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With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds

(JTA) — Running a not-so-Zagat-rated deli, dropping into a Chinese restaurant for Christmas Eve dinner and acting out a bat mitzvah that involves a vampire — for contemporary board game fans, those can be all in an evening’s play.

That’s because a crop of new games aims to merge Jewish ideas and experiences with the aesthetics and language of games such as Dungeons & Dragons. Dream Apart places players in a fantastical reimagining of a 19th-century shtetl, for example, while J.R. Goldberg’s God of Vengeance draws inspiration from the Yiddish play of the same name. In the games in Doikayt, a collection released in 2020, players can literally wrestle with God.

Known as tabletop role-playing games because they ask players to take on a character, these games and their creators imagine exciting new worlds, subvert classic tropes in fun and irreverent ways, and reinterpret Jewish history and identity.

Tabletop role-playing games like Dungeons & Dragons and Call of Cthulhu have exploded in popularity over the past several years, with many — including at least one group of rabbis — picking up the Zoom-friendly hobby during the height of the COVID-19 pandemic. But the new Jewish games aim to do more than just provide a diversion or even an escape.

“Depending on your family, depending on your synagogue, depending on your community, you may have gotten more or fewer options of what Jewishness could mean in your imagination,” said Lucian Kahn, who created a trilogy of humorous Jewish role-playing games. 

“What some of these games are doing is opening that up and pointing to alternate possibilities of imagining Jewishness, not as a way of converting anyone to anything else, but just as a way of showing the tradition is enormous,” he added.

Kahn is the creator of If I Were a Lich, Man, a trilogy of humorous games whose name is a mashup between a “Fiddler on the Roof” song and an undead character, the lich, that frequently appears in fantasy fiction and games. In the title game, players are Jewish liches — spellcasters whose souls, in the lore of Dungeons & Dragons, are stored in phylacteries, the Greek word for tefillin used by Jews in prayer. Representing the four children of the Passover seder, they debate how their community should address the threat of encroaching holy knights.

In some cases, the association of Jews with monsters has given rise to charges of antisemitism — the goblins of “Harry Potter” offer a prime example. But Kahn said he sees Jewish-coded monsters, and queer-coded villains, as figures of resistance.

“There’s a long tradition of looking at the monster and seeing that the reason why these are monsters is because the people who have oppressive power have decided that these are going to be the enemies of the ‘good’ oppressive powers,” Kahn explained. “But if you don’t agree with their ideology, if you’re seeing yourself as being a member of a marginalized community and being in opposition to these oppressive powers, then you can look at the qualities assigned to these monsters and some of them are qualities that are good.”

For Kahn, Jewish-coded monster characters also provide more of an inspiration than the archetypes of more traditional games.

“Maybe somebody thinks they’re insulting me or insulting Jews,” he said. “My response is: I like vampires and liches and trolls and goblins and think they’re much more interesting than bland white muscular humans running through the fields with a cross on their chest hacking at the same things with a sword over and over again.”

Kahn’s outlook has resonated in the tabletop role-playing game community. In February, he and Hit Point Press launched a Kickstarter to fund production of If I Were a Lich, Man. The campaign smashed its $5,000 goal, raising $84,590, enough to hit one of the campaign’s stretch goals of funding a grant to support independent zines about tabletop role-playing games.

The successful campaign means that Kahn’s three games will go into production. In addition to the game about liches, the trilogy includes Same Bat Time, Same Bat Mitzvah, in which players act out a bat mitzvah where one guest has been turned into a vampire, and Grandma’s Drinking Song, inspired by how Kahn’s Jewish great-great grandmother and her children survived in 1920s New York City by working as bootleggers during Prohibition. 

In Grandma’s Drinking Song, players write a drinking song together as they act out scenes. Kahn, the former singer/songwriter and guitarist for Brooklyn Jewish queercore folk-punk band Schmekel, wanted to carry over elements of music into this game.

A throughline in all three games is the power of creative resistance to authority — a narrative that Kahn said strikes him as particularly Jewish.

“There are all these stories in Jewish folklore that are really overtly about finding trickster-y or creative ways of fighting back against oppressive and unjust governmental regimes, evil kings, bad advisors,” Kahn said. “One of the first stories I ever heard in my life was the Purim story, so it’s very embedded in my mind as a part of Jewish consciousness, when evil rulers come to power and try to kill us all, we’re supposed to find these outside-the-box ways of preventing that from happening.”

For some Jewish creators, Jewish holidays are an explicit inspiration. Like many Jewish kids of the ‘80s and ‘90s, Max Fefer, a civil engineer by day and game designer by night, grew up loving the picture book “Herschel and the Hanukkah Goblins,” which remains a popular festive text. But as Fefer notes, goblins are often associated with antisemitic stereotypes. Fefer’s first Jewish game, Hanukkah Goblins, turns the story on its head — players interact as the jovial goblins, who are here not to destroy but to spread the spirit of Hanukkah to their goblin neighbors.

Last year, Fefer launched a successful Kickstarter for another Jewish holiday-inspired tabletop role-playing game, Esther and the Queens, where players assume the roles of Esther and her handmaidens from the Purim story, who join together to defeat Haman by infiltrating a masquerade party as queens from a far-off land.

Esther and the Queens channels Fefer’s Purim memories and includes carnival activities, including Skee-Ball; a calm, relaxing Mishloach Manot basket-making; and a fast-paced racing game. 

“All of our holidays, they’re opportunities for us to gather as a community in different ways,” Fefer said. “Watching this satirical, comedic retelling of the story of Purim and the Esther Megillah and coming together into a theater, in a synagogue, to watch these spiels and laugh together and spin the graggers when we hear Haman’s name — all of those things help us build identity and community, and I think games in particular surrounding identity, that’s a great way for a Jewish person themselves to feel seen in a game and reinforce their identity, and share their background with friends.” 

Another pair of Jewish game creators, Gabrielle Rabinowitz and her cousin, Ben Bisogno, were inspired by Passover. 

“The seder is kind of like an RPG in that it’s a structured storytelling experience where everyone takes turns reading and telling, and there’s rituals and things you do at a certain time,” Rabinowitz said. “It’s halfway to an RPG.”

The game became a pandemic project for the two of them, and alongside artist Katrin Dirim and a host of other collaborators, they created Ma Nishtana: Why Is This Night Different? — a story game modeled on their family’s seder. The game follows the main beats of the Exodus story, and in every game, there will be a call to action from God, a moment of resistance, a departure and a final barrier — but different characters and moments resonate depending on the players’ choices. 

As an educator at the Museum of Natural History, Rabinowitz said she is often thinking about how to foster participation and confidence, and she wanted to create a game-play mechanic to encourage players to be “as brazen as her family is.” The result was an in-game action called “Wait! Wait! Wait!” — if players wish to ask a question, make a suggestion, disagree with a course of action or share a new perspective, they can call out “Wait! Wait! Wait!” to do so.

The game also includes a series of scenes that are actively roleplayed or narrated, and each includes a ritual — one that can be done in-person or an alternate remote-friendly version. For example, at one point each player must come up with a plague inspired by the new story they’re telling together, and in the remote version, players go camera-off after reciting theirs. 

“The fact that it was created during the pandemic and a way for us to connect and other people to connect with each other is really the soul of the game,” Rabinowitz said. “After each person tells a plague, by the end, all the cameras are off and everyone stays silent for another minute. It’s a hugely impactful moment when you’re playing remotely. The design is interwoven in the game itself.”

Rabinowitz said by playing a story of a family undergoing these trials, the themes of family and identity deepen every time she plays the game. 

“A lot of people say, ‘Wow, I’ve never felt more connected to this story,’” she said. “Embodying these characters gave me a feeling of relevance and that makes it feel important as a Jewish precept.”  

For other creators, that deep connection comes in more lighthearted scenarios. Nora Katz, a theatremaker, game designer and public historian working at the Goldring/Woldenberg Institute of Southern Jewish Life (ISJL) by day, created the Jewish deli-centered game Lunch Rush, which was included in the Doikayt anthology.

“There’s also types of institutions that come up a lot in [tabletop role-playing games], especially sort of high fantasy,” she said. “Everyone meets in a tavern, there’s an inn, things like that. So the idea of a deli as a central gathering place in a world like that felt fun to me.”

An important element of Lunch Rush is that players must be eating while playing, so for Katz’s first round with friends, they got together with chocolate chip ice cream and dill pickle potato chips. She said the deli is a shared language, and her fellow players were all bringing in their own favorite things about delis they loved into the fictional place they were building together. 

Tabletop role-playing games “at their core are about collaboration and relationships and storytelling and community, and for me, all of those things are also what Jewishness is about, to me they totally go hand in hand,” Katz said.

The games are not meant to be for Jewish players only. Rabinowitz said the guidebook for Ma Nishtana includes essays to encourage people to further engage with the narrative. 

“Jewish players, non-Jewish players, priests, non-religious people, all different people have played it and almost all of them have told us it’s given them a new way of thinking of how they relate to religious tradition, and I didn’t really set out to do that,” Rabinowitz said. “I feel really privileged to have helped create that space.”

Rabinowitz and Bisogno also commissioned other creators to build alternate backdrops for their game, so it can be repurposed to telling the story of another oppressed people’s fight for freedom. Players can interact as embattled yaoguai, spirits from Chinese mythology; explore a Janelle Monáe-inspired Afrofuturist world; play as Indigenous land defenders; or unionize as exploited workers at “E-Shypt.”

Fefer, who has been amplifying the work of other Jewish creators in the tabletop role-playing game space, said the harm of stereotyping and reinforcing negative tropes is still present in the industry, and not just for Jewish people. For example, fans recently criticized Dungeons & Dragons publishers Wizards of the Coast for reinforcing anti-Black stereotypes in the descriptions of a fantasy race, the Hadozee. 

“I think it’s a process of talking to people who are from these groups and bringing them onto your teams and making sure you’re incorporating their perspectives into, in the example of Dungeons & Dragons, a hundred-million-dollar industry, being intentional about that design and looking at things from lots of different angles,” Fefer said. “How could our branding, our games be reinforcing something we’re not even aware of?”

Fefer hopes people who play Hanukkah Goblins and Esther and the Queens feel seen and have moments of shared joy, and also that they learn something from these games — about the antisemitic tropes in fantasy, or about underrepresented groups within the Jewish community. With Esther and the Queens, Fefer collaborated with a writer and artist, Noraa Kaplan, to retell the Purim story from a queer and feminist lens, drawing on Jewish texts that the pair said shows the long presence of queer and trans people in Jewish tradition.

“We have a lot of richness within Judaism to share our culture and share our upbringing but also just be representation,” Fefer added. “We’re living in a time of heightened antisemitism and the world being a gross place to be at times, and we can really bring the beauty of Judaism into game design and create experiences for people that are both representative of Judaism and also just very Jewish experiences.”

But for all the important conversations and learning experiences that can come from Jewish tabletop role-playing games, Katz said the goofiness and joy is important, too.

“We live in such a horrendous society that is of our own making,” she said. “If you can, for a little while, enjoy an anticapitalist fictional deli that you and your friends live in, I think that’s great.”


The post With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds appeared first on Jewish Telegraphic Agency.

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Australia PM Albanese ‘Profoundly Sorry’ for Failing to Prevent Bondi Beach Attack

Australian Prime Minister Anthony Albanese speaks at the Sydney Opera House during a National Day of Mourning for the victims of the Dec. 14, 2025, mass shooting at a Jewish Hanukkah celebration at Bondi Beach, in Sydney, Australia, Jan. 22, 2026. Photo: REUTERS/Jeremy Piper

Australian Prime Minister Anthony Albanese said on Thursday he was “profoundly sorry” for his failure to prevent the Bondi Beach mass shooting, as the country observed a day of mourning for the victims of the attack.

Police say a father and son opened fire at an event celebrating the Jewish festival of Hanukkah on Dec. 14, killing 15 people in Australia‘s worst mass shooting in decades.

They say the two men were inspired by Islamic State to carry out the attack, which the government has called an act of terrorism against Jewish people.

Flags were flown at half-mast across the country ahead of a memorial event at Sydney’s iconic Opera House, where Albanese apologized to the relatives of the victims in the audience.

“You came to celebrate a festival of light and freedom and you left with the violence of hatred. I am deeply and profoundly sorry that we could not protect your loved ones from this evil,” Albanese said to sustained applause in his speech at the event.

Last month, the prime minister said he was “sorry for what the Jewish community and our nation as a whole has experienced” – an apology that some relatives said was insufficient.

A minute’s silence, including on the country’s main television channels, was held across the nation just after 7 pm in Sydney (0800 GMT) as the memorial event began.

Event attendees lit candles and heard speeches from other lawmakers, as well as Jewish prayers and video tributes.

Buildings across the country, including cricket stadiums in Melbourne and Perth, were also illuminated, while play was paused during the Australian Open tennis tournament to observe the minute’s silence.

The Bondi attack shocked the nation and led to calls for tougher action on antisemitism and gun control, with critics of Albanese saying he had not done enough to crack down on a spate of attacks on the Jewish community in recent years.

The government disputes this, and has already passed legislation tightening background checks for gun licenses, as well as separate legislation that would lower the threshold for prosecuting hate speech offenses.

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US Pitches ‘New Gaza’ Development Plan

A drone view shows Palestinians walking past the rubble, following Israeli forces’ withdrawal from the area, amid a ceasefire between Israel and Hamas in Gaza, in Gaza City, Oct. 11, 2025. Photo: REUTERS/Dawoud Abu Alkas

The United States on Thursday announced plans for a “New Gaza” rebuilt from scratch to include residential towers, data centers, and seaside resorts, part of President Donald Trump’s push to advance an Israel-Hamas ceasefire shaken by repeated violations.

Trump has parlayed the ceasefire into a broader “Board of Peace” initiative aimed at resolving conflicts globally.

After hosting a signing ceremony for the board in Davos, Switzerland, on Thursday, Trump invited his son-in-law Jared Kushner to present development plans for Gaza, its densely populated cities and towns now in ruins from two years of war.

“In the beginning, we were toying with [building] a free zone, and then [having] a Hamas zone,” Kushner told an audience in Davos of Trump’s early plans to rebuild Gaza, where nearly the entire 2 million population is internally displaced.

“And then we said, you know what? Let’s just plan for catastrophic success.”

‘MASTER PLAN

Kushner presented the audience with a slideshow depicting a “master plan” for what he termed a “New Gaza,” displayed on a color-coded map with areas reserved for residential development, data centers, and industrial parks.

The slides included an image of a Mediterranean coastline packed with glittering towers akin to those in Dubai or Singapore. They suggested redevelopment would begin in Rafah in the south, an area under complete Israeli military control.

But they did not address key issues such as property rights or compensation for Palestinians who lost their homes, businesses, and livelihoods during the war. Nor did they address where displaced Palestinians might live during the rebuilding.

Kushner did not say who would fund the redevelopment, which would first require clearing an estimated 68 million tons of rubble and war debris.

A conference will be held in Washington in the coming weeks “where we’ll announce a lot of the contributions that will be made … from the private sector,” Kushner said, without elaborating.

The slides shown by Kushner were nearly identical to slides leaked to the Wall Street Journal in December. The newspaper reported then that the US had offered to “anchor” 20% of the redevelopment project, without going into detail.

Trump has floated the idea of transforming Gaza, ruled for years by the Palestinian terrorist group Hamas, into the “Riviera of the Middle East,” an idea that has drawn criticism from Palestinians.

RAFAH CROSSING

Kushner’s presentation in Davos followed remarks by Ali Shaath, the Palestinian technocrat leader backed by Washington to administer the enclave under Trump’s 20-point plan for Gaza.

A key unfulfilled element of the ceasefire has been the reopening of Gaza’s key Rafah border crossing with Egypt for the entry and exit of Palestinians. Shaath, speaking by video link, announced the Rafah crossing would open next week.

“Opening Rafah signals that Gaza is no longer closed to the future and to the war,” Shaath said.

Israel, which controls the Gaza side of the crossing, has rejected reopening it until Hamas fulfills its ceasefire obligation of returning the remains of the last hostage held in the territory.

After Shaath’s announcement, an Israeli political source said a special effort was being made to return Ran Gvili’s remains and that Israel would discuss reopening the crossing starting next week.

The next phase of Trump’s Gaza plan would see Hamas disarm and international peacekeepers deploy in the crowded, coastal enclave as Israeli troops withdraw further. The first phase left Israel in control of well over half of Gaza, with Hamas holding a sliver of territory along the coast.

Israel has continued to carry out air and artillery strikes in Gaza, often accusing Hamas terrorists of preparing attacks on its troops or encroaching into areas it controls.

Israel launched its air and ground war in Gaza after a Hamas-led cross-border attack on Oct. 7, 2023, that killed 1,200 people. Palestinian terrorists also kidnapped 251 hostages during the massacre.

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Israel Selects Noam Bettan to Compete in 2026 Eurovision Song Contest

Noam Bettan, Israel’s representative for the Eurovision Song Contest 2026, poses in this undated handout photo. Photo: Courtesy of Kan, Timor Elmalach/Handout via REUTERS

Noam Bettan will represent Israel in the 70th Eurovision Song Contest in Vienna, Austria, in May, after winning the Israeli singing competition “Hakochav Haba” (“The Next Star”) this week.

This year will mark the first time since 2022 that Israel will be sending a male contestant to the Eurovision contest. For the last few years, Israel has been represented in the Eurovision competition by women: Yuval Raphael in 2025, Eden Golan in 2024, and Noa Kirel in 2023.

Bettan will participate in the first semifinal of the 2026 Eurovision Song Contest in Vienna on May 12. There will be a second semifinal on May 14 and based on the results of the audience and jury vote, the top 10 countries from both semifinals will advance to compete in the grand final on May 16.

Bettan, 27, was raised in Ra’anana, Israel, to French parents who immigrated to Israel with their two older sons. Bettan, who was also born in Israel, is fluent in French. He released his debut album in 2023, “Above the Water,” and a number of his songs have become hit singles in Israel including “Madame,” which he used as his audition song for “Next Star” this year. He has performed across Israel with his band. In 2018, he competed on the Israeli singing talent show “Aviv or Eyal,” where he finished in third place.

The finale of this year’s “Rising Star” aired on Israeli television on Tuesday night and the four finalists included Bettan, Gal De Paz, Shira Zloof, and Alona Erez. In the final they performed covers of songs, with Bettan performing a Hebrew track, before the top three advanced to the superfinal, where Bettan performed a rendition of the French song “Dernière danse.” The song that Bettan will sing in the 2026 Eurovision will be selected internally by a committee convened by Israel’s public broadcaster Kan, which organizes Israel’s participation in the Eurovision. The song is expected to be announced in March.

Bettan previously auditioned for “Next Star” as a teenager, but failed to make it on to the show. After being crowned the winner on Tuesday night, he thanked the Israeli public for selecting him to represent his country in the Eurovision.

“I will give it my all, I’ll do everything I can to represent our country. It’s such a huge f–king privilege,” he said.

Israel has participated in the Eurovision 46 times and won the contest four times, most recently in 2018 with Netta Barzilai and her song “Toy,” which gave Israel the opportunity to host the contest in Tel Aviv in 2019.

In December, members of the European Broadcasting Union, which organizes the Eurovision, voted that Israel will be allowed to compete in the contest this year despite demands from several countries to ban the Jewish state because of its military actions in the Gaza Strip during the Israel-Hamas war. Following the EBU’s announcement, Spain, Ireland, Iceland, the Netherlands, and Slovenia announced their decision to pull out of this year’s Eurovision in protest. Other countries are facing increasing pressure to withdraw from the song contest because of Israel’s involvement, and two past Eurovision winners have returned their trophies to the EBU in protest of Israel’s participation this year.

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