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With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds

(JTA) — Running a not-so-Zagat-rated deli, dropping into a Chinese restaurant for Christmas Eve dinner and acting out a bat mitzvah that involves a vampire — for contemporary board game fans, those can be all in an evening’s play.

That’s because a crop of new games aims to merge Jewish ideas and experiences with the aesthetics and language of games such as Dungeons & Dragons. Dream Apart places players in a fantastical reimagining of a 19th-century shtetl, for example, while J.R. Goldberg’s God of Vengeance draws inspiration from the Yiddish play of the same name. In the games in Doikayt, a collection released in 2020, players can literally wrestle with God.

Known as tabletop role-playing games because they ask players to take on a character, these games and their creators imagine exciting new worlds, subvert classic tropes in fun and irreverent ways, and reinterpret Jewish history and identity.

Tabletop role-playing games like Dungeons & Dragons and Call of Cthulhu have exploded in popularity over the past several years, with many — including at least one group of rabbis — picking up the Zoom-friendly hobby during the height of the COVID-19 pandemic. But the new Jewish games aim to do more than just provide a diversion or even an escape.

“Depending on your family, depending on your synagogue, depending on your community, you may have gotten more or fewer options of what Jewishness could mean in your imagination,” said Lucian Kahn, who created a trilogy of humorous Jewish role-playing games. 

“What some of these games are doing is opening that up and pointing to alternate possibilities of imagining Jewishness, not as a way of converting anyone to anything else, but just as a way of showing the tradition is enormous,” he added.

Kahn is the creator of If I Were a Lich, Man, a trilogy of humorous games whose name is a mashup between a “Fiddler on the Roof” song and an undead character, the lich, that frequently appears in fantasy fiction and games. In the title game, players are Jewish liches — spellcasters whose souls, in the lore of Dungeons & Dragons, are stored in phylacteries, the Greek word for tefillin used by Jews in prayer. Representing the four children of the Passover seder, they debate how their community should address the threat of encroaching holy knights.

In some cases, the association of Jews with monsters has given rise to charges of antisemitism — the goblins of “Harry Potter” offer a prime example. But Kahn said he sees Jewish-coded monsters, and queer-coded villains, as figures of resistance.

“There’s a long tradition of looking at the monster and seeing that the reason why these are monsters is because the people who have oppressive power have decided that these are going to be the enemies of the ‘good’ oppressive powers,” Kahn explained. “But if you don’t agree with their ideology, if you’re seeing yourself as being a member of a marginalized community and being in opposition to these oppressive powers, then you can look at the qualities assigned to these monsters and some of them are qualities that are good.”

For Kahn, Jewish-coded monster characters also provide more of an inspiration than the archetypes of more traditional games.

“Maybe somebody thinks they’re insulting me or insulting Jews,” he said. “My response is: I like vampires and liches and trolls and goblins and think they’re much more interesting than bland white muscular humans running through the fields with a cross on their chest hacking at the same things with a sword over and over again.”

Kahn’s outlook has resonated in the tabletop role-playing game community. In February, he and Hit Point Press launched a Kickstarter to fund production of If I Were a Lich, Man. The campaign smashed its $5,000 goal, raising $84,590, enough to hit one of the campaign’s stretch goals of funding a grant to support independent zines about tabletop role-playing games.

The successful campaign means that Kahn’s three games will go into production. In addition to the game about liches, the trilogy includes Same Bat Time, Same Bat Mitzvah, in which players act out a bat mitzvah where one guest has been turned into a vampire, and Grandma’s Drinking Song, inspired by how Kahn’s Jewish great-great grandmother and her children survived in 1920s New York City by working as bootleggers during Prohibition. 

In Grandma’s Drinking Song, players write a drinking song together as they act out scenes. Kahn, the former singer/songwriter and guitarist for Brooklyn Jewish queercore folk-punk band Schmekel, wanted to carry over elements of music into this game.

A throughline in all three games is the power of creative resistance to authority — a narrative that Kahn said strikes him as particularly Jewish.

“There are all these stories in Jewish folklore that are really overtly about finding trickster-y or creative ways of fighting back against oppressive and unjust governmental regimes, evil kings, bad advisors,” Kahn said. “One of the first stories I ever heard in my life was the Purim story, so it’s very embedded in my mind as a part of Jewish consciousness, when evil rulers come to power and try to kill us all, we’re supposed to find these outside-the-box ways of preventing that from happening.”

For some Jewish creators, Jewish holidays are an explicit inspiration. Like many Jewish kids of the ‘80s and ‘90s, Max Fefer, a civil engineer by day and game designer by night, grew up loving the picture book “Herschel and the Hanukkah Goblins,” which remains a popular festive text. But as Fefer notes, goblins are often associated with antisemitic stereotypes. Fefer’s first Jewish game, Hanukkah Goblins, turns the story on its head — players interact as the jovial goblins, who are here not to destroy but to spread the spirit of Hanukkah to their goblin neighbors.

Last year, Fefer launched a successful Kickstarter for another Jewish holiday-inspired tabletop role-playing game, Esther and the Queens, where players assume the roles of Esther and her handmaidens from the Purim story, who join together to defeat Haman by infiltrating a masquerade party as queens from a far-off land.

Esther and the Queens channels Fefer’s Purim memories and includes carnival activities, including Skee-Ball; a calm, relaxing Mishloach Manot basket-making; and a fast-paced racing game. 

“All of our holidays, they’re opportunities for us to gather as a community in different ways,” Fefer said. “Watching this satirical, comedic retelling of the story of Purim and the Esther Megillah and coming together into a theater, in a synagogue, to watch these spiels and laugh together and spin the graggers when we hear Haman’s name — all of those things help us build identity and community, and I think games in particular surrounding identity, that’s a great way for a Jewish person themselves to feel seen in a game and reinforce their identity, and share their background with friends.” 

Another pair of Jewish game creators, Gabrielle Rabinowitz and her cousin, Ben Bisogno, were inspired by Passover. 

“The seder is kind of like an RPG in that it’s a structured storytelling experience where everyone takes turns reading and telling, and there’s rituals and things you do at a certain time,” Rabinowitz said. “It’s halfway to an RPG.”

The game became a pandemic project for the two of them, and alongside artist Katrin Dirim and a host of other collaborators, they created Ma Nishtana: Why Is This Night Different? — a story game modeled on their family’s seder. The game follows the main beats of the Exodus story, and in every game, there will be a call to action from God, a moment of resistance, a departure and a final barrier — but different characters and moments resonate depending on the players’ choices. 

As an educator at the Museum of Natural History, Rabinowitz said she is often thinking about how to foster participation and confidence, and she wanted to create a game-play mechanic to encourage players to be “as brazen as her family is.” The result was an in-game action called “Wait! Wait! Wait!” — if players wish to ask a question, make a suggestion, disagree with a course of action or share a new perspective, they can call out “Wait! Wait! Wait!” to do so.

The game also includes a series of scenes that are actively roleplayed or narrated, and each includes a ritual — one that can be done in-person or an alternate remote-friendly version. For example, at one point each player must come up with a plague inspired by the new story they’re telling together, and in the remote version, players go camera-off after reciting theirs. 

“The fact that it was created during the pandemic and a way for us to connect and other people to connect with each other is really the soul of the game,” Rabinowitz said. “After each person tells a plague, by the end, all the cameras are off and everyone stays silent for another minute. It’s a hugely impactful moment when you’re playing remotely. The design is interwoven in the game itself.”

Rabinowitz said by playing a story of a family undergoing these trials, the themes of family and identity deepen every time she plays the game. 

“A lot of people say, ‘Wow, I’ve never felt more connected to this story,’” she said. “Embodying these characters gave me a feeling of relevance and that makes it feel important as a Jewish precept.”  

For other creators, that deep connection comes in more lighthearted scenarios. Nora Katz, a theatremaker, game designer and public historian working at the Goldring/Woldenberg Institute of Southern Jewish Life (ISJL) by day, created the Jewish deli-centered game Lunch Rush, which was included in the Doikayt anthology.

“There’s also types of institutions that come up a lot in [tabletop role-playing games], especially sort of high fantasy,” she said. “Everyone meets in a tavern, there’s an inn, things like that. So the idea of a deli as a central gathering place in a world like that felt fun to me.”

An important element of Lunch Rush is that players must be eating while playing, so for Katz’s first round with friends, they got together with chocolate chip ice cream and dill pickle potato chips. She said the deli is a shared language, and her fellow players were all bringing in their own favorite things about delis they loved into the fictional place they were building together. 

Tabletop role-playing games “at their core are about collaboration and relationships and storytelling and community, and for me, all of those things are also what Jewishness is about, to me they totally go hand in hand,” Katz said.

The games are not meant to be for Jewish players only. Rabinowitz said the guidebook for Ma Nishtana includes essays to encourage people to further engage with the narrative. 

“Jewish players, non-Jewish players, priests, non-religious people, all different people have played it and almost all of them have told us it’s given them a new way of thinking of how they relate to religious tradition, and I didn’t really set out to do that,” Rabinowitz said. “I feel really privileged to have helped create that space.”

Rabinowitz and Bisogno also commissioned other creators to build alternate backdrops for their game, so it can be repurposed to telling the story of another oppressed people’s fight for freedom. Players can interact as embattled yaoguai, spirits from Chinese mythology; explore a Janelle Monáe-inspired Afrofuturist world; play as Indigenous land defenders; or unionize as exploited workers at “E-Shypt.”

Fefer, who has been amplifying the work of other Jewish creators in the tabletop role-playing game space, said the harm of stereotyping and reinforcing negative tropes is still present in the industry, and not just for Jewish people. For example, fans recently criticized Dungeons & Dragons publishers Wizards of the Coast for reinforcing anti-Black stereotypes in the descriptions of a fantasy race, the Hadozee. 

“I think it’s a process of talking to people who are from these groups and bringing them onto your teams and making sure you’re incorporating their perspectives into, in the example of Dungeons & Dragons, a hundred-million-dollar industry, being intentional about that design and looking at things from lots of different angles,” Fefer said. “How could our branding, our games be reinforcing something we’re not even aware of?”

Fefer hopes people who play Hanukkah Goblins and Esther and the Queens feel seen and have moments of shared joy, and also that they learn something from these games — about the antisemitic tropes in fantasy, or about underrepresented groups within the Jewish community. With Esther and the Queens, Fefer collaborated with a writer and artist, Noraa Kaplan, to retell the Purim story from a queer and feminist lens, drawing on Jewish texts that the pair said shows the long presence of queer and trans people in Jewish tradition.

“We have a lot of richness within Judaism to share our culture and share our upbringing but also just be representation,” Fefer added. “We’re living in a time of heightened antisemitism and the world being a gross place to be at times, and we can really bring the beauty of Judaism into game design and create experiences for people that are both representative of Judaism and also just very Jewish experiences.”

But for all the important conversations and learning experiences that can come from Jewish tabletop role-playing games, Katz said the goofiness and joy is important, too.

“We live in such a horrendous society that is of our own making,” she said. “If you can, for a little while, enjoy an anticapitalist fictional deli that you and your friends live in, I think that’s great.”


The post With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds appeared first on Jewish Telegraphic Agency.

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Jewish hockey star Jack Hughes’ overtime goal propels US to historic gold medal in Olympic hockey

(JTA) — Jewish hockey star Jack Hughes scored the game-winning goal Sunday to clinch a gold medal for the U.S. men’s hockey team, its first since 1980.

The New Jersey Devils star center, who had scored twice in Team USA’s semifinal win, sent the puck between the legs of Canadian goaltender Jordan Binnington 1:41 into overtime to give the American team a 2-1 win.

“This is all about our country right now. I love the USA,” Hughes told NBC. “I love my teammates.”

The win broke a 46-year Olympic drought for Team USA, which had not taken gold since the famous “Miracle on Ice” team that upset the Soviet Union on its way to gold in 1980. The United States also won in 1960.

“He’s a freaking gamer,” Quinn Hughes, Jack’s older brother and U.S. teammate said, according to The Athletic. “He’s always been a gamer. Just mentally tough, been through a lot, loves the game. American hero.”

Quinn Hughes is a defender for the Minnesota Wild and a former captain of the Vancouver Canucks who won the NHL’s top defenseman award in 2024. He was also named the best defender in the Olympic tournament by the International Ice Hockey Federation after scoring an overtime goal to send the U.S. team to the semifinals.

The third Jewish member of the U.S. team, Boston Bruins goaltender Jeremy Swayman, won the one game he played, a Feb. 14 preliminary-round victory over Denmark.

The Hughes family — rounded out by youngest brother Luke, who also plays for the Devils — has long been lauded as a Jewish hockey dynasty. They are the first American family to have three siblings picked in the first round of the NHL draft, and Jack was the first Jewish player to go No. 1 overall. They are also the first trio of Jewish brothers to play in the same NHL game and the first brothers to earn cover honors for EA Sports’ popular hockey video game.

Jack, who had a bar mitzvah, has said his family celebrated Passover when he was growing up. Their mother, Ellen Weinberg-Hughes, who is Jewish, represented the U.S. women’s hockey team at the 1992 Women’s World Championships and was on the coaching staff of the gold-medal-winning women’s team in Milan. Weinberg-Hughes is also a member of the International Jewish Sports Hall of Fame.

Hughes’ golden goal ushered in a burst of Jewish pride on social media, with one user calling it “the greatest Jewish sports moment of all time.” The Hockey News tweeted that Hughes was “​​the first player in hockey history to have a Bar Mitzvah and a Golden Goal! Pretty cool!”

Jewish groups and leaders also jumped on the praise train. “Special shout out to @jhugh86 on scoring the game-winning goal!” tweeted Jonathan Greenblatt, CEO of the Anti-Defamation League. “Beyond his incredible skill on the ice, Jack makes history as a proud representative of the American Jewish community, reminding us that the Jewish people are interwoven into America in her 250th year! Mazel Tov, Jack!”

The post Jewish hockey star Jack Hughes’ overtime goal propels US to historic gold medal in Olympic hockey appeared first on The Forward.

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Iran and US Views on Sanctions Relief Differ, Iranian Official Tells Reuters

Iranian women walk past an anti-US billboard in Tehran, Iran, February 19, 2026. Photo: Majid Asgaripour/WANA (West Asia News Agency) via REUTERS

Iran and the United States have differing views over sanctions relief in talks to curb Tehran’s nuclear ambitions, a senior Iranian official told Reuters on Sunday, adding that new talks were planned in early March as fears of a military confrontation grow.

Iran and the US renewed negotiations earlier this month to tackle their decades-long dispute over Tehran’s nuclear program as the US builds up its military capability in the Middle East, fueling fears of a wider war.

Iran has threatened to strike US bases in the Middle East if it is attacked by US forces.

“The last round of talks showed that US ideas regarding the scope and mechanism of sanctions relief differ from Iran’s demands. Both sides need to reach a logical timetable for lifting sanctions,” the official said.

“This roadmap must be reasonable and based on mutual interests.”

Iran’s Foreign Minister Abbas Araqchi said on Friday that he expected to have a draft counterproposal ready within days, while US President Donald Trump said he was considering limited military strikes.

READINESS TO COMPROMISE

While rejecting a US demand for “zero enrichment” – a major sticking point in past negotiations – Tehran has signaled its readiness to compromise on its nuclear work.

Washington views enrichment inside Iran as a potential pathway to nuclear weapons. Iran denies seeking nuclear weapons and wants its right to enrich uranium to be recognized.

Washington has also demanded that Iran relinquish its stockpile of highly enriched uranium (HEU). The UN nuclear agency last year estimated that stockpile at more than 440 kg of uranium enriched to up to 60% fissile purity, a small step away from the 90% that is considered weapons grade.

The Iranian official said Tehran could seriously consider a combination of exporting part of its HEU stockpile, diluting the purity of its most highly enriched uranium and the establishment of a regional enrichment consortium in exchange for the recognition of Iran’s right to “peaceful nuclear enrichment.”

“The negotiations continue and the possibility of reaching an interim agreement exists,” he said.

BENEFITS FOR BOTH SIDES

Iranian authorities have said that a diplomatic solution delivers economic benefits for both Tehran and Washington.

“Within the economic package under negotiation, the United States has also been offered opportunities for serious investment and tangible economic interests in Iran’s oil industry,” the official said.

However, he said Tehran will not hand over control of its oil and mineral resources.

“Ultimately, the US can be an economic partner for Iran, nothing more. American companies can always participate as contractors in Iran’s oil and gas fields.”

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Mike Huckabee’s Comments to Tucker Carlson on Israel and Middle East Land Draw Condemnation in Region

Tucker Carlson speaks on first day of AmericaFest 2025 at the Phoenix Convention Center in Phoenix, Arizona, Dec. 18, 2025. Photo: Charles-McClintock Wilson/ZUMA Press Wire via Reuters Connect

Comments by US Ambassador to Israel Mike Huckabee suggesting that Israel had a biblical right to much of the Middle East drew condemnation over the weekend from countries across the region, who called his remarks “dangerous and inflammatory.”

Huckabee, an evangelical Christian, has been a staunch supporter of Israel throughout his political career and a longtime defender of Jewish settlements in the West Bank – land which the Palestinians seek for a state.

In an interview with Tucker Carlson that was conducted on Wednesday in Israel and aired on Friday, the populist US talk show host asked Huckabee about Israel’s right to exist and about Jewish roots in the ancient land.

Citing the book of Genesis, Carlson asked whether the modern state of Israel had a right to the lands promised in the Bible by God to Abraham, stretching from the Euphrates River to the Nile, covering much of the Middle East. In response, Huckabee said:

“It would be fine if they took it all. But I don’t think that’s what we’re talking about here today.”

Huckabee added: “We’re talking about this land that the state of Israel now lives in and wants to have peace in, they’re not trying to take over Jordan, they’re not trying to take over Syria, they’re not trying to take over Iraq or anywhere else. They want to protect their people.”

In response, a joint statement condemning Huckabee’s comments was issued by the Palestinians and countries in the Middle East and beyond, including Jordan, the United Arab Emirates, Saudi Arabia, Egypt, Turkey, Indonesia and Pakistan.

They said his comments were: “Dangerous and inflammatory remarks, which constitute a flagrant violation of the principles of international law and the Charter of the United Nations, and pose a grave threat to the security and stability of the region.”

A US Embassy spokesperson said Huckabee’s comments did not reflect any change in US policy and that his full remarks made clear that Israel has no desire to change its current boundaries.

Israeli officials did not immediately comment on the interview or the reaction from countries that signed the joint statement.

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