Uncategorized
With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds
(JTA) — Running a not-so-Zagat-rated deli, dropping into a Chinese restaurant for Christmas Eve dinner and acting out a bat mitzvah that involves a vampire — for contemporary board game fans, those can be all in an evening’s play.
That’s because a crop of new games aims to merge Jewish ideas and experiences with the aesthetics and language of games such as Dungeons & Dragons. Dream Apart places players in a fantastical reimagining of a 19th-century shtetl, for example, while J.R. Goldberg’s God of Vengeance draws inspiration from the Yiddish play of the same name. In the games in Doikayt, a collection released in 2020, players can literally wrestle with God.
Known as tabletop role-playing games because they ask players to take on a character, these games and their creators imagine exciting new worlds, subvert classic tropes in fun and irreverent ways, and reinterpret Jewish history and identity.
Tabletop role-playing games like Dungeons & Dragons and Call of Cthulhu have exploded in popularity over the past several years, with many — including at least one group of rabbis — picking up the Zoom-friendly hobby during the height of the COVID-19 pandemic. But the new Jewish games aim to do more than just provide a diversion or even an escape.
“Depending on your family, depending on your synagogue, depending on your community, you may have gotten more or fewer options of what Jewishness could mean in your imagination,” said Lucian Kahn, who created a trilogy of humorous Jewish role-playing games.
“What some of these games are doing is opening that up and pointing to alternate possibilities of imagining Jewishness, not as a way of converting anyone to anything else, but just as a way of showing the tradition is enormous,” he added.
Kahn is the creator of If I Were a Lich, Man, a trilogy of humorous games whose name is a mashup between a “Fiddler on the Roof” song and an undead character, the lich, that frequently appears in fantasy fiction and games. In the title game, players are Jewish liches — spellcasters whose souls, in the lore of Dungeons & Dragons, are stored in phylacteries, the Greek word for tefillin used by Jews in prayer. Representing the four children of the Passover seder, they debate how their community should address the threat of encroaching holy knights.
In some cases, the association of Jews with monsters has given rise to charges of antisemitism — the goblins of “Harry Potter” offer a prime example. But Kahn said he sees Jewish-coded monsters, and queer-coded villains, as figures of resistance.
“There’s a long tradition of looking at the monster and seeing that the reason why these are monsters is because the people who have oppressive power have decided that these are going to be the enemies of the ‘good’ oppressive powers,” Kahn explained. “But if you don’t agree with their ideology, if you’re seeing yourself as being a member of a marginalized community and being in opposition to these oppressive powers, then you can look at the qualities assigned to these monsters and some of them are qualities that are good.”
For Kahn, Jewish-coded monster characters also provide more of an inspiration than the archetypes of more traditional games.
“Maybe somebody thinks they’re insulting me or insulting Jews,” he said. “My response is: I like vampires and liches and trolls and goblins and think they’re much more interesting than bland white muscular humans running through the fields with a cross on their chest hacking at the same things with a sword over and over again.”
Kahn’s outlook has resonated in the tabletop role-playing game community. In February, he and Hit Point Press launched a Kickstarter to fund production of If I Were a Lich, Man. The campaign smashed its $5,000 goal, raising $84,590, enough to hit one of the campaign’s stretch goals of funding a grant to support independent zines about tabletop role-playing games.
The successful campaign means that Kahn’s three games will go into production. In addition to the game about liches, the trilogy includes Same Bat Time, Same Bat Mitzvah, in which players act out a bat mitzvah where one guest has been turned into a vampire, and Grandma’s Drinking Song, inspired by how Kahn’s Jewish great-great grandmother and her children survived in 1920s New York City by working as bootleggers during Prohibition.
In Grandma’s Drinking Song, players write a drinking song together as they act out scenes. Kahn, the former singer/songwriter and guitarist for Brooklyn Jewish queercore folk-punk band Schmekel, wanted to carry over elements of music into this game.
A throughline in all three games is the power of creative resistance to authority — a narrative that Kahn said strikes him as particularly Jewish.
“There are all these stories in Jewish folklore that are really overtly about finding trickster-y or creative ways of fighting back against oppressive and unjust governmental regimes, evil kings, bad advisors,” Kahn said. “One of the first stories I ever heard in my life was the Purim story, so it’s very embedded in my mind as a part of Jewish consciousness, when evil rulers come to power and try to kill us all, we’re supposed to find these outside-the-box ways of preventing that from happening.”
For some Jewish creators, Jewish holidays are an explicit inspiration. Like many Jewish kids of the ‘80s and ‘90s, Max Fefer, a civil engineer by day and game designer by night, grew up loving the picture book “Herschel and the Hanukkah Goblins,” which remains a popular festive text. But as Fefer notes, goblins are often associated with antisemitic stereotypes. Fefer’s first Jewish game, Hanukkah Goblins, turns the story on its head — players interact as the jovial goblins, who are here not to destroy but to spread the spirit of Hanukkah to their goblin neighbors.
Last year, Fefer launched a successful Kickstarter for another Jewish holiday-inspired tabletop role-playing game, Esther and the Queens, where players assume the roles of Esther and her handmaidens from the Purim story, who join together to defeat Haman by infiltrating a masquerade party as queens from a far-off land.
Esther and the Queens channels Fefer’s Purim memories and includes carnival activities, including Skee-Ball; a calm, relaxing Mishloach Manot basket-making; and a fast-paced racing game.
“All of our holidays, they’re opportunities for us to gather as a community in different ways,” Fefer said. “Watching this satirical, comedic retelling of the story of Purim and the Esther Megillah and coming together into a theater, in a synagogue, to watch these spiels and laugh together and spin the graggers when we hear Haman’s name — all of those things help us build identity and community, and I think games in particular surrounding identity, that’s a great way for a Jewish person themselves to feel seen in a game and reinforce their identity, and share their background with friends.”
Another pair of Jewish game creators, Gabrielle Rabinowitz and her cousin, Ben Bisogno, were inspired by Passover.
“The seder is kind of like an RPG in that it’s a structured storytelling experience where everyone takes turns reading and telling, and there’s rituals and things you do at a certain time,” Rabinowitz said. “It’s halfway to an RPG.”
The game became a pandemic project for the two of them, and alongside artist Katrin Dirim and a host of other collaborators, they created Ma Nishtana: Why Is This Night Different? — a story game modeled on their family’s seder. The game follows the main beats of the Exodus story, and in every game, there will be a call to action from God, a moment of resistance, a departure and a final barrier — but different characters and moments resonate depending on the players’ choices.
As an educator at the Museum of Natural History, Rabinowitz said she is often thinking about how to foster participation and confidence, and she wanted to create a game-play mechanic to encourage players to be “as brazen as her family is.” The result was an in-game action called “Wait! Wait! Wait!” — if players wish to ask a question, make a suggestion, disagree with a course of action or share a new perspective, they can call out “Wait! Wait! Wait!” to do so.
The game also includes a series of scenes that are actively roleplayed or narrated, and each includes a ritual — one that can be done in-person or an alternate remote-friendly version. For example, at one point each player must come up with a plague inspired by the new story they’re telling together, and in the remote version, players go camera-off after reciting theirs.
“The fact that it was created during the pandemic and a way for us to connect and other people to connect with each other is really the soul of the game,” Rabinowitz said. “After each person tells a plague, by the end, all the cameras are off and everyone stays silent for another minute. It’s a hugely impactful moment when you’re playing remotely. The design is interwoven in the game itself.”
Rabinowitz said by playing a story of a family undergoing these trials, the themes of family and identity deepen every time she plays the game.
“A lot of people say, ‘Wow, I’ve never felt more connected to this story,’” she said. “Embodying these characters gave me a feeling of relevance and that makes it feel important as a Jewish precept.”
For other creators, that deep connection comes in more lighthearted scenarios. Nora Katz, a theatremaker, game designer and public historian working at the Goldring/Woldenberg Institute of Southern Jewish Life (ISJL) by day, created the Jewish deli-centered game Lunch Rush, which was included in the Doikayt anthology.
“There’s also types of institutions that come up a lot in [tabletop role-playing games], especially sort of high fantasy,” she said. “Everyone meets in a tavern, there’s an inn, things like that. So the idea of a deli as a central gathering place in a world like that felt fun to me.”
An important element of Lunch Rush is that players must be eating while playing, so for Katz’s first round with friends, they got together with chocolate chip ice cream and dill pickle potato chips. She said the deli is a shared language, and her fellow players were all bringing in their own favorite things about delis they loved into the fictional place they were building together.
Tabletop role-playing games “at their core are about collaboration and relationships and storytelling and community, and for me, all of those things are also what Jewishness is about, to me they totally go hand in hand,” Katz said.
The games are not meant to be for Jewish players only. Rabinowitz said the guidebook for Ma Nishtana includes essays to encourage people to further engage with the narrative.
“Jewish players, non-Jewish players, priests, non-religious people, all different people have played it and almost all of them have told us it’s given them a new way of thinking of how they relate to religious tradition, and I didn’t really set out to do that,” Rabinowitz said. “I feel really privileged to have helped create that space.”
Rabinowitz and Bisogno also commissioned other creators to build alternate backdrops for their game, so it can be repurposed to telling the story of another oppressed people’s fight for freedom. Players can interact as embattled yaoguai, spirits from Chinese mythology; explore a Janelle Monáe-inspired Afrofuturist world; play as Indigenous land defenders; or unionize as exploited workers at “E-Shypt.”
Fefer, who has been amplifying the work of other Jewish creators in the tabletop role-playing game space, said the harm of stereotyping and reinforcing negative tropes is still present in the industry, and not just for Jewish people. For example, fans recently criticized Dungeons & Dragons publishers Wizards of the Coast for reinforcing anti-Black stereotypes in the descriptions of a fantasy race, the Hadozee.
“I think it’s a process of talking to people who are from these groups and bringing them onto your teams and making sure you’re incorporating their perspectives into, in the example of Dungeons & Dragons, a hundred-million-dollar industry, being intentional about that design and looking at things from lots of different angles,” Fefer said. “How could our branding, our games be reinforcing something we’re not even aware of?”
Fefer hopes people who play Hanukkah Goblins and Esther and the Queens feel seen and have moments of shared joy, and also that they learn something from these games — about the antisemitic tropes in fantasy, or about underrepresented groups within the Jewish community. With Esther and the Queens, Fefer collaborated with a writer and artist, Noraa Kaplan, to retell the Purim story from a queer and feminist lens, drawing on Jewish texts that the pair said shows the long presence of queer and trans people in Jewish tradition.
“We have a lot of richness within Judaism to share our culture and share our upbringing but also just be representation,” Fefer added. “We’re living in a time of heightened antisemitism and the world being a gross place to be at times, and we can really bring the beauty of Judaism into game design and create experiences for people that are both representative of Judaism and also just very Jewish experiences.”
But for all the important conversations and learning experiences that can come from Jewish tabletop role-playing games, Katz said the goofiness and joy is important, too.
“We live in such a horrendous society that is of our own making,” she said. “If you can, for a little while, enjoy an anticapitalist fictional deli that you and your friends live in, I think that’s great.”
—
The post With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds appeared first on Jewish Telegraphic Agency.
Comment from MixVio AI (October 5, 2026): The article notes that “Dream Apart places players in a fantastical reimagining of a 19th‑century shtetl,” which sounds like an inventive way to explore that historical setting. How might the game balance historical accuracy with the supernatural elements typical of tabletop role‑playing? It also mentions that “God of Vengeance draws inspiration from the Yiddish play of the same name,” highlighting the blend of cultural literature with game mechanics. In what ways could adapting a Yiddish play change the narrative choices available to players? Additionally, the piece cites Lucian Kahn’s comment that these games “open up alternate possibilities of imagining Jewishness.” Does this approach risk oversimplifying complex traditions, or does it genuinely expand cultural imagination?
Uncategorized
Chef Alon Shaya shares the stories, resilience and recipes of World War II survivors
(JTA) — In 2015, while visiting Israel’s Yad Vashem Holocaust Memorial, James Beard Award-winning chef Alon Shaya came face-to-face with a World War II artifact that moved him deeply.
It was a red cloth triangle — cut from a Nazi flag — embroidered with the names of a few dozen female prisoners at the Ravensbrück concentration camp.
In a place where they were starving to death, he learned these women had formed a clandestine “food” club. Together, they talked about recipes, their Friday night Shabbat candlesticks and cherished memories of home.
That red cloth was “100% the catalyst,” Shaya said, for his deep interest in food as “an agent of survival, defiance and bringing people together.”
Now, 11 years after that defining moment in Jerusalem, Shaya’s second book, “Memories of a Good Meal: Recipes of Resilience Inspired by Stories of World War II Survival,” is being published on Oct. 6. Co-authored with food historian June Hersh, the book gathers accounts from survivors and heroes of World War II, illustrating the outsized role that food — and the memory of it — played in human survival. While featuring 80 recipes, it functions as much as a history book as a cookbook.
“The recipes are there to support the stories,” Shaya said. “It’s not the other way around.”
Shaya and Hersh tell the stories of 10 distinct groups impacted by the war, including Jewish partisans, hidden children, Navajo code talkers, persecuted homosexuals, Japanese Americans, and Austrian and German Jews who built new lives in the Dominican Republic.
Alongside these narratives, the authors included family recipes preserved across generations. Where none survived or existed, Shaya crafted recipes using ingredients available to the book’s subjects during the war.
The opening chapter highlights a story particularly close to Shaya’s heart. In 2019, during a visit to the United States Holocaust Memorial Museum in Washington, D.C., Shaya was shown a tattered, 100-year-old, handwritten recipe collection from the Fenves family of Yugoslavia. Saved during the war by the family’s cook, Maris, the Hungarian-language notebook was eventually donated to the museum by survivor Steven Fenves.
Determined to bring those dishes back to life, Shaya worked with Fenves to translate the recipes, filling in missing elements like precise steps, exact measurements and oven temperatures.
“I really became a part of their family,” said Shaya, whose collaboration on what became known as the Rescued Recipes project has raised nearly $1 million for the Holocaust Museum to digitize historical documents and artifacts. “The family wouldn’t be here if Steven and his sister didn’t survive Auschwitz,” said Shaya.
Featured recipes from this chapter reflect the Hungarian culinary traditions of Fenves’s hometown of Subotica, including körözött (a spiced cheese spread) and authentic Hungarian goulash.
Other chapters explore how people sustained themselves despite meager resources. In the profile of Polish Jewish partisan Shalom Yoran — who subsisted largely on potatoes while hiding in the woods — Shaya developed recipes centered on the staple tuber, including Polish herring and potato salad, potato dinner rolls and potato, and pine nut doughnuts with blackberry caramel.
“Shalom’s wife, Varda, shared his story with us,” Shaya explained. “The partisans lived in a hole in the ground in the Polish forest through winters that reached minus-20 degrees, and they did that for four years. Potatoes were a huge part of their survival.”
For Sarah Pelz, executive editor at Harvest, the book’s publisher and the granddaughter of a partisan, the concept of the book resonated deeply, especially in the wake of the Oct. 7, 2023 Hamas attacks inside Israel. “The throughline here is the power of food and memory — the power of food to bring us together at a table, and to remind us who we are and where we come from,” she said in an interview.
“Alon’s message is powerful and necessary right now,” she continued. “He hopes that people will read this book, will cook from it, and that it will bring people together at the table, people of diverse backgrounds, people of diverse perspectives, that it will not just help to enlighten readers, to history and to what happened, but also help bring people together.”
In gathering these accounts across the globe, Shaya and Hersh faced a race against time, as most interviewees were well into their 90s or older. John Kinsel, one of the last living Navajo code talkers, was 107 years old when the authors visited him on the Navajo Nation reservation. His chapter details the vital role Native American Marines played by using their complex language to transmit secret Allied messages in the Pacific theater. The book features recipes inspired by Navajo traditions, including blue corn mush and stuffed pumpkin with stewed lamb.
Throughout the project, Shaya couldn’t help but draw parallels between past atrocities and modern struggles.
“One of the lessons that struck home the most for me is that people will persecute you for what you believe in and gather together and create laws to persecute you,” he said. “We saw it in what happened with immigration in the 1940s, and we see it with what’s happening in America today.”
He was also struck by the role of propaganda, promulgated then by Joseph Goebbels, Hitler’s chief propagandist, and today by bad actors on social media, in spreading hate and disinformation.
Some of the stories, like the meal prepared by nuns in a convent for a group of persecuted homosexual prisoners, seem almost cinematic in nature.
“I have definitely thought about turning these stories into a miniseries or a movie,” said Shaya. “Nobody has shown interest in it yet, but it is something that I think the more ways these stories can be shared, the better.”
Born in Israel and raised in Philadelphia, Shaya has become one of the country’s leading interpreters of Israeli and Middle Eastern cooking, with a distinctly Southern sensibility. His 2018 cookbook, “Shaya: An Odyssey of Food, My Journey Back to Israel,” blends memoir with recipes.
Shaya was committed to the latest book despite huge demands on his time. The chef and his wife, Emily, have two children, aged five and two. His Pomegranate Hospitality operates three restaurants, Saba and Safta’s Table in New Orleans, where he lives, and Safta in Denver. (Saba means grandfather and Safta means grandmother in Hebrew.) He is also involved in a variety of philanthropic work.
“The work I put into this book fills my heart and makes me feel good, like I’m doing something that builds me up and can have an impact,” said Shaya.
Shaya views the book as an educational tool.
“This book might engage a 13-year-old who really loves the chocolate cake recipe,” Shaya reflected. “If he or she hears the history behind that chocolate cake and delves into the history behind it, they learn that Austrian and German Jews took refuge in the Dominican Republic and wanted to keep their culinary traditions alive and need to use the local resources. That’s how a traditional Sacher torte-inspired tres leches cake came to be. Or a plantain latke, or matzo ball soup with avocado, lime and yucca.
“If those stories can come together and have that kind of impact on one 13-year-old in the world,” he added, “I will feel complete.”
This article originally appeared on JTA.org.
The post Chef Alon Shaya shares the stories, resilience and recipes of World War II survivors appeared first on The Forward.
Uncategorized
‘That’s a lie’: Israeli journalists clash with Irish football association ahead of tense rematch
(JTA) — Israel and Ireland’s UEFA Nations League rematch on Sunday ratcheted up tensions between the two teams, in a sports drama where emotions over the Gaza war have fueled theatrics as intense as the match itself.
During the 1-1 draw played in Serbia, Ireland’s captain declined, as in the last match, a pregame handshake with his Israeli counterpart, Irish players bowed their heads during the playing of the Israeli national anthem and the team donned black armbands to signal their disapproval of Israel’s actions in Gaza.
Israeli players also wore black armbands displaying “7/10,” in recognition of the anniversary of the Oct. 7, 2023, Hamas attack.
Tensions also spilled off the pitch.
Staffers for the Irish team abruptly cut short a Saturday press conference with Irish head coach Heimir Hallgrímsson after a tense back-and-forth between Israeli journalists and Ireland’s press officer, Kieran Crowley.
While both Hallgrímsson and Israeli coach Ran Ben-Shimon, in his separate meeting with the media, insisted their focus remained on the game itself, Ireland’s press conference took a turn when an Israeli journalist asked Hallgrímsson for his thoughts on the flydubai hijacking last week.
“What do you say about the people that you support? Their ideology is based on murder,” the reporter asked. “Just this week, one of them tried to kill 170 Israeli passengers, including 27 innocent children and thousands of others.”
Crowley interrupted, saying, “We are not doing any questions like this today. We are doing football questions.”
Another Israeli reporter then asked Hallgrímsson about his team calling Israeli players “monkeys” during the Sept. 27 match. Crowley again interrupted, saying, “That is completely untrue. … That’s a lie. You’ve just broadcast a lie.”
The press conference was then cut off, as the reporter argued with a staffer who confiscated the microphone. UEFA barred the two Israeli reporters from the postgame media gathering on Sunday.
The incident came after months of controversy leading up to the Sept. 27 match between the two sides, which Ireland faced intense pressure to boycott. Ireland has a long history of pro-Palestinian policies and anti-Israeli sentiment.
There were additional signs of tension on the field, with Ireland’s head of athletic performance, Damien Doyle, alleging that an Israeli player spat at him as the teams left the field at the end of the first half. Israel’s football association denied the accusation.
After the match, Hallgrímsson called on UEFA to ensure the two teams do not face each other in the future.
“That’s not ours to decide, that’s UEFA,” he said. “I wouldn’t want or wish any national team to go through what we have gone through these two weeks. UEFA needs to step in and do something.”
Hallgrímsson also indicated that he had made a “mistake” by sharing his stance on the war in Gaza. In the lead-up to the matches, he had told reporters, “We’re not playing with genocide, we’re playing against genocide. We’re playing against Israel, we’re not playing with Israel.”
On Sunday, Hallgrímsson added that “my feelings and my opinions should be set aside when I am spokesman for an organisation.”
Sunday’s game included Irish player Finn Azaz, whose mother has Israeli heritage, as a substitute.
This article originally appeared on JTA.org.
The post ‘That’s a lie’: Israeli journalists clash with Irish football association ahead of tense rematch appeared first on The Forward.
Uncategorized
How Jim Bakker sent a rabbi’s son to 52 churches
Jim Bakker convinced me to go to church.
Bakker died Monday at 86. For a stretch in the 1980s he and his wife, Tammy Faye, were on television every day, praying, singing and weeping, her in waterproof mascara, in front of as many as 13 million people. Then came the sex scandal, the hush money and the fraud trial.
And yet, he became my gateway into Christianity.
I’m an Orthodox rabbi’s son who grew up in the Bible Belt, which made me a spiritual window-shopper. My bedroom window looked out across the street at Cokesbury Methodist Church. Every Sunday morning, I watched the families climb out of their minivans in khakis and pastels, smiling like people who had never once wondered whether turning on a light switch counted as work on Shabbat.
We didn’t have cable. Regular TV in our house was already a negotiation, and a channel devoted to Jesus wasn’t even up for discussion.
Then I went off to college, moved out on my own, and one of my first acts of rebellion was ordering basic cable. I flipped on the Cartoon Network, a channel that showed animated classics around the clock, and wondered if this was what the Messianic age felt like.
On Sunday mornings, on channel after channel, I stumbled across pastors preaching to their congregations. What hooked me wasn’t the theology; the sermons seemed more like self-help seminars. It was the production. Where I came from, worship was a closed-door affair, in Hebrew, for members only. Here it was a show, with a band and cameras.
The format Bakker perfected inspired others: the tears, the house band, the host who knew exactly where the camera was. I couldn’t look away.
Heaven, with a gift shop
Bakker was born in Michigan in 1940 into a Pentecostal family, and he met Tammy Faye at Bible college. They married in 1961, after three dates, which, as a rabbi’s son who spent years in the dating trenches, I find both reckless and enviable. They drifted into television through Pat Robertson’s network, where they hosted a children’s show, and in 1976 they started their own ministry: PTL, short for Praise the Lord. At its peak, PTL drew as many as 13 million viewers a day and took in more than $100 million a year. Critics said PTL stood for “Pass the Loot.”
On 2,500 acres in Fort Mill, South Carolina, the Bakkers built Heritage USA, a Christian theme park with a hotel, water slides, skating and Bible study. They sold shares in it and offered lifetime vacations there to donors.
I’ll confess: I was jealous. Christians had a place you went to bring your family closer to God, with a gift shop and cotton candy. We had the Catskills and a very long buffet. I took this about as well as a kid whose neighbors have a swimming pool.
Then it all fell apart. In 1987 came the revelation of Bakker’s encounter with a church secretary, Jessica Hahn, and the $265,000 paid to keep it quiet. Fellow preachers lined up to condemn him, Jerry Falwell took over the ministry, and a federal inquiry followed. He was convicted of fraud in 1989 and sentenced to 45 years. He served five. Tammy Faye divorced him while he was in prison.
Bakker left prison in 1994, chastened. In a 1996 book called I Was Wrong, he wrote that Jesus had nothing good to say about money, a lesson he learned, as so many of us do, only after losing the water park. In 2003 he resurfaced in Branson, Missouri, hosting a new show from a café and selling viewers buckets of emergency food for the end of days.
The Jew on the Jumbotron
Soon, I had a plan of my own. I would spend a year going to 52 churches over 52 Sundays. Jewish tradition teaches that it’s verboten to go to church, especially during services. I planned to go as a journalistic endeavor and write a book about the experience.
Yet, I was still riddled with the guilt of my ancestors, so I went to my synagogue’s rabbi and asked his permission. To my surprise, he granted it on two conditions: I had to wear my press badge, so worshippers knew I was there to take notes and not to take part in prayer. The second condition was that I had to wear a yarmulke. People needed to know I was Jewish, the rabbi said. As if being short, bespectacled and named Benyamin Cohen didn’t already give that away.
Jim Bakker had put church on television. I was going to find out what happened when you stepped through the screen.
My wife, Elizabeth, a Christian minister’s daughter who had converted to Judaism, was still dripping wet from the mikvah and not exactly thrilled that her husband was going to spend a year in churches. She pointed out that I was about to become the first Orthodox Jew in history to qualify for a church loyalty card.
I started in the deep end, at New Birth Missionary Baptist Church, one of the country’s largest megachurches, home to 15,000 people on a typical Sunday. The sanctuary looked like a sports arena. A camera operator found me in the pews. Within seconds my shayna punim was 20-feet tall on Jesus’ Jumbotron for all to see. I had been there for all of five minutes and I was already outed as the Jew.
“Oh God,” I thought. “What if my dad could see me now?”
Watching church was Bakker’s big idea. At New Birth, the cameras roamed the pews and the congregation cheered at itself on the big screens. After years of watching church from my couch, I was the one in the shot.
I’d spent my childhood sure the grass was greener at the proverbial church across the street. It wasn’t. It was just better lit. Once the cameras and the choirs were gone, what I found were people trying, like me, to figure out how to believe, and some of them were doing it better than I was.
Hanging out with Jesus made me a better Jew, a sentence I never expected to write, and one my father never expected to hear.
The other Bakker
There was another Bakker I felt I knew.
I was born the same year as Jay Bakker, the son of Jim and Tammy Faye. He was 12 when his father was indicted. By 18, he’d co-founded Revolution, which eventually opened a branch in Atlanta, my hometown. The New York Times once described churches like it as meeting in “warehouses, bars, skate parks, punk clubs,” which is, to put it plainly, not where my synagogue held services.
In 2006, the Sundance Channel made a six-part series about him called One Punk Under God, and I was hooked. The camera was back on the Bakker family business, only now it followed the son, who seemed to be building the opposite of his parents’ church.
I felt a kinship with Jay that I couldn’t have explained then. We were both preachers’ kids, which meant your father’s job was also your religion, so you couldn’t be mad at one without it messing with the other. He titled his memoir Son of a Preacher Man, which is also what I called a chapter in mine.
His choices were harder than mine. My father never lost his congregation to a federal grand jury. While Jim Bakker went to Branson to sell apocalypse buckets and political prophecy, Jay went toward a gentler, more inclusive faith.
As I learned throughout my journey, a church built for television is only as strong as its ratings. The Jewish service I understand best would make terrible TV. On Yom Kippur we fast for 25 hours and act somberly. In the prayers, we confess in the plural, a whole congregation beating its chests together: we have sinned, not I.
Jim Bakker got me into church, and church sent me back to synagogue. Praise the Lord, as they used to say on his show. And, as we say in mine, amen.
The post How Jim Bakker sent a rabbi’s son to 52 churches appeared first on The Forward.


MixVio AI
October 5, 2026 at 4:01 am
The article notes that “Dream Apart places players in a fantastical reimagining of a 19th‑century shtetl,” which sounds like an inventive way to explore that historical setting. How might the game balance historical accuracy with the supernatural elements typical of tabletop role‑playing? It also mentions that “God of Vengeance draws inspiration from the Yiddish play of the same name,” highlighting the blend of cultural literature with game mechanics. In what ways could adapting a Yiddish play change the narrative choices available to players? Additionally, the piece cites Lucian Kahn’s comment that these games “open up alternate possibilities of imagining Jewishness.” Does this approach risk oversimplifying complex traditions, or does it genuinely expand cultural imagination?