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With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds
(JTA) — Running a not-so-Zagat-rated deli, dropping into a Chinese restaurant for Christmas Eve dinner and acting out a bat mitzvah that involves a vampire — for contemporary board game fans, those can be all in an evening’s play.
That’s because a crop of new games aims to merge Jewish ideas and experiences with the aesthetics and language of games such as Dungeons & Dragons. Dream Apart places players in a fantastical reimagining of a 19th-century shtetl, for example, while J.R. Goldberg’s God of Vengeance draws inspiration from the Yiddish play of the same name. In the games in Doikayt, a collection released in 2020, players can literally wrestle with God.
Known as tabletop role-playing games because they ask players to take on a character, these games and their creators imagine exciting new worlds, subvert classic tropes in fun and irreverent ways, and reinterpret Jewish history and identity.
Tabletop role-playing games like Dungeons & Dragons and Call of Cthulhu have exploded in popularity over the past several years, with many — including at least one group of rabbis — picking up the Zoom-friendly hobby during the height of the COVID-19 pandemic. But the new Jewish games aim to do more than just provide a diversion or even an escape.
“Depending on your family, depending on your synagogue, depending on your community, you may have gotten more or fewer options of what Jewishness could mean in your imagination,” said Lucian Kahn, who created a trilogy of humorous Jewish role-playing games.
“What some of these games are doing is opening that up and pointing to alternate possibilities of imagining Jewishness, not as a way of converting anyone to anything else, but just as a way of showing the tradition is enormous,” he added.
Kahn is the creator of If I Were a Lich, Man, a trilogy of humorous games whose name is a mashup between a “Fiddler on the Roof” song and an undead character, the lich, that frequently appears in fantasy fiction and games. In the title game, players are Jewish liches — spellcasters whose souls, in the lore of Dungeons & Dragons, are stored in phylacteries, the Greek word for tefillin used by Jews in prayer. Representing the four children of the Passover seder, they debate how their community should address the threat of encroaching holy knights.
In some cases, the association of Jews with monsters has given rise to charges of antisemitism — the goblins of “Harry Potter” offer a prime example. But Kahn said he sees Jewish-coded monsters, and queer-coded villains, as figures of resistance.
“There’s a long tradition of looking at the monster and seeing that the reason why these are monsters is because the people who have oppressive power have decided that these are going to be the enemies of the ‘good’ oppressive powers,” Kahn explained. “But if you don’t agree with their ideology, if you’re seeing yourself as being a member of a marginalized community and being in opposition to these oppressive powers, then you can look at the qualities assigned to these monsters and some of them are qualities that are good.”
For Kahn, Jewish-coded monster characters also provide more of an inspiration than the archetypes of more traditional games.
“Maybe somebody thinks they’re insulting me or insulting Jews,” he said. “My response is: I like vampires and liches and trolls and goblins and think they’re much more interesting than bland white muscular humans running through the fields with a cross on their chest hacking at the same things with a sword over and over again.”
Kahn’s outlook has resonated in the tabletop role-playing game community. In February, he and Hit Point Press launched a Kickstarter to fund production of If I Were a Lich, Man. The campaign smashed its $5,000 goal, raising $84,590, enough to hit one of the campaign’s stretch goals of funding a grant to support independent zines about tabletop role-playing games.
The successful campaign means that Kahn’s three games will go into production. In addition to the game about liches, the trilogy includes Same Bat Time, Same Bat Mitzvah, in which players act out a bat mitzvah where one guest has been turned into a vampire, and Grandma’s Drinking Song, inspired by how Kahn’s Jewish great-great grandmother and her children survived in 1920s New York City by working as bootleggers during Prohibition.
In Grandma’s Drinking Song, players write a drinking song together as they act out scenes. Kahn, the former singer/songwriter and guitarist for Brooklyn Jewish queercore folk-punk band Schmekel, wanted to carry over elements of music into this game.
A throughline in all three games is the power of creative resistance to authority — a narrative that Kahn said strikes him as particularly Jewish.
“There are all these stories in Jewish folklore that are really overtly about finding trickster-y or creative ways of fighting back against oppressive and unjust governmental regimes, evil kings, bad advisors,” Kahn said. “One of the first stories I ever heard in my life was the Purim story, so it’s very embedded in my mind as a part of Jewish consciousness, when evil rulers come to power and try to kill us all, we’re supposed to find these outside-the-box ways of preventing that from happening.”
For some Jewish creators, Jewish holidays are an explicit inspiration. Like many Jewish kids of the ‘80s and ‘90s, Max Fefer, a civil engineer by day and game designer by night, grew up loving the picture book “Herschel and the Hanukkah Goblins,” which remains a popular festive text. But as Fefer notes, goblins are often associated with antisemitic stereotypes. Fefer’s first Jewish game, Hanukkah Goblins, turns the story on its head — players interact as the jovial goblins, who are here not to destroy but to spread the spirit of Hanukkah to their goblin neighbors.
Last year, Fefer launched a successful Kickstarter for another Jewish holiday-inspired tabletop role-playing game, Esther and the Queens, where players assume the roles of Esther and her handmaidens from the Purim story, who join together to defeat Haman by infiltrating a masquerade party as queens from a far-off land.
Esther and the Queens channels Fefer’s Purim memories and includes carnival activities, including Skee-Ball; a calm, relaxing Mishloach Manot basket-making; and a fast-paced racing game.
“All of our holidays, they’re opportunities for us to gather as a community in different ways,” Fefer said. “Watching this satirical, comedic retelling of the story of Purim and the Esther Megillah and coming together into a theater, in a synagogue, to watch these spiels and laugh together and spin the graggers when we hear Haman’s name — all of those things help us build identity and community, and I think games in particular surrounding identity, that’s a great way for a Jewish person themselves to feel seen in a game and reinforce their identity, and share their background with friends.”
Another pair of Jewish game creators, Gabrielle Rabinowitz and her cousin, Ben Bisogno, were inspired by Passover.
“The seder is kind of like an RPG in that it’s a structured storytelling experience where everyone takes turns reading and telling, and there’s rituals and things you do at a certain time,” Rabinowitz said. “It’s halfway to an RPG.”
The game became a pandemic project for the two of them, and alongside artist Katrin Dirim and a host of other collaborators, they created Ma Nishtana: Why Is This Night Different? — a story game modeled on their family’s seder. The game follows the main beats of the Exodus story, and in every game, there will be a call to action from God, a moment of resistance, a departure and a final barrier — but different characters and moments resonate depending on the players’ choices.
As an educator at the Museum of Natural History, Rabinowitz said she is often thinking about how to foster participation and confidence, and she wanted to create a game-play mechanic to encourage players to be “as brazen as her family is.” The result was an in-game action called “Wait! Wait! Wait!” — if players wish to ask a question, make a suggestion, disagree with a course of action or share a new perspective, they can call out “Wait! Wait! Wait!” to do so.
The game also includes a series of scenes that are actively roleplayed or narrated, and each includes a ritual — one that can be done in-person or an alternate remote-friendly version. For example, at one point each player must come up with a plague inspired by the new story they’re telling together, and in the remote version, players go camera-off after reciting theirs.
“The fact that it was created during the pandemic and a way for us to connect and other people to connect with each other is really the soul of the game,” Rabinowitz said. “After each person tells a plague, by the end, all the cameras are off and everyone stays silent for another minute. It’s a hugely impactful moment when you’re playing remotely. The design is interwoven in the game itself.”
Rabinowitz said by playing a story of a family undergoing these trials, the themes of family and identity deepen every time she plays the game.
“A lot of people say, ‘Wow, I’ve never felt more connected to this story,’” she said. “Embodying these characters gave me a feeling of relevance and that makes it feel important as a Jewish precept.”
For other creators, that deep connection comes in more lighthearted scenarios. Nora Katz, a theatremaker, game designer and public historian working at the Goldring/Woldenberg Institute of Southern Jewish Life (ISJL) by day, created the Jewish deli-centered game Lunch Rush, which was included in the Doikayt anthology.
“There’s also types of institutions that come up a lot in [tabletop role-playing games], especially sort of high fantasy,” she said. “Everyone meets in a tavern, there’s an inn, things like that. So the idea of a deli as a central gathering place in a world like that felt fun to me.”
An important element of Lunch Rush is that players must be eating while playing, so for Katz’s first round with friends, they got together with chocolate chip ice cream and dill pickle potato chips. She said the deli is a shared language, and her fellow players were all bringing in their own favorite things about delis they loved into the fictional place they were building together.
Tabletop role-playing games “at their core are about collaboration and relationships and storytelling and community, and for me, all of those things are also what Jewishness is about, to me they totally go hand in hand,” Katz said.
The games are not meant to be for Jewish players only. Rabinowitz said the guidebook for Ma Nishtana includes essays to encourage people to further engage with the narrative.
“Jewish players, non-Jewish players, priests, non-religious people, all different people have played it and almost all of them have told us it’s given them a new way of thinking of how they relate to religious tradition, and I didn’t really set out to do that,” Rabinowitz said. “I feel really privileged to have helped create that space.”
Rabinowitz and Bisogno also commissioned other creators to build alternate backdrops for their game, so it can be repurposed to telling the story of another oppressed people’s fight for freedom. Players can interact as embattled yaoguai, spirits from Chinese mythology; explore a Janelle Monáe-inspired Afrofuturist world; play as Indigenous land defenders; or unionize as exploited workers at “E-Shypt.”
Fefer, who has been amplifying the work of other Jewish creators in the tabletop role-playing game space, said the harm of stereotyping and reinforcing negative tropes is still present in the industry, and not just for Jewish people. For example, fans recently criticized Dungeons & Dragons publishers Wizards of the Coast for reinforcing anti-Black stereotypes in the descriptions of a fantasy race, the Hadozee.
“I think it’s a process of talking to people who are from these groups and bringing them onto your teams and making sure you’re incorporating their perspectives into, in the example of Dungeons & Dragons, a hundred-million-dollar industry, being intentional about that design and looking at things from lots of different angles,” Fefer said. “How could our branding, our games be reinforcing something we’re not even aware of?”
Fefer hopes people who play Hanukkah Goblins and Esther and the Queens feel seen and have moments of shared joy, and also that they learn something from these games — about the antisemitic tropes in fantasy, or about underrepresented groups within the Jewish community. With Esther and the Queens, Fefer collaborated with a writer and artist, Noraa Kaplan, to retell the Purim story from a queer and feminist lens, drawing on Jewish texts that the pair said shows the long presence of queer and trans people in Jewish tradition.
“We have a lot of richness within Judaism to share our culture and share our upbringing but also just be representation,” Fefer added. “We’re living in a time of heightened antisemitism and the world being a gross place to be at times, and we can really bring the beauty of Judaism into game design and create experiences for people that are both representative of Judaism and also just very Jewish experiences.”
But for all the important conversations and learning experiences that can come from Jewish tabletop role-playing games, Katz said the goofiness and joy is important, too.
“We live in such a horrendous society that is of our own making,” she said. “If you can, for a little while, enjoy an anticapitalist fictional deli that you and your friends live in, I think that’s great.”
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The post With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds appeared first on Jewish Telegraphic Agency.
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Volatility, Hit Frequency, and RTP: Why the Number Casinos Advertise Is the Least Useful One
The return to player percentage looks clean as a casino data point. It gives players a neat number, usually around 94% to 97% for many online slots, and that number feels easy to compare. A 96.5% game appears better than a 95.2% game. The problem starts when players treat RTP as a forecast for their next 50 spins or one evening.
You may find the RTP listed on slot pages on a leading online casino in Ontario, but the number only tells part of the story. Two games can share the same RTP and create different sessions: one may return small wins often, while the other may drain a balance before one bonus round changes everything.
The RTP Trap
Return to player (RTP) measures the theoretical share of total wagers a game returns across a very large number of rounds. In plain terms, a 96% RTP slot returns about $96 for every $100 wagered in the long run. That does not mean one player who deposits $100 should expect $96 back.
The trap sits in the word “theoretical.” RTP comes from the game’s math model. It works across huge samples, not personal sessions. A player can finish far above that percentage, far below it, or with nothing left after a short run of poor results.
Is it useless then? No, RTP can still help. It gives a baseline cost of play. Lower-RTP games cost more on average than higher-RTP games. Still, once a game passes a reasonable threshold, the next question matters more: how does it distribute that return?
Hit Frequency: The Number That Shapes Session Feel
Hit frequency tells you how often a game produces a winning outcome. This often misleads players because any win can count. A spin that returns $0.10 on a $1 bet may still count as a hit, even though the player lost $0.90 in real terms.
A game can feel active because symbols connect often, sounds play, and the screen keeps celebrating small returns. The balance may still fall. In many modern slots, “win” does not always mean profit on the spin.
Hit frequency answers one practical question: how much silence can you tolerate? Some players dislike long dry spells. Others accept quieter sessions because they chase bonus rounds or larger payouts.
The educational site Get Gambling Facts gives a useful distinction: RTP concerns the percentage of money returned over time, while hit frequency concerns how often a machine stops on a winning combination.
Volatility: The Risk Label Players Need More Often
Volatility, also called variance, describes how unevenly a game pays. Low-volatility games tend to return smaller amounts more often. High-volatility games hold more value in rare events: bonus rounds, premium symbols, multipliers, or jackpots.
Here is where RTP becomes less useful on its own:
- A 96% low-volatility slot may give modest returns and longer play from the same balance.
- A 96% high-volatility slot may burn through funds quickly unless the player hits a strong feature.
- A progressive jackpot game may look exciting, but it often places more value on rare top prizes.
The same RTP can hide very different risk profiles. Players who ignore volatility often blame the casino or the game when the session follows its math design.

Why the Same RTP Can Feel So Different
Picture two slots with 96% RTP. Slot A pays small wins on many spins, has a modest top prize, and rarely creates dramatic balance swings. Slot B pays less often but offers a large max win and volatile bonus rounds. The advertised return matches, but the experience does not.
Slot A may suit a player who wants a slower bankroll drop and more regular feedback. Slot B suits someone who accepts sharper losses in exchange for a shot at a heavier payout.
A Better Way to Read a Slot Page
Most slot pages give players more clues than they notice. The trick is to read the details together rather than chase the highest percentage.
Start with RTP. If two games look similar, the higher number has better long-term value. Then check volatility. If the game uses terms such as high, very high, or extreme variance, lower your bet size or expect shorter sessions. Next, look at the paytable. A huge max win usually means the game saves a lot of its value for rare outcomes.
A sensible pre-play check looks like this:
- RTP: What is the average long-term return?
- Volatility: How rough can the session become?
- Hit frequency: How often will the game show any wins?
- Paytable: Where does most value sit?
To Conclude
Casinos advertise RTP because it looks objective, tidy, and easy to rank. Players should read it, but they should not give it more authority than it deserves. For long sessions, volatility may matter more than a small RTP difference. For comfort, hit frequency may explain the feel better than the payback rate.
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Lahmeyer, pastor who says Antichrist will be Jewish, heads to Oklahoma GOP runoff
(JTA) — Jackson Lahmeyer, a pastor who supports Israel and believes the Antichrist will be Jewish, is headed to a runoff in his district’s Oklahoma congressional primary.
The Donald Trump-backed Lahmeyer will face off against Mark Tedford, a member of the state House of Representatives from Tulsa, in the August runoff to decide who will be the Republican candidate for Congress in Oklahoma’s 1st Congressional District.
The runoff will pit candidates with two very different approaches to politics, and Israel, against each other at a time when the Republican Party is divided on multiple lines. Lahmeyer is part of Trump’s MAGA movement, while Tedford is a more traditional conservative. Both men promote a hard line on immigration, but Lahmeyer’s rhetoric has been peppered with incendiary claims about efforts by Muslims to establish “sharia law” in the United States.
While both competitors are also evangelical Christians with training in ministry, Lahmeyer works as a pastor and preaches an end-times theology that includes an Antichrist with Jewish heritage. Lahmeyer is also a vocal supporter of Israel, in keeping with his Christian Nationalist outlook, while Tedford has made few if any public comments about Israel or the war in Gaza.
The two candidates pulled far ahead of the pack in Tuesday’s crowded primary, which attracted 11 candidates to fill an open seat. Tedford received 32.1% of the votes, and Lahmeyer drew 25.9%, according to the Oklahoma State Election Board.
Lahmeyer had been seen as a favorite, but his star fell in the days before the election amid revelations that he had been unfaithful to his wife. (He said the episode, which he confirmed, was a private matter and in the past, and Trump reaffirmed his endorsement following the revelation.)
Few if any of the nine candidates who did not make the runoff are part of the MAGA movement, suggesting that Tedford could see more of their supporters turn to him in November.
“We need everyone who came out today to keep fighting until we succeed,” Lahmeyer said in a statement to local media. “Let’s send a Trump-endorsed warrior to fight for Oklahoma values in Congress.”
The district is solidly red, virtually assuring the primary winner of victory in November. The Democratic candidate, John Croisant, is a Tulsa school board member who has not spoken publicly about Israel or Gaza, issues that are occupying some Democrats.
This article originally appeared on JTA.org.
The post Lahmeyer, pastor who says Antichrist will be Jewish, heads to Oklahoma GOP runoff appeared first on The Forward.
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Democratic socialist whose Israel criticism ignited Jewish leaders’ concern leads D.C. mayoral primary vote
(JTA) — A democratic socialist who has sharply criticized Israel and pledged to defend Jews from antisemitism is in the lead in Tuesday’s Democratic primary for mayor in Washington, D.C., poising the nation’s capital to elect a progressive leader.
Janeese Lewis George, a D.C. Council member, had received just over half of the 65% of votes that had been counted by Wednesday morning. Kenyan McDuffie, a moderate and former City Council member, was in a distant second place.
The election is D.C.’s first using ranked-choice voting, so it could take some time to reach a final tabulation and the results could change. Still, the early results have ignited optimism among Lewis George’s supporters — and concern among her critics, who include Jewish leaders in the city and beyond.
Some Jewish leaders have criticized Lewis George, who has accused Israel of committing genocide in Gaza, for vowing if elected not to attend “events focused on obfuscating the realities of occupation or promoting Zionism and apartheid” or join “political junkets to Israel.” She made those promises in responses to a questionnaire from the Metro D.C. Democratic Socialists of America, which subsequently endorsed her.
The race set up a fight over the future of Washington, D.C., where the vast majority of voters are Democrats and the threat of President Donald Trump’s interference in city affairs loomed large over the ballot box. The winner is heavily favored to win the general election in November and succeed Democratic Mayor Muriel E. Bowser, who is retiring after 12 years in office.
It also has fueled a national discourse about the growing viability of far-left, anti-Israel politicians in local politics. Some have likened Lewis George to Zohran Mamdani, the democratic socialist elected mayor in New York City last year. A left-wing candidate is also poised to potentially become mayor of Los Angeles, while Chicago has had a progressive Democrat who is sharply critical of Israel since 2023.
The Wall Street Journal said ahead of the D.C. primary that the city was facing “a Mamdani moment” — a sharp critique from the paper’s conservative editorial board.
The leader of Our Revolution, a progressive group founded by Sen. Bernie Sanders, also embraced the comparison, telling USA Today that the success of left-wing candidates including Lewis George and Mamdani showed that voters want change.
Lewis George’s platform focuses largely on making D.C. more affordable. But controversy dogged her after her DSA questionnaire was published.
Ron Halber, head of the Jewish Community Relations Council of Greater Washington, told The Washington Post that the questionnaire raised “a lot of concern about whether an administration of hers would be sensitive to the Jewish community or not.”
Lewis George said in the DSA questionnaire that she would continue to meet with people and organizations that do not share all her values and opinions. She referenced a meeting she attended that was hosted by the JCRC, saying she disagreed with the group’s “opposition to using the word ‘genocide’ to describe Israel’s actions in Gaza” as well as “their definition of anti-semitism that criminalizes dissent, and their attacks on activists” but could also see areas of shared interest.
“I went to the event to advocate for an end to ICE collaboration, seek allies in that effort, and build on our shared goal of ending the inhumane treatment of our neighbors who are being taken by ICE,” she said.
Lewis George was endorsed by the Jews United for Justice Campaign Fund, which says it promotes economic, social and racial justice. The group said in its endorsement announcement that Lewis George would “fight for our communities and our Jewish values.”
After blowback to the DSA questionnaire, Lewis George privately met with local rabbis and Jewish community leaders in March to hear their concerns, according to Jewish Insider. Shortly after, she said in a statement on her campaign website that her “support for Palestinian human rights” and her “commitment against antisemitism” were not in conflict.
She added, “To the Jewish community in DC: I will not be a mayor who includes or excludes you based on your opinions or feelings on matters here and across the world. I will always protect your freedom, safety, and sense of belonging.”
Lewis George also said she had visited synagogues since she was in middle school and frequently worked with Jewish organizations as a council member, including to obtain security grants for synagogues and schools.
She went on to list her credentials as a supporter of Palestinians, saying that she was among the first Council members to call for a ceasefire in Gaza and meet with George Washington University students advocating for a ceasefire.
The DSA strongly opposes the Israeli government and requires candidates to share their views on Israel to secure an endorsement. While the party remains controversial in the Democratic establishment, Democrats nationwide have shifted their sympathies away from Israel since 2023, with 65% saying their sympathies lie more with the Palestinians in a February Gallup poll.
McDuffie criticized Lewis George’s answers to the DSA questionnaire and said there was “no place in this city for shutting out any community,” according to Washington Jewish Week. But he has largely avoided weighing in on questions about Israel, telling Jewish Insider that it was not the mayor’s role to craft foreign policy.
The Middle East receded to the background in the closing days of the mayoral race, which focused heavily on high costs of living in the district and fighting the Trump administration. Lewis George and McDuffie both argued they were better equipped to block interference from the federal government, as National Guard troops continue to patrol the streets amid Trump’s crackdown on immigration and tens of thousands of residents have lost their government jobs.
Meanwhile, Trump threatened at the Oval Office on Thursday to “take back” Washington and “run it on the federal basis” if Lewis George won.
The Tuesday primary used ranked-choice voting, which allows voters to rank up to five candidates. If no candidate reaches 50%, the last-place finisher is removed and voters for that candidate have their votes distributed among their second choice candidates. The process continues until one candidate has a majority. This voting method means that a final tally of results can take days after polls close.
This article originally appeared on JTA.org.
The post Democratic socialist whose Israel criticism ignited Jewish leaders’ concern leads D.C. mayoral primary vote appeared first on The Forward.

