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With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds

(JTA) — Running a not-so-Zagat-rated deli, dropping into a Chinese restaurant for Christmas Eve dinner and acting out a bat mitzvah that involves a vampire — for contemporary board game fans, those can be all in an evening’s play.

That’s because a crop of new games aims to merge Jewish ideas and experiences with the aesthetics and language of games such as Dungeons & Dragons. Dream Apart places players in a fantastical reimagining of a 19th-century shtetl, for example, while J.R. Goldberg’s God of Vengeance draws inspiration from the Yiddish play of the same name. In the games in Doikayt, a collection released in 2020, players can literally wrestle with God.

Known as tabletop role-playing games because they ask players to take on a character, these games and their creators imagine exciting new worlds, subvert classic tropes in fun and irreverent ways, and reinterpret Jewish history and identity.

Tabletop role-playing games like Dungeons & Dragons and Call of Cthulhu have exploded in popularity over the past several years, with many — including at least one group of rabbis — picking up the Zoom-friendly hobby during the height of the COVID-19 pandemic. But the new Jewish games aim to do more than just provide a diversion or even an escape.

“Depending on your family, depending on your synagogue, depending on your community, you may have gotten more or fewer options of what Jewishness could mean in your imagination,” said Lucian Kahn, who created a trilogy of humorous Jewish role-playing games. 

“What some of these games are doing is opening that up and pointing to alternate possibilities of imagining Jewishness, not as a way of converting anyone to anything else, but just as a way of showing the tradition is enormous,” he added.

Kahn is the creator of If I Were a Lich, Man, a trilogy of humorous games whose name is a mashup between a “Fiddler on the Roof” song and an undead character, the lich, that frequently appears in fantasy fiction and games. In the title game, players are Jewish liches — spellcasters whose souls, in the lore of Dungeons & Dragons, are stored in phylacteries, the Greek word for tefillin used by Jews in prayer. Representing the four children of the Passover seder, they debate how their community should address the threat of encroaching holy knights.

In some cases, the association of Jews with monsters has given rise to charges of antisemitism — the goblins of “Harry Potter” offer a prime example. But Kahn said he sees Jewish-coded monsters, and queer-coded villains, as figures of resistance.

“There’s a long tradition of looking at the monster and seeing that the reason why these are monsters is because the people who have oppressive power have decided that these are going to be the enemies of the ‘good’ oppressive powers,” Kahn explained. “But if you don’t agree with their ideology, if you’re seeing yourself as being a member of a marginalized community and being in opposition to these oppressive powers, then you can look at the qualities assigned to these monsters and some of them are qualities that are good.”

For Kahn, Jewish-coded monster characters also provide more of an inspiration than the archetypes of more traditional games.

“Maybe somebody thinks they’re insulting me or insulting Jews,” he said. “My response is: I like vampires and liches and trolls and goblins and think they’re much more interesting than bland white muscular humans running through the fields with a cross on their chest hacking at the same things with a sword over and over again.”

Kahn’s outlook has resonated in the tabletop role-playing game community. In February, he and Hit Point Press launched a Kickstarter to fund production of If I Were a Lich, Man. The campaign smashed its $5,000 goal, raising $84,590, enough to hit one of the campaign’s stretch goals of funding a grant to support independent zines about tabletop role-playing games.

The successful campaign means that Kahn’s three games will go into production. In addition to the game about liches, the trilogy includes Same Bat Time, Same Bat Mitzvah, in which players act out a bat mitzvah where one guest has been turned into a vampire, and Grandma’s Drinking Song, inspired by how Kahn’s Jewish great-great grandmother and her children survived in 1920s New York City by working as bootleggers during Prohibition. 

In Grandma’s Drinking Song, players write a drinking song together as they act out scenes. Kahn, the former singer/songwriter and guitarist for Brooklyn Jewish queercore folk-punk band Schmekel, wanted to carry over elements of music into this game.

A throughline in all three games is the power of creative resistance to authority — a narrative that Kahn said strikes him as particularly Jewish.

“There are all these stories in Jewish folklore that are really overtly about finding trickster-y or creative ways of fighting back against oppressive and unjust governmental regimes, evil kings, bad advisors,” Kahn said. “One of the first stories I ever heard in my life was the Purim story, so it’s very embedded in my mind as a part of Jewish consciousness, when evil rulers come to power and try to kill us all, we’re supposed to find these outside-the-box ways of preventing that from happening.”

For some Jewish creators, Jewish holidays are an explicit inspiration. Like many Jewish kids of the ‘80s and ‘90s, Max Fefer, a civil engineer by day and game designer by night, grew up loving the picture book “Herschel and the Hanukkah Goblins,” which remains a popular festive text. But as Fefer notes, goblins are often associated with antisemitic stereotypes. Fefer’s first Jewish game, Hanukkah Goblins, turns the story on its head — players interact as the jovial goblins, who are here not to destroy but to spread the spirit of Hanukkah to their goblin neighbors.

Last year, Fefer launched a successful Kickstarter for another Jewish holiday-inspired tabletop role-playing game, Esther and the Queens, where players assume the roles of Esther and her handmaidens from the Purim story, who join together to defeat Haman by infiltrating a masquerade party as queens from a far-off land.

Esther and the Queens channels Fefer’s Purim memories and includes carnival activities, including Skee-Ball; a calm, relaxing Mishloach Manot basket-making; and a fast-paced racing game. 

“All of our holidays, they’re opportunities for us to gather as a community in different ways,” Fefer said. “Watching this satirical, comedic retelling of the story of Purim and the Esther Megillah and coming together into a theater, in a synagogue, to watch these spiels and laugh together and spin the graggers when we hear Haman’s name — all of those things help us build identity and community, and I think games in particular surrounding identity, that’s a great way for a Jewish person themselves to feel seen in a game and reinforce their identity, and share their background with friends.” 

Another pair of Jewish game creators, Gabrielle Rabinowitz and her cousin, Ben Bisogno, were inspired by Passover. 

“The seder is kind of like an RPG in that it’s a structured storytelling experience where everyone takes turns reading and telling, and there’s rituals and things you do at a certain time,” Rabinowitz said. “It’s halfway to an RPG.”

The game became a pandemic project for the two of them, and alongside artist Katrin Dirim and a host of other collaborators, they created Ma Nishtana: Why Is This Night Different? — a story game modeled on their family’s seder. The game follows the main beats of the Exodus story, and in every game, there will be a call to action from God, a moment of resistance, a departure and a final barrier — but different characters and moments resonate depending on the players’ choices. 

As an educator at the Museum of Natural History, Rabinowitz said she is often thinking about how to foster participation and confidence, and she wanted to create a game-play mechanic to encourage players to be “as brazen as her family is.” The result was an in-game action called “Wait! Wait! Wait!” — if players wish to ask a question, make a suggestion, disagree with a course of action or share a new perspective, they can call out “Wait! Wait! Wait!” to do so.

The game also includes a series of scenes that are actively roleplayed or narrated, and each includes a ritual — one that can be done in-person or an alternate remote-friendly version. For example, at one point each player must come up with a plague inspired by the new story they’re telling together, and in the remote version, players go camera-off after reciting theirs. 

“The fact that it was created during the pandemic and a way for us to connect and other people to connect with each other is really the soul of the game,” Rabinowitz said. “After each person tells a plague, by the end, all the cameras are off and everyone stays silent for another minute. It’s a hugely impactful moment when you’re playing remotely. The design is interwoven in the game itself.”

Rabinowitz said by playing a story of a family undergoing these trials, the themes of family and identity deepen every time she plays the game. 

“A lot of people say, ‘Wow, I’ve never felt more connected to this story,’” she said. “Embodying these characters gave me a feeling of relevance and that makes it feel important as a Jewish precept.”  

For other creators, that deep connection comes in more lighthearted scenarios. Nora Katz, a theatremaker, game designer and public historian working at the Goldring/Woldenberg Institute of Southern Jewish Life (ISJL) by day, created the Jewish deli-centered game Lunch Rush, which was included in the Doikayt anthology.

“There’s also types of institutions that come up a lot in [tabletop role-playing games], especially sort of high fantasy,” she said. “Everyone meets in a tavern, there’s an inn, things like that. So the idea of a deli as a central gathering place in a world like that felt fun to me.”

An important element of Lunch Rush is that players must be eating while playing, so for Katz’s first round with friends, they got together with chocolate chip ice cream and dill pickle potato chips. She said the deli is a shared language, and her fellow players were all bringing in their own favorite things about delis they loved into the fictional place they were building together. 

Tabletop role-playing games “at their core are about collaboration and relationships and storytelling and community, and for me, all of those things are also what Jewishness is about, to me they totally go hand in hand,” Katz said.

The games are not meant to be for Jewish players only. Rabinowitz said the guidebook for Ma Nishtana includes essays to encourage people to further engage with the narrative. 

“Jewish players, non-Jewish players, priests, non-religious people, all different people have played it and almost all of them have told us it’s given them a new way of thinking of how they relate to religious tradition, and I didn’t really set out to do that,” Rabinowitz said. “I feel really privileged to have helped create that space.”

Rabinowitz and Bisogno also commissioned other creators to build alternate backdrops for their game, so it can be repurposed to telling the story of another oppressed people’s fight for freedom. Players can interact as embattled yaoguai, spirits from Chinese mythology; explore a Janelle Monáe-inspired Afrofuturist world; play as Indigenous land defenders; or unionize as exploited workers at “E-Shypt.”

Fefer, who has been amplifying the work of other Jewish creators in the tabletop role-playing game space, said the harm of stereotyping and reinforcing negative tropes is still present in the industry, and not just for Jewish people. For example, fans recently criticized Dungeons & Dragons publishers Wizards of the Coast for reinforcing anti-Black stereotypes in the descriptions of a fantasy race, the Hadozee. 

“I think it’s a process of talking to people who are from these groups and bringing them onto your teams and making sure you’re incorporating their perspectives into, in the example of Dungeons & Dragons, a hundred-million-dollar industry, being intentional about that design and looking at things from lots of different angles,” Fefer said. “How could our branding, our games be reinforcing something we’re not even aware of?”

Fefer hopes people who play Hanukkah Goblins and Esther and the Queens feel seen and have moments of shared joy, and also that they learn something from these games — about the antisemitic tropes in fantasy, or about underrepresented groups within the Jewish community. With Esther and the Queens, Fefer collaborated with a writer and artist, Noraa Kaplan, to retell the Purim story from a queer and feminist lens, drawing on Jewish texts that the pair said shows the long presence of queer and trans people in Jewish tradition.

“We have a lot of richness within Judaism to share our culture and share our upbringing but also just be representation,” Fefer added. “We’re living in a time of heightened antisemitism and the world being a gross place to be at times, and we can really bring the beauty of Judaism into game design and create experiences for people that are both representative of Judaism and also just very Jewish experiences.”

But for all the important conversations and learning experiences that can come from Jewish tabletop role-playing games, Katz said the goofiness and joy is important, too.

“We live in such a horrendous society that is of our own making,” she said. “If you can, for a little while, enjoy an anticapitalist fictional deli that you and your friends live in, I think that’s great.”


The post With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds appeared first on Jewish Telegraphic Agency.

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Christopher Nolan’s ‘Odyssey’ is a Talmud-quoting, Tisha B’Av epic

“Before there were Jews… there was ‘The Odyssey,’” a theater manager infamously posted on a marquee in Portland, Oregon.

While the mythic, Bronze Age events recounted in the blockbuster film likely never transpired, Homer’s epic poem is by any measure younger than the Jewish people. And Christopher Nolan’s Odyssey, now a proxy for a pitched battle over the essence of Western civilization, could not exist as it is without the Jews. Indeed, whether it knows it or not, it is telling a foundational story of our history.

Much of the criticism surrounding the film, which managed to agitate classicists from its first set photos of Matt Damon in a crested Grecian helmet (not a period-accurate Mycenaean boar-tusk ensemble) and bigots of all stripes with its casting of a trans man and people of color, has shifted since its release just before Tisha B’Av, taking aim at the film’s ideas and how they may clash with those of antiquity’s.

“Did you Christianize The Odyssey?” podcaster Zhong Shu asked Nolan in a now-viral interview.

Nolan explained that he was drawn to the ancient ethic of “xenia,” called “Zeus’ Law” in the film. In the Greek conception, this means welcoming guests because you never know if they may be a God. In Nolan’s blockbuster it’s described as treating others how you would be treated. When the law is breached, society as we know it comes undone, leading to our hero’s atonement and qualms that seem at odds with his traditional characterization.

While Nolan’s understanding mirrors the Christian Golden Rule, which itself is antedated by statements in the Torah and by Hillel, his vision of civilizational ruin when it is trespassed is more central to Judaism. Odysseus laments that, by creating the Trojan horse, and exploiting the code of hospitality to launch a massacre, he has broken something.

“To burn the walls of Troy is to burn the world entire,” Damon’s Odysseus tells Anne Hathaway’s Penelope. This is more or less a paraphrase from Talmudic wisdom: “To destroy one life is to destroy the world entire,” and its more recognizable corollary, “to save one life is to save the world entire.”

The Hebrew Bible is rife with examples of hospitality in extremis. In Sodom, Lot offers his daughters to a mob of rapists rather than have them violate his heavenly guests. The result: a destroyed city and a wife reduced to a table condiment. (Just before, Abraham fed these visitors, plus another angel of God.)

But watching the film Tuesday, I was reminded of another story. Remember when I mentioned Tisha B’Av, the holiday marking the destruction of Judaism’s ancient capital?

Our tradition teaches that the second temple fell because a man holding a banquet in Jerusalem kicked out his enemy, a fellow by the name of Bar Kamtza. Humiliated by his host, Bar Kamtza plots his revenge. He goes to Caesar and tells him the Jews are conspiring against his rule. To prove it, Bar Kamtza, like the wily Odysseus, concocts a ruse, suggesting the Romans send a sacrifice to the rabbis and see if they offer it.

They don’t, as Bar Kamtza blemishes the animal, making it unfit for offering.

In The Odyssey, the famous gift horse is presented as a tribute to Athena. Its blemish is the fighting force it hides inside, ready to sack the city.

The upshot of the rejected temple sacrifice was the razing of Jerusalem at the hands of the Romans. The temple is desecrated, in much the way the temple of Athena is in the film.

Christian theology doesn’t argue quite so forcefully that the violation of the Golden Rule augurs a civilizational collapse. Quite the contrary today, where xenophobia and whispers of Great Replacement — akin to the trade-wind rumors of sea peoples in Nolan’s film — have taken root in the Evangelical right. (Ezra Klein, and really anyone attuned to commentary as subtle as IMAX subwoofers, picked up on this tension.)

Jewish history tells us we fare poorly in places where the stranger isn’t welcome.

In a departure from the text, Nolan ends Odysseus’ wandering with his voluntary exile. He sails west, predicting a benighted age to come, where his exploits will be sung as men lose the ability to write.

Our story ends on a similarly bleak, yet hopeful note.

When Jerusalem fell, Rabban Yohanan ben Zakkai devised his own deception, sneaking past the city walls in a casket (before he was let out, zealots wanted to stab the bier, recalling the Trojans’ stabbing of the horse).

But before Yohanan can make his escape he’s intercepted by the general Vespasian, who he mistakenly refers to as the emperor. Vespasian offers a correction, but almost instantly a messenger confirms this designation, telling him Caesar died and named him his successor. Regarding Yohanan’s mistake as prophecy, he offers him a request.

Jerusalem had fallen, self-determination was unrealistic, and so Yohannan asks for the city of Yavneh and its sages. From there our modern history began, literacy thrived and a dark age was subdued.

The Temple and Troy have yet to be rebuilt, but their legends live on.

The post Christopher Nolan’s ‘Odyssey’ is a Talmud-quoting, Tisha B’Av epic appeared first on The Forward.

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Antisemitic incidents in Britain rose 21% in first half of 2026, remaining near record levels

(JTA) — Britain’s antisemitism watchdog says it received reports of nearly 2,000 incidents in the first half of 2026 — the second-most its recorded ever for the time period, following only the first half of 2024.

The new figures released Wednesday by the Community Security Trust represent a 21% increase in reported incidents over the same time period last year, which followed a surge in the early months of the war in Gaza that started when Israel attacked Hamas on Oct. 7, 2023.

Watchdogs in multiple countries have recorded surging antisemitism since and say the numbers portend an unsettling new normal when it comes to Jewish safety and security.

The increase in antisemitic incidents from January to June in Britain was driven, the CST found, by both violent attacks and a sharp rise in online abuse. While the largest category of incidents recorded was abusive behavior, which accounted for more than four-fifths of all reported incidents, the group also recorded a record number of assaults for any January-to-June period, while incidents affecting synagogues, schools and other Jewish institutions also reached new highs.

The CST has tracked, reported on and published antisemitic incidents since 1984.

Among the incidents highlighted in the report were the April stabbing of two visibly Jewish men in London’s heavily Orthodox Golders Green neighborhood, which British authorities treated as a terrorist attack, and a series of arson attacks targeting synagogues and Jewish organizations, including the destruction of ambulances belonging to the volunteer Jewish emergency service Hatzolah.

The report also cited suspected hostile activity linked to Iranian intelligence targeting Britain’s Jewish community. CST said the U.S-Israel war with Iran coincided with another spike in antisemitic incidents.

“These attacks are directed against British Jews but they are also attacks on Britain and our society,” CST’s chief executive, Mark Gardner, said in a statement, adding that the incidents should “concern everyone who cares about Britain and the threats against it, whether state-directed from Iran, or internally driven by Islamist, far Right, far Left, or other ideological extremes.”

The findings come as the British government has expanded funding for security at Jewish institutions following a series of violent attacks over the past year. Following the release of the report, Policing Minister Sarah Jones said, “Antisemitism goes against our country’s values and I will do everything in my power to protect our Jewish communities.”

CST compiles its statistics from incidents reported directly to it as well as cases recorded by police and other agencies. CST reviews each report before including it in its database. It says it does not include reports of anti-Israel rhetoric or activity that do not also include “explicit anti-Jewish language, targeting, or motivation.”

This article originally appeared on JTA.org.

The post Antisemitic incidents in Britain rose 21% in first half of 2026, remaining near record levels appeared first on The Forward.

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In praise of difficult languages

די גאַנצע וועלט מיינט, אַז לערנען זיך ענגליש איז גרינג ווײַל ענגליש האָט אַזוי ווינציק סופֿיקסן: כּמעט אַלע סובסטאַנטיוון פֿורעמען דעם פּלוראַל אויף -s; ווערבאַלע קאָניוגאַציעס זענען זייער פּשוט; נישטאָ קיין גראַמאַטישער מין, בשעת פֿראַנצייזיש און שפּאַניש האָבן צו צוויי גראַמאַטישע מינים און רײַכע ווערבאַלע קאָניוגאַציעס.

וואָס שייך דײַטשיש און ייִדיש האָבן זיי אַלץ וואָס פֿראַנצייזיש און שפּאַניש, ווי אויך דרײַ גראַמאַטישע מינים, דרײַ אָדער פֿיר בייגפֿאַלן און כּלערליי פֿלעקסיעס (סופֿיקסן וואָס בײַטן דעם גראַמאַטישן טײַטש פֿון אַ זאַץ; grammatical inflections בלע״ז). וועגן לאַטײַן און די סלאַווישע לשונות שמועסט מען נישט: אַלץ וואָס אין דײַטשיש און ייִדיש, אָבער אויך פֿינעף, זעקס אָדער גאָר זיבן בייגפֿאַלן.

איז דאָך קלאָר ווי דער טאָג, אַז ענגליש איז דאָס גרינגסטע. וואָס דאַרפֿט איר מער? בער באָראָכאָוו, דער ייִדישער פֿילאָלאָג און טעאָרעטיקער פֿון דער ציוניסטישער אֵרבעטער־באַוועגונג (1881־1917), האָט נאָך געשריבן אין שמואל ניגערס „פּנקס“ (1913), אַז צוליב דעם וואָס די ענגלישע גראַמאַטיק איז אַזוי פּשוט איז ענגליש איינע פֿון די פּראָגרעסיווסטע שפּראַכן, און אַז הלוואַי וואָלט מאַמע־לשון געגאַנגען מיטן זעלביקן וועג און פֿאַרלוירן זײַנע איבעריקע סופֿיקסן: „דער געזעץ פֿון אַנאַליטישער שפּראַך־פֿאַראיינפֿאַכונג דריקט זיך בולט אויס סײַ אין די סעמיטישע, סײַ אין די [אינדאָאייראָפּעיִשע] פּראָגרעסיווסטע, די פֿאָלקסטימלעכסטע און צום מייסטן אַנאַליטישע שפּראַכן פֿון אונדזער צײַט: נײַ־פּערסיש, ענגליש, פֿראַנצייזיש און — ייִדיש“.

נו, מי לנו גדול כּבאָראָכאָוו, אָבער דאָ בין איך מיט אים מחולק: דאָס האָבן אַ שפּאָרע צאָל פֿלעקסיעס איז דווקא נישט קיין חסרון, נאָר גאָר אַ מעלה. פֿאַר וואָס?

לאָמיר אָנכאַפּן פּויליש. אמת, דער אָנהייבער מוז פֿאַרגעדענקען אָן אַ שיעור פֿאָרמעס: פֿלעקסיע פֿון סובסטאַנטיוון, ווערבן, אַדיעקטיוון, פּראָנאָמען און נאָך און נאָך, ווי אויך די דרײַ גראַמאַטישע מינים. אויף ענגליש, ווידער, דאַרף מען כּמעט גאָרנישט פֿאַרגעדענקען — עטלעכע אומרעגולערע סובסטאַנטיוון און אַ צאָל אומרעגולערע ווערבן. אָבער פֿאַר דער טירחה בײַם לערנען זיך פּויליש קריגט מען אַ „פֿעטן ביסן“: מע קען דאָס פֿאַרגלײַכן מיטן טעאַטער און מיטן קינאָ.

איז אַזוי: אַז איר זעט אַ פּיעסע אָדער קוקט אַ פֿילם דאַרפֿט איר דרינגען פֿון די טווּנגען ווער ס׳איז ווער: ווי די פּאַרשוינען הייסן, ווער ס׳האָט די הויפּטראָלע און ווער די קלענערע ראָלעס. טייל מאָל ווילט זיך זען די פֿאָרשטעלונג אַ צווייט מאָל כּדי בעסער צו פֿאַרשטיין דעם אָנהייב פֿונעם סיפּור־המעשׂה. אַזוי איז אויף ענגליש. כ׳ווייס נישט ווי איר, אָבער נישט איין מאָל מוז איך איבערלייענען אַ קעפּל אין אַ צײַטונג צוויי צי אַפֿילו דרײַ מאָל איידער איך פֿאַרשטיי עס, וואָרן מע דאַרף ערשט דערקענען וואָסער וואָרט ס׳איז אַ סובסטאַנטיוו, וואָסער אַן אַדיעקטיוו, וואָסער אַ ווערב. אויף ענגליש קען דאָך איין וואָרט זײַן אַלע דרײַ געווענדט אינעם קאָנטעקסט, און די מאָרפֿאָלאָגיע, ד״ה די פֿאָרעם פֿונעם וואָרט, העלפֿט גאָר נישט.

אויף פּויליש, ווידער, דאַרפֿט איר גאָרנישט דרינגען. מע דערקענט גלײַך וואָס ס׳איז דער סובסטאַנטיוו, וואָס ס׳איז דער ווערב און וואָס ס׳איז דער אַדיעקטיוו. ס׳איז אַזוי ווי אין טעאַטער אָדער אין קינאָ וואָלטן די אַקטיאָרן געטראָגן אויף זיך שילדן מיט אַלע פּרטים: „איך בין משה גאָלדבערג, דער הויפּטהעלד פֿון דער מעשׂה“, „איך בין דער צווייט וויכטיקסטער“ אד״גל. מע דאַרף אַפֿילו נישט קענען אַלע פֿלעסקיעס — אויב מע קען האַלב איז גענוג צו פֿאַרשטיין אַ זאַץ אָדער אַ צײַטונגקעפּל. מע דאַרף גאָר נישט דרינגען; די גאַנצע אינפֿאָרמאַציע האָט מען אונטער דער האַנט און פֿאַר די אויגן.

ייִדיש האָט, פֿאַרשטייט זיך, נישט אַזוי פֿיל זיך אויסצולערנען ווי פּויליש, אָבער גענוג, אַז דאָס קענען זיי אויסנווייניק איז שווערלעך; אָבער פֿאַרשטיין אַ זאַץ איז ווײַטער גרינגער ווי אויף ענגליש. חוץ דעם איז די בייגעוודיקייט פֿון מאַמע־לשון אַ מעלה. אַ שטייגער: אויף ייִדיש איז דער ווערטער־סדר אַ סך פֿרײַער; ענגליש איז געפּענטעט דערמיט וואָס דער ווערטער־סדר שפּילט אַזאַ גרויסע ראָלע בײַם פֿאַרשטיין אַ זאַץ. דהײַנו, אויף ענגליש מוז דער סוביעקט בדרך־כּלל קומען פֿאַרן ווערב, מע זאָל אים דערקענען, בשעת אויף ייִדיש, וואָס האָט די בייגפֿאַלן נאָמינאַטיוו, דאַטיוו און אַקוזאַטיוו, קען דער סוביעקט קומען אויף פֿאַרשיידענע ערטער, וואָס דאָס קען מען אויסניצן כּדי אונטערצושטרײַכן דאָס חשיבֿות פֿון אַ סובסטאַנטיוו וואָסער ראָלע ער זאָל אינעם קאָנטעקסט נישט שפּילן.

למשל: אויף ענגליש קען מען בלויז זאָגן Everyone knows David, בשעת אויף ייִדיש קען מען זאָגן „אַלע קענען דודן“ אָדער „דודן קענען אַלע,“ וואָס גיט דעם זאַץ אַ ביסל אַן אַנדער קנייטש.

מאַמע־לשון האָט אויך, פּונקט ווי דײַטשיש, די סלאַווישע און צום טייל אויך די ראָמאַנישע לשונות, אַ ברייטן באַניץ פֿונעם דאַטיוו, וווּ אויף ענגליש מוז מען אָנקומען צום נאָמינאַטיוו אָדער אין גאַנצן פּאַראַפֿראַזירן. למשל, דאָרטן וווּ ענגליש האָט אין תּוך אַרײַן בלויז איין מעגלעכן אופֿן דאָס אַרויסברענגען: he is cold, אַקעגן דרײַ מעגלעכקייטן אויף ייִדיש: „אים איז קאַלט, ער איז קאַלט, ער איז אַ קאַלטער“, טײַטש ׳ער פֿילט זיך קאַלט; ער איז טויט; ער איז אַ מענטש וואָס ווײַזט נישט אַרויס קיין געפֿילן׳.

נאָך אַ משל: מאָטל פּייסיעס „מיר איז גוט, איך בין אַ יתום‏“ — ווי זשע גיט מען דאָס איבער אויף ענגליש אַז מע האָט נישט קיין דאַטיוו? איך האָב געפֿונען I’m lucky — טאַקע נישט קיין שלעכטער עקוויוואַלענט, אָבער ס׳האָט נישט קיין ייִדישן טעם! אַגבֿ, ווען מע באַקלאָגט זיך, אַז ס׳איז אוממעגלעך איבערצוזעצן ייִדיש, גילט דאָס מער פֿאַר ענגליש ווי פֿאַר אֵנדערע אייראָפּעיִשע לשונות. אין דעם באַנד „מאַקס ווײַנרײַכן צו זײַן זיבעציקסטן געבוירן־טאָג״ (1964) האָט דער פֿילאָלאָג טעאָדאָר גוטמאַן געדרוקט אַן אַרבעט „שלום־עליכם אין די רויוואַרגשפּראַכן״, וווּ ער פֿאַרגלײכט איבערזעצונגען אויף דײַטש, העברעיִש, אוקראַיִניש, רוסיש און ענגליש פֿון שלום־עליכמס ‏„דאָס טעפּל“. דאָרטן קומט ער צום אויספֿיר, אַז דער איבערזעץ וואָס שפּיגלט צום בעסטן אָפּ דער אָריגינאַל איז דער אוקראַיִנישער. דאָס איז צום טייל ווײַל שלום־עליכם האָט געלעבט און געשאַפֿן אין אוקראַיִנע, אָבער אויך דערפֿאַר וואָס די ענגלישע גראַמאַטיק איז אַזוי אומבייגעוודיק אַקעגן דער ייִדישער, וואָס דאָס שפּיגלט זיך אָפּ צווישן אַנדערן אין דעם, וואָס ענגליש האָט נישט קיין דאַטיוו!

דאָ קען מען אויך צוגעבן אַ משל פֿון פֿראַנצייזיש. דער אויסדריק s’il vous plaît פֿאַרטײַטשט מען אויף ענגליש if you please. נישטאָ קיין ספֿק, אַז 99% ענגליש־רעדערס מיינען, אַז דאָ איז you נאָמינאַטיוו, דער סוביעקט פֿונעם ווערב. דאָס פֿראַנצייזישע, אָבער, איז טײַטש if it pleases you, וווּ you איז דאַטיוו, דער אָביעקט פֿונעם ווערב. אויף ענגליש ווערט עס האַמעטנע; אויף ייִדיש, ווידער גיט מען עס גרינג איבער: אויב ס׳געפֿעלט אײַך.

אַ כּלל, באָראָכאָוו איז גערעכט, אַז די טענדענץ בײַ אַ סך לשונות איז צו פֿאַרלירן סופֿיקסן, אָבער דערפֿון קען מען נישט אויספֿירן, אַז אַזאַ פּראָצעס איז אַלע מאָל אַ ניצלעכער. ווען אים וואָלט געווען באַשערט לענגערע יאָרן וואָלט ער אפֿשר אײַנגעזען, אַז אין לשון קען פּראָגרעסיווקייט אויך זײַן אַ חסרון.

The post In praise of difficult languages appeared first on The Forward.

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