Uncategorized
With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds
(JTA) — Running a not-so-Zagat-rated deli, dropping into a Chinese restaurant for Christmas Eve dinner and acting out a bat mitzvah that involves a vampire — for contemporary board game fans, those can be all in an evening’s play.
That’s because a crop of new games aims to merge Jewish ideas and experiences with the aesthetics and language of games such as Dungeons & Dragons. Dream Apart places players in a fantastical reimagining of a 19th-century shtetl, for example, while J.R. Goldberg’s God of Vengeance draws inspiration from the Yiddish play of the same name. In the games in Doikayt, a collection released in 2020, players can literally wrestle with God.
Known as tabletop role-playing games because they ask players to take on a character, these games and their creators imagine exciting new worlds, subvert classic tropes in fun and irreverent ways, and reinterpret Jewish history and identity.
Tabletop role-playing games like Dungeons & Dragons and Call of Cthulhu have exploded in popularity over the past several years, with many — including at least one group of rabbis — picking up the Zoom-friendly hobby during the height of the COVID-19 pandemic. But the new Jewish games aim to do more than just provide a diversion or even an escape.
“Depending on your family, depending on your synagogue, depending on your community, you may have gotten more or fewer options of what Jewishness could mean in your imagination,” said Lucian Kahn, who created a trilogy of humorous Jewish role-playing games.
“What some of these games are doing is opening that up and pointing to alternate possibilities of imagining Jewishness, not as a way of converting anyone to anything else, but just as a way of showing the tradition is enormous,” he added.
Kahn is the creator of If I Were a Lich, Man, a trilogy of humorous games whose name is a mashup between a “Fiddler on the Roof” song and an undead character, the lich, that frequently appears in fantasy fiction and games. In the title game, players are Jewish liches — spellcasters whose souls, in the lore of Dungeons & Dragons, are stored in phylacteries, the Greek word for tefillin used by Jews in prayer. Representing the four children of the Passover seder, they debate how their community should address the threat of encroaching holy knights.
In some cases, the association of Jews with monsters has given rise to charges of antisemitism — the goblins of “Harry Potter” offer a prime example. But Kahn said he sees Jewish-coded monsters, and queer-coded villains, as figures of resistance.
“There’s a long tradition of looking at the monster and seeing that the reason why these are monsters is because the people who have oppressive power have decided that these are going to be the enemies of the ‘good’ oppressive powers,” Kahn explained. “But if you don’t agree with their ideology, if you’re seeing yourself as being a member of a marginalized community and being in opposition to these oppressive powers, then you can look at the qualities assigned to these monsters and some of them are qualities that are good.”
For Kahn, Jewish-coded monster characters also provide more of an inspiration than the archetypes of more traditional games.
“Maybe somebody thinks they’re insulting me or insulting Jews,” he said. “My response is: I like vampires and liches and trolls and goblins and think they’re much more interesting than bland white muscular humans running through the fields with a cross on their chest hacking at the same things with a sword over and over again.”
Kahn’s outlook has resonated in the tabletop role-playing game community. In February, he and Hit Point Press launched a Kickstarter to fund production of If I Were a Lich, Man. The campaign smashed its $5,000 goal, raising $84,590, enough to hit one of the campaign’s stretch goals of funding a grant to support independent zines about tabletop role-playing games.
The successful campaign means that Kahn’s three games will go into production. In addition to the game about liches, the trilogy includes Same Bat Time, Same Bat Mitzvah, in which players act out a bat mitzvah where one guest has been turned into a vampire, and Grandma’s Drinking Song, inspired by how Kahn’s Jewish great-great grandmother and her children survived in 1920s New York City by working as bootleggers during Prohibition.
In Grandma’s Drinking Song, players write a drinking song together as they act out scenes. Kahn, the former singer/songwriter and guitarist for Brooklyn Jewish queercore folk-punk band Schmekel, wanted to carry over elements of music into this game.
A throughline in all three games is the power of creative resistance to authority — a narrative that Kahn said strikes him as particularly Jewish.
“There are all these stories in Jewish folklore that are really overtly about finding trickster-y or creative ways of fighting back against oppressive and unjust governmental regimes, evil kings, bad advisors,” Kahn said. “One of the first stories I ever heard in my life was the Purim story, so it’s very embedded in my mind as a part of Jewish consciousness, when evil rulers come to power and try to kill us all, we’re supposed to find these outside-the-box ways of preventing that from happening.”
For some Jewish creators, Jewish holidays are an explicit inspiration. Like many Jewish kids of the ‘80s and ‘90s, Max Fefer, a civil engineer by day and game designer by night, grew up loving the picture book “Herschel and the Hanukkah Goblins,” which remains a popular festive text. But as Fefer notes, goblins are often associated with antisemitic stereotypes. Fefer’s first Jewish game, Hanukkah Goblins, turns the story on its head — players interact as the jovial goblins, who are here not to destroy but to spread the spirit of Hanukkah to their goblin neighbors.
Last year, Fefer launched a successful Kickstarter for another Jewish holiday-inspired tabletop role-playing game, Esther and the Queens, where players assume the roles of Esther and her handmaidens from the Purim story, who join together to defeat Haman by infiltrating a masquerade party as queens from a far-off land.
Esther and the Queens channels Fefer’s Purim memories and includes carnival activities, including Skee-Ball; a calm, relaxing Mishloach Manot basket-making; and a fast-paced racing game.
“All of our holidays, they’re opportunities for us to gather as a community in different ways,” Fefer said. “Watching this satirical, comedic retelling of the story of Purim and the Esther Megillah and coming together into a theater, in a synagogue, to watch these spiels and laugh together and spin the graggers when we hear Haman’s name — all of those things help us build identity and community, and I think games in particular surrounding identity, that’s a great way for a Jewish person themselves to feel seen in a game and reinforce their identity, and share their background with friends.”
Another pair of Jewish game creators, Gabrielle Rabinowitz and her cousin, Ben Bisogno, were inspired by Passover.
“The seder is kind of like an RPG in that it’s a structured storytelling experience where everyone takes turns reading and telling, and there’s rituals and things you do at a certain time,” Rabinowitz said. “It’s halfway to an RPG.”
The game became a pandemic project for the two of them, and alongside artist Katrin Dirim and a host of other collaborators, they created Ma Nishtana: Why Is This Night Different? — a story game modeled on their family’s seder. The game follows the main beats of the Exodus story, and in every game, there will be a call to action from God, a moment of resistance, a departure and a final barrier — but different characters and moments resonate depending on the players’ choices.
As an educator at the Museum of Natural History, Rabinowitz said she is often thinking about how to foster participation and confidence, and she wanted to create a game-play mechanic to encourage players to be “as brazen as her family is.” The result was an in-game action called “Wait! Wait! Wait!” — if players wish to ask a question, make a suggestion, disagree with a course of action or share a new perspective, they can call out “Wait! Wait! Wait!” to do so.
The game also includes a series of scenes that are actively roleplayed or narrated, and each includes a ritual — one that can be done in-person or an alternate remote-friendly version. For example, at one point each player must come up with a plague inspired by the new story they’re telling together, and in the remote version, players go camera-off after reciting theirs.
“The fact that it was created during the pandemic and a way for us to connect and other people to connect with each other is really the soul of the game,” Rabinowitz said. “After each person tells a plague, by the end, all the cameras are off and everyone stays silent for another minute. It’s a hugely impactful moment when you’re playing remotely. The design is interwoven in the game itself.”
Rabinowitz said by playing a story of a family undergoing these trials, the themes of family and identity deepen every time she plays the game.
“A lot of people say, ‘Wow, I’ve never felt more connected to this story,’” she said. “Embodying these characters gave me a feeling of relevance and that makes it feel important as a Jewish precept.”
For other creators, that deep connection comes in more lighthearted scenarios. Nora Katz, a theatremaker, game designer and public historian working at the Goldring/Woldenberg Institute of Southern Jewish Life (ISJL) by day, created the Jewish deli-centered game Lunch Rush, which was included in the Doikayt anthology.
“There’s also types of institutions that come up a lot in [tabletop role-playing games], especially sort of high fantasy,” she said. “Everyone meets in a tavern, there’s an inn, things like that. So the idea of a deli as a central gathering place in a world like that felt fun to me.”
An important element of Lunch Rush is that players must be eating while playing, so for Katz’s first round with friends, they got together with chocolate chip ice cream and dill pickle potato chips. She said the deli is a shared language, and her fellow players were all bringing in their own favorite things about delis they loved into the fictional place they were building together.
Tabletop role-playing games “at their core are about collaboration and relationships and storytelling and community, and for me, all of those things are also what Jewishness is about, to me they totally go hand in hand,” Katz said.
The games are not meant to be for Jewish players only. Rabinowitz said the guidebook for Ma Nishtana includes essays to encourage people to further engage with the narrative.
“Jewish players, non-Jewish players, priests, non-religious people, all different people have played it and almost all of them have told us it’s given them a new way of thinking of how they relate to religious tradition, and I didn’t really set out to do that,” Rabinowitz said. “I feel really privileged to have helped create that space.”
Rabinowitz and Bisogno also commissioned other creators to build alternate backdrops for their game, so it can be repurposed to telling the story of another oppressed people’s fight for freedom. Players can interact as embattled yaoguai, spirits from Chinese mythology; explore a Janelle Monáe-inspired Afrofuturist world; play as Indigenous land defenders; or unionize as exploited workers at “E-Shypt.”
Fefer, who has been amplifying the work of other Jewish creators in the tabletop role-playing game space, said the harm of stereotyping and reinforcing negative tropes is still present in the industry, and not just for Jewish people. For example, fans recently criticized Dungeons & Dragons publishers Wizards of the Coast for reinforcing anti-Black stereotypes in the descriptions of a fantasy race, the Hadozee.
“I think it’s a process of talking to people who are from these groups and bringing them onto your teams and making sure you’re incorporating their perspectives into, in the example of Dungeons & Dragons, a hundred-million-dollar industry, being intentional about that design and looking at things from lots of different angles,” Fefer said. “How could our branding, our games be reinforcing something we’re not even aware of?”
Fefer hopes people who play Hanukkah Goblins and Esther and the Queens feel seen and have moments of shared joy, and also that they learn something from these games — about the antisemitic tropes in fantasy, or about underrepresented groups within the Jewish community. With Esther and the Queens, Fefer collaborated with a writer and artist, Noraa Kaplan, to retell the Purim story from a queer and feminist lens, drawing on Jewish texts that the pair said shows the long presence of queer and trans people in Jewish tradition.
“We have a lot of richness within Judaism to share our culture and share our upbringing but also just be representation,” Fefer added. “We’re living in a time of heightened antisemitism and the world being a gross place to be at times, and we can really bring the beauty of Judaism into game design and create experiences for people that are both representative of Judaism and also just very Jewish experiences.”
But for all the important conversations and learning experiences that can come from Jewish tabletop role-playing games, Katz said the goofiness and joy is important, too.
“We live in such a horrendous society that is of our own making,” she said. “If you can, for a little while, enjoy an anticapitalist fictional deli that you and your friends live in, I think that’s great.”
—
The post With goblins, spellcasters and delis, board game makers are imagining new Jewish worlds appeared first on Jewish Telegraphic Agency.
Uncategorized
Lebanese President, Hezbollah Split Over Expanded Talks With Israel
A civil defense member stands on rubble at a damaged site after Israel’s military said it struck targets in two southern Lebanese towns in Jbaa, southern Lebanon, Dec. 4, 2025. Photo: REUTERS/Ali Hankir
Lebanon’s president on Friday defended his decision to expand talks with Israel as a way to avoid further violence, but the head of Lebanese terrorist group Hezbollah called it a blunder, lifting the lid on divisions at a watershed moment for the country.
Israel and Lebanon on Wednesday both sent civilian envoys to a military committee monitoring their ceasefire, a step toward a months-old US demand that the two countries broaden talks in line with President Donald Trump’s Middle East peace agenda.
Lebanese President Joseph Aoun told visiting representatives of the United Nations Security Council that his country “has adopted the option of negotiations with Israel” and that “there is no going back.”
“These negotiations are mainly aimed at stopping the hostile actions carried out by Israel on Lebanese territory, securing the return of the captives, scheduling the withdrawal from the occupied areas, and resolving the disputed points along the Blue Line,” Aoun said in a statement on Friday, referring to the UN-mapped line that separates Israel from Lebanon.
HEZBOLLAH CALLS MOVE ‘FREE CONCESSION’
But the expanded talks were criticized by Iran-backed Hezbollah, an armed Islamist group that for years has wielded significant influence across Lebanon. However, Israel decimated the terrorist group’s leadership and military capabilities last fall after a year of fighting, significantly diminishing Hezbollah’s political clout in Lebanon.
Its head, Naim Qassem, said on Friday afternoon that sending a civilian delegate to the truce monitoring committee was a “blunder,” and urged the government to rethink its decision.
“You offered a free concession that will not change anything in the enemy’s [Israel‘s] position or its attacks,” Qassem said.
Lebanon and Israel have been officially enemy states for more than 70 years, and meetings between their civilian officials have been extraordinarily rare throughout their fraught history.
Over the last year, military officials have met as part of a committee, chaired by the United States, to monitor a 2024 truce that ended more than a year of fighting between Israel and Hezbollah which badly weakened the Iran-backed group.
In that time, Israel has continued its air strikes on what it says are Hezbollah‘s attempts to re-arm in violation of the truce. Lebanon says those strikes and Israel‘s occupation of southern Lebanese territory are ceasefire breaches.
Fears are growing in Lebanon that Israel could expand its air campaign further to ratchet up pressure on the Lebanese government to disarm Hezbollah more swiftly across the country.
The group has refused to disarm in full and has raised the specter of internal strife if the state tries to confront it.
Uncategorized
Iran Holds Drills in Gulf, Firing Ballistic, Cruise Missiles at Simulated Targets
An Iranian missile is launched during a military exercise in an undisclosed location in Iran, Aug. 20, 2025. Photo: Iranian Army/WANA (West Asia News Agency)/Handout via REUTERS
The Navy of Iran‘s Islamic Revolutionary Guard Corps (IRGC) fired ballistic and cruise missiles at simulated targets in the Gulf on Friday during a two-day military exercise aimed at countering foreign threats, state media reported.
Earlier, Iran hosted an anti-terrorism drill in its northwestern province of East Azerbaijan with members of the Shanghai Cooperation Organization, which, according to state Press TV, was intended to signal both “peace and friendship” to neighboring states and warn enemies that “any miscalculation would meet a decisive response.”
The ground and naval exercises follow a 12-day air war between Israel and Iran in June, during which the US joined Israel in striking Iran‘s nuclear facilities.
State media reported a massive launch of Qadr 110, Qadr 380, and Qadr 360 cruise missiles and 303 ballistic missiles at targets in the Gulf of Oman. Drones simultaneously struck simulated enemy bases, the reports said.
The IRGC Navy began its exercise in the strategic Strait of Hormuz and the Gulf of Oman on Thursday.
It emphasized what it said was its heightened artificial intelligence readiness and the “unwavering spirit and resistance” of its sailors in confronting any threat.
The West sees Iran‘s ballistic missiles both as a conventional military threat to regional stability and a possible delivery mechanism for nuclear weapons should Tehran develop them.
The land drills in the northwest were the latest in a series of SCO exercises aimed at enhancing coordination among member and partner states. Saudi Arabia, Iraq, Oman, and Azerbaijan also took part in the cross-border counterterrorism exercises.
The SCO, a Eurasian security and economic bloc founded in 2001 to combat terrorism, separatism, and extremism, often conducts joint military exercises among its members.
The organization includes China, Russia, India, Pakistan, and several Central Asian countries, with observer and dialogue partners such as Iran, Saudi Arabia, and others participating in selected operations.
Uncategorized
Eurovision Faces Budget Squeeze After Walkouts Over Israel
Journalists stand in front of a screen in Wiener Stadthalle, the venue of next year’s Eurovision in Vienna, Austria, Nov. 18, 2025. Photo: REUTERS/Leonhard Foeger
The Eurovision Song Contest was facing a potential budget squeeze after Spain, the Netherlands, Ireland, and Slovenia said they would withdraw from next year’s competition in protest of Israel‘s participation.
The planned boycott brought to a head a row that has overshadowed the past two contests, and followed threats by the four they would pull out if the organizer did not exclude Israel over the conduct of its war against Hamas in Gaza.
The walkout by Spain, one of the “big five” backers of the contest, and two of Europe’s wealthiest countries, raises the prospect of less sponsorship income and viewers for the extravaganza that draws millions of viewers worldwide.
AUSTRIA TO HOST EUROVISION IN MAY
Austria will host the next edition in May, and national broadcaster ORF said the loss of the four would be felt – but would not prevent a successful show.
“Overall, it would of course be a financial burden if several countries did not participate, but we had already taken this into account,” ORF chief Roland Weissmann said.
Members of the contest organizer, the European Broadcasting Union, on Thursday resisted calls by critics for a vote on Israel‘s participation, instead passing new rules aimed at discouraging governments from influencing the competition.
“There are no winners here regardless of whether Israel‘s in or out, the whole thing feels a little bit toxic now,” said Eurovision expert Paul Jordan, who noted the walkouts would hit the budget and viewership.
Israel‘s 1998 Eurovision winner, Dana International, saw the boycott as insulting. “You don’t punish an entire country because you disagree politically with its government,” she said.
Ireland’s 1994 winner, Paul Harrington, said politics and world events were hard for the competition to avoid.
“It’s difficult, although it would be lovely to say, let’s have this little moment every year where we forget about everything,” he told Reuters from Dublin.
BROADCASTERS CONTRIBUTE TO FINANCING
The contest is mostly financed by contributions from broadcasters, the hosts, and sponsorship and revenue from the event, according to the Eurovision website. It does not disclose details of how much each country pays.
Contributions from some 40 participating broadcasters are divvied up on the principle that the strongest shoulder the biggest burden. It also includes a contribution from the host broadcaster generally worth between 10 and 20 million euros.
The host city also contributes, buttressed by revenues from sponsorship, ticket sales, televoting, and merchandise.
About 5.8 million viewers in Spain watched Eurovision 2025, Spanish broadcaster RTVE said. In the Netherlands, an average of 3.4 million people tuned in, Dutch broadcaster AvroTros said. Both declined to give details on their financial contributions.
Irish broadcaster RTE said it had paid an annual EBU fee to participate in the 2025 contest of 100,270 euros.
Contest director Martin Green says Eurovision is financially secure, and that any loss of audience could be compensated by the return of Bulgaria, Romania, and Moldova next year.
Still, the combined population of the four protesting nations is more than 2-1/2 times that of the three returners. And their combined economic output is many times greater.
Israel‘s 2025 entrant, Yuval Raphael, was at the Nova music festival, a target of the Oct. 7, 2023, attack by Palestinian terrorist group Hamas on Israel that triggered the Gaza war.
A total of 1,200 people were killed and 251 taken hostage in the assault by Hamas. Israel responded with a military campaign aimed at freeing the hostages and dismantling Hamas’s rule in neighboring Gaza.
