finding trickster-y or creative ways of fighting back against oppressive and unjust governmental regimes, evil kings, bad advisors,” Kahn said. “One of the first stories I ever heard in my life was the Purim story, so it’s very embedded in my mind as a part of Jewish consciousness, when evil rulers come to power and try to kill us all, we’re supposed to find these outside-the-box ways of preventing that from happening.”

For some Jewish creators, Jewish holidays are an explicit inspiration. Like many Jewish kids of the ‘80s and ‘90s, Max Fefer, a civil engineer by day and game designer by night, grew up loving the picture book “Herschel and the Hanukkah Goblins,” which remains a popular festive text. But as Fefer notes, goblins are often associated with antisemitic stereotypes. Fefer’s first Jewish game, Hanukkah Goblins, turns the story on its head — players interact as the jovial goblins, who are here not to destroy but to spread the spirit of Hanukkah to their goblin neighbors.

Last year, Fefer launched a successful Kickstarter for another Jewish holiday-inspired tabletop role-playing game, Esther and the Queens, where players assume the roles of Esther and her handmaidens from the Purim story, who join together to defeat Haman by infiltrating a masquerade party as queens from a far-off land.

Esther and the Queens channels Fefer’s Purim memories and includes carnival activities, including Skee-Ball; a calm, relaxing Mishloach Manot basket-making; and a fast-paced racing game. 

“All of our holidays, they’re opportunities for us to gather as a community in different ways,” Fefer said. “Watching this satirical, comedic retelling of the story of Purim and the Esther Megillah and coming together into a theater, in a synagogue, to watch these spiels and laugh together and spin the graggers when we hear Haman’s name — all of those things help us build identity and community, and I think games in particular surrounding identity, that’s a great way for a Jewish person themselves to feel seen in a game and reinforce their identity, and share their background with friends.” 

Another pair of Jewish game creators, Gabrielle Rabinowitz and her cousin, Ben Bisogno, were inspired by Passover. 

“The seder is kind of like an RPG in that it’s a structured storytelling experience where everyone takes turns reading and telling, and there’s rituals and things you do at a certain time,” Rabinowitz said. “It’s halfway to an RPG.”

The game became a pandemic project for the two of them, and alongside artist Katrin Dirim and a host of other collaborators, they created Ma Nishtana: Why Is This Night Different? — a story game modeled on their family’s seder. The game follows the main beats of the Exodus story, and in every game, there will be a call to action from God, a moment of resistance, a departure and a final barrier — but different characters and moments resonate depending on the players’ choices. 

As an educator at the Museum of Natural History, Rabinowitz said she is often thinking about how to foster participation and confidence, and she wanted to create a game-play mechanic to encourage players to be “as brazen as her family is.” The result was an in-game action called “Wait! Wait! Wait!” — if players wish to ask a question, make a suggestion, disagree with a course of action or share a new perspective, they can call out “Wait! Wait! Wait!” to do so.

The game also includes a series of scenes that are actively roleplayed or narrated, and each includes a ritual — one that can be done in-person or an alternate remote-friendly version. For example, at one point each player must come up with a plague inspired by the new story they’re telling together, and in the remote version, players go camera-off after reciting theirs. 

“The fact that it was created during the pandemic and a way for us to connect and other people to connect with each other is really the soul of the game,” Rabinowitz said. “After each person tells a plague, by the end, all the cameras are off and everyone stays silent for another minute. It’s a hugely impactful moment when you’re playing remotely. The design is interwoven in the game itself.”

Rabinowitz said by playing a story of a family undergoing these trials, the themes of family and identity deepen every time she plays the game. 

“A lot of people say, ‘Wow, I’ve never felt more connected to this story,’” she said. “Embodying these characters gave me a feeling of relevance and that makes it feel important as a Jewish precept.”  

For other creators, that deep connection comes in more lighthearted scenarios. Nora Katz, a theatremaker, game designer and public historian working at the Goldring/Woldenberg Institute of Southern Jewish Life (ISJL) by day, created the Jewish deli-centered game Lunch Rush, which was included in the Doikayt anthology.

“There’s also types of institutions that come up a lot in [tabletop role-playing games], especially sort of high fantasy,” she said. “Everyone meets in a tavern, there’s an inn, things like that. So the idea of a deli as a central gathering place in a world like that felt fun to me.”

An important element of Lunch Rush is that players must be eating while playing, so for Katz’s first round with friends, they got together with chocolate chip ice cream and dill pickle potato chips. She said the deli is a shared language, and her fellow players were all bringing in their own favorite things about delis they loved into the fictional place they were building together. 

Tabletop role-playing games “at their core are about collaboration and relationships and storytelling and community, and for me, all of those things are also what Jewishness is about, to me they totally go hand in hand,” Katz said.

The games are not meant to be for Jewish players only. Rabinowitz said the guidebook for Ma Nishtana includes essays to encourage people to further engage with the narrative. 

“Jewish players, non-Jewish players, priests, non-religious people, all different people have played it and almost all of them have told us it’s given them a new way of thinking of how they relate to religious tradition, and I didn’t really set out to do that,” Rabinowitz said. “I feel really privileged to have helped create that space.”

Rabinowitz and Bisogno also commissioned other creators to build alternate backdrops for their game, so it can be repurposed to telling the story of another oppressed people’s fight for freedom. Players can interact as embattled yaoguai, spirits from Chinese mythology; explore a Janelle Monáe-inspired Afrofuturist world; play as Indigenous land defenders; or unionize as exploited workers at “E-Shypt.”

Fefer, who has been amplifying the work of other Jewish creators in the tabletop role-playing game space, said the harm of stereotyping and reinforcing negative tropes is still present in the industry, and not just for Jewish people. For example, fans recently criticized Dungeons & Dragons publishers Wizards of the Coast for reinforcing anti-Black stereotypes in the descriptions of a fantasy race, the Hadozee. 

“I think it’s a process of talking to people who are from these groups and bringing them onto your teams and making sure you’re incorporating their perspectives into, in the example of Dungeons & Dragons, a hundred-million-dollar industry, being intentional about that design and looking at things from lots of different angles,” Fefer said. “How could our branding, our games be reinforcing something we’re not even aware of?”

Fefer hopes people who play Hanukkah Goblins and Esther and the Queens feel seen and have moments of shared joy, and also that they learn something from these games — about the antisemitic tropes in fantasy, or about underrepresented groups within the Jewish community. With Esther and the Queens, Fefer collaborated with a writer and artist, Noraa Kaplan, to retell the Purim story from a queer and feminist lens, drawing on Jewish texts that the pair said shows the long presence of queer and trans people in Jewish tradition.

“We have a lot of richness within Judaism to share our culture and share our upbringing but also just be representation,” Fefer added. “We’re living in a time of heightened antisemitism and the world being a gross place to be at times, and we can really bring the beauty of Judaism into game design and create experiences for people that are both representative of Judaism and also just very Jewish experiences.”

But for all the important conversations and learning experiences that can come from Jewish tabletop role-playing games, Katz said the goofiness and joy is important, too.

“We live in such a horrendous society that is of our own making,” she said. “If you can, for a little while, enjoy an anticapitalist fictional deli that you and your friends live in, I think that’s great.”


The post With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds appeared first on Jewish Telegraphic Agency.

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How a new tool in Lithuania helps people read letters from their Jewish ancestors

(JTA) — VILNIUS, Lithuania — At a family reunion in California in 2013, Felicita Trueblood discovered a portal to the past: a binder full of letters from her great-grandfather, a rabbi in Ukraine, from before World War II.

As exciting as the discovery was, the letters were illegible to her — until now, thanks to an artificial intelligence tool developed by Sergii Gurbych, a researcher in Lithuania who hungered for information about his own Jewish past. They unveiled a world of grief but also brought Trueblood solace, uncovering the truth about her great-grandfather’s death.

The letters, about 50 pages in total, had sat untouched for decades in her cousin’s house in Palm Springs. They were penned in Yiddish by Pavel Malisoff, Trueblood’s great-grandfather in Konotop, Ukraine — then in the Soviet Union — to his son, Trueblood’s great-uncle Solomon, who immigrated to the United States and changed his last name to Malis.

Between 1927 and 1934, the letters bridged two worlds — on one side, a father in Ukraine witnessing a community on the brink of destruction, and on the other, a son journeying from New York to California under the weight of the Great Depression. Malis died in 1985. For nearly a century, no one else read those pages.

At the 2013 reunion, none of the living family members could decipher their ancestor’s Yiddish letters, written in Hebrew script. Trueblood, who is now 75, felt compelled to take charge of the treasure trove. She grew up in San Diego with few traces of her Jewish past. Her mother, Malisoff’s granddaughter, became a Christian Scientist before marrying her father, a non-Jewish descendant of colonial Americans. Trueblood wanted to know who her great-grandfather was and the life he inhabited, long cut off from her family memory.

“I was raised outside the Jewish community, with no day-to-day connection,” Trueblood told the Jewish Telegraphic Agency. “But I was always fascinated.”

Trueblood soon ran into obstacles. She found only a handful of translators who could help decipher the handwritten letters, and the cost of hiring them to work through the whole stack was prohibitively high.

But 13 years after inheriting the letters, she saw a Facebook post about VILNISH, a new project in Lithuania that aims to turn handwritten and historical printed texts in Yiddish and Hebrew into digital texts that can be easily searched and translated.

Gurbych, a researcher at Vilnius University’s Center for the Study of East European Jewish History, built the AI model behind VILNISH, which launched late last year. Born in Ukraine, Gurbych studied Hebrew and Yiddish on top of electrical engineering. At Vilnius University, he focuses on developing digital approaches to analyzing archival Jewish texts.

Gurbych’s particular interest is texts written between World War I and World War II, when Jewish cultural and intellectual life flourished in Vilnius. In 1925, Vilnius became the first headquarters of the Yiddish Scientific Institute, or YIVO, which continues to preserve the Yiddish language and Eastern European Jewish heritage in New York City.

Gurbych turned to a plethora of diaries, memoirs and other documents that were written by Jews in the interwar period and stored in the National Library of Lithuania. They provided the perfect material to teach a language model to recognize handwritten texts from the period. As he trains VILNISH on more and more handwriting types, it becomes a more universal tool.

Soon after Gurbych publicized the service, he began to hear from people like Trueblood, who sought to read letters left behind by their relatives.

Their urge to connect with the past was familiar to Gurbych. His own grandfather was a Jew born in 1915 in the Polish city of Łódź. During the Holocaust, he escaped the Łódź Ghetto days before its liquidation by the Nazis, when most of the 67,000 Jews who lived there were killed. Gurbych’s grandfather settled in present-day Ukraine in the Soviet Union.

Gurbych is drawn to pieces of writing that evoke the atmosphere, the tastes and smells of life for Jews in Poland before their communities were destroyed.

“I want to know more about the world where my grandfather lived,” said Gurbych. “He died in 2001, and I just feel that I didn’t speak with him about this time enough. He was a person who lived in the Soviet Union, so he was just closed, and didn’t very much like to talk about his Jewish background and about life in interwar Poland.”

Trueblood contacted Gurbych in May. Within a month, he sent her translations of all her great-grandfather’s letters. She was stunned by the vivid images of Malisoff’s life in Konotop, marked by poverty and separation. All of his 11 children were forced to relocate across the Soviet Union or immigrated to Canada and the United States.

Konotop was racked by famine during Stalin’s rapid forced collectivization of agriculture. Malisoff described “people walking half naked, hungry, with only a few coins in their pockets, without a piece of bread, without proper clothing, silently, without work and without money.” The “spiritual condition” was destroyed, he wrote, as the Sabbath, the holidays, kosher food, circumcisions and religious teaching disappeared — “as though they had never existed.”

It wasn’t just an AI language model that supplied her these windows to the past, said Trueblood. Gurbych had the knowledge of Jewish history and religious tradition to explain the terms used by her great-grandfather, a rabbi, and to point her toward the stories and texts that he referenced.

“What I got back was just beautiful, because he understands the context, the history, the biblical references,” she said.

She also made a discovery that shifted her understanding of how her great-grandfather died. Trueblood and her other living relatives knew that Malisoff had been tortured by Stalin’s regime for receiving small packages of money from family members in California. They always believed that was how he died.

But after the letters from Malisoff stopped abruptly in 1934, other letters from his wife and children revealed the truth: Malisoff had died not from torture, but from a heart attack at 74. A letter from one of his children in the Soviet Union gave Trueblood the unexpected gift of her great-grandfather’s dignified death and memorial service.

“Our old father of blessed memory has passed away, but his good and beautiful name has not died,” the letter said. “It lives on, and will continue to live for many years. The town paid him the highest honors. The entire town, old and young alike, accompanied him on his final journey, and he was given the place of highest honor in accordance with his good deeds.”

Gurbych hopes that VILNISH will retrieve such memories for many more people like Trueblood, while also helping academic researchers who face huge sets of archival documents in Yiddish and Hebrew that few people can read.

The tool also has the potential to support the descendants of Jews who were persecuted during the Holocaust as they prepare materials to confirm their eligibility for repatriation or citizenship, such as synagogue records, internal rolls of Jewish communities and other historical documents.

Trueblood was struck by how many others have yet to access threads to their past, as stacks of paper like hers sit untouched in attics and libraries.

“These letters are all over the world,” she said. “There are thousands of them out there that haven’t been translated.”

This article originally appeared on JTA.org.

The post How a new tool in Lithuania helps people read letters from their Jewish ancestors appeared first on The Forward.

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Trump: ‘The war will be over very shortly after the election’

(JTA) — President Donald Trump heckled the leaders of Iran at the first-ever Republican midterm convention on Wednesday, while promoting the idea of renaming the Strait of Hormuz after himself.

“The war will be over very shortly after the election,” Trump said in a 100-minute address. “They’re hanging out for dear life, hoping that we lose, so they can deal with dumb, weak Democrats, and they can have their nuclear bomb. But we’re not going to let that happen.”

The president expressed confidence that Iran is “going to be quitting or dropping out” of the war “right after Election Day, because they want a deal desperately.”

“We’re winning it,” Trump said, referring to the war in Iran. “We control the Hormuz Strait.”

The U.S. and Israel started the war in February 2026. Since then, Trump has repeatedly predicted victory or an imminent end to the conflict. But six months later, shipping through the Strait of Hormuz remains severely disrupted amid competing U.S. and Iranian efforts to control the vital waterway.

On Wednesday, Iran said it attacked 10 ships near the strait after the U.S. sank five Iranian oil tankers, in the largest exchange of attacks on shipping by the two sides since the war began.

“I should get something out of this — the Trump Strait,” the president continued, repeating an idea he had proposed about a week ago. “I’ll have an announcement. We’ll call it the Trump Strait, and I’m sure the Iranian leadership will be thrilled with that.”

Declaring that they’re probably not “too happy about anything,” Trump said that Iran “is falling apart” and described the country as “the bully of the Middle East.”

“They’re not the bully anymore,” the president continued. “We’re the hottest country anywhere in the world.”

This article originally appeared on JTA.org.

The post Trump: ‘The war will be over very shortly after the election’ appeared first on The Forward.

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Pro-Israel Providence Mayor Brett Smiley loses to DSA pro-Palestinian challenger

(JTA) — The pro-Israel mayor of Providence, Rhode Island, lost his reelection campaign Wednesday to a progressive pro-Palestinian challenger in the latest demonstration of how Israel politics are seeping into local U.S. elections.

Incumbent Brett Smiley, who converted to Judaism in 2024 while in office, was bested by state Sen. David Morales in the Democratic primary in this deep blue city. Morales, a democratic socialist, carried endorsements from leading progressives, including Vermont Sen. Bernie Sanders and California Rep. Ro Khanna. With 99% of ballots counted, Morales had garnered 52.5% of the vote to Smiley’s 47.5%.

During the campaign, pro-Smiley flyers were defaced with Hitler mustaches and devil horns, acts which his opponent condemned.

The city’s Democratic primary also serves as a preview for a significant general election vote on divestment. In November, Providence will become the largest American city to cast a vote on a measure that, despite not naming Israel directly, could stop the city from investing in companies linked to Israel.

Morales supports the binding divestment vote, while Smiley and local Jewish and pro-Israel groups have opposed it. The mayor called the ordinance “both unenforceable and likely in violation of existing state law” in a statement to Jewish Insider.

During the campaign, Morales criticized Smiley for participating in a mayoral summit run by the Combat Antisemitism Movement, in which Smiley serves in a leadership capacity. Morales accused the group of suppressing pro-Palestinian speech and not being transparent about its funders.

The Rhode Island-Israel Collaborative, which promotes business ties between the state and Israel, opposes both the ballot initiative and Morales. Avi Nevel, the group’s founder, told the Jewish Telegraphic Agency prior to the primary that Morales was “fueled by pro-Palestinians and Israeli haters.”

It was a night of overthrowing incumbents in the state, as Rhode Island’s sitting governor also lost his primary to an intra-party challenger. That race, however, did not pivot on Israel: Gov. Daniel McKee’s popularity in the state has sunk following a scandal involving the closure of a major bridge.

This article originally appeared on JTA.org.

The post Pro-Israel Providence Mayor Brett Smiley loses to DSA pro-Palestinian challenger appeared first on The Forward.

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